guild wars 2 population and competitive pvp
No one but Anet knows the details of how many people are playing and all they’ll say is it’s what they expected and they’re happy with it.
This topic will probably be full of people telling you the game is dying, or already dead, interspaced with some people saying their server is still very busy. More importantly there’s often topics where people complain that they can’t do the latest/most popular content on their own server because they’re always being pushed into an overflow, while other people are complaining that they can’t do things like Tequatl because there’s never enough people. It’s all subjective and probably highly dependant on what server you’re on and whether you play at that servers peak time.
“Life’s a journey, not a destination.”
it says on anets 1 year anniversary page that theres 465,000 people at one time is that true?
It probably is for around launch time dates. You won’t see that kind of concurrency numbers until an expansion is released.
Current population? Less than at launch, obviously.
Does competitive pvp have a chance? That ship sailed over a year ago when the game launched without any of the structures needed for esports. Nothing they do now can change that. The majority of competitive pvpers have quit and they will never come back.
Changes? They’re only adding things that should have been in the game at launch. We’re still waiting on the tournament system that they advertised about pre-launch. Spectator mode is pointless as you can only spectate hot-join.
More tournaments? More tournaments doesn’t mean a thing when only ~10 teams play them. Other more popular esports have hundreds (if not thousands) of players participating in tournaments.
do you think the average pop now is a lot less than 465,000 or around that. Do you think that this game is dying?
do you think the average pop now is a lot less than 465,000 or around that. Do you think that this game is dying?
Why? Are you a possible investor in the company? Play the game, if you find it enjoyable it is a win for you. If you don’t there are currently tons of games that you might find enjoyable. Dead and dying is said of every single game that has been released and will be released.
im just wondering if its a lot less popular than launch or is it going down.
im just wondering if its a lot less popular than launch or is it going down.
No one knows except the companies involved in running it. There are very, very good business reasons to keep this knowledge in their own hands. Unless they somehow via unknown magic get more total players than wow which is the current behemoth they will not release any numbers.
when you walk around wvw and pve do you think that it seems like theres less people or more people. Do you think wvw just as popular as it was
More people.
does anyone know how many people are in wvw at a time
spvp is a massive failure and unless they put a decent effort into it, it’s gonna stay that way. sPvp launched with near ZERO extra features.
the leaderboards were reset about a month ago, and the day after that reset, only ~200 accounts played team queue in NA. Pvp is as dead as it can be and there are a lot less tournaments now than there were back in july/june. Back then tournaments were reaching 5/6k viewers, right now you get to 300 on good days.
They are trying to connect sPvp more the rest of the game with new rewards and such, and that might revive it a bit, but even if more people start playing, they will realize the glaring issues of it and the complaint will still be there:
-Bad matchmaking.
-Broken leaderboard.
-Faceroll meta builds.
-Lack of variety in game modes.
-Slow development.
actually if i look at my friends list a lot more people are doing pvp. Pvp is a very popular gamemode. The question is if it will be an esport. the reason it had 5 to6k viewers was because of pax which they will do again next year
and guys this game is not dead ok. The population could go down a little here and there but yo need to remember this game was rated the number 1 mmo of 2012 the second most popular mmo after wow and is the fastest growing mmo ever in north america so this game is not dead so don’t say its dead.
Does competitive pvp have a chance? That ship sailed over a year ago when the game launched without any of the structures needed for esports. Nothing they do now can change that. The majority of competitive pvpers have quit and they will never come back.
I’m gonna just throw this out there. League of Legends before it had any real competitive scene (I’m talking about when dota2 was just a figment of imaginations) had 0 of the structures needed for “esports.” They also had to buy there way into tournaments (purchasing of PC’s to be used at tournaments), offering their own company’s money and not money from sponsors etc etc.
It remains to be seen that gw2 can be a real competitive format because of the way the game is played. There is no set meta other than personal character builds and every player has their own play style. There is no linear projection to project the outcome of a match other than watching 5 players just steamroll the other 5.
It’s not like a moba game where 1 team fight can decide a game if the stars align and you wipe the enemy team with both of your side racks down, push up the middle lane and just outright end the game (I’ve played a few matches that were like this in HoN and League).
Having a competitive scene also means you need a balance patch more so than we’ve had. If I was going to say anything about gw2 they’ve gone in the wrong direction in terms of promoting their game in terms of competitive gaming, compared to gw1 having 2 large tournaments (the guild wars world championships and factions championships) within a year of a game nobody has heard of was mind blowing.
Let alone the advances in online streaming (neither of these championships were streamed) would of made these 2 championships would have made these bigger. Go to twitch and look at people playing gw2, then look at people who are streaming league. Granted league is much much larger in their community they have anywhere from 50 times the viewers at any given time than ANY stream of gw2 on average.
If twitch was around at the time of the GWWC or the GWFC gw2 may not even be in existence to these days. The people who followed the teams who were involved were chatting away in Lions Arch district 1-20 about how Idiot Savants didn’t have a shot in hell to even make it out of the first round of the GWFC (they went to the finals after having won a wild card tournament to get in). Idiot Savants [iQ] weren’t just underdogs but they were THE UNDERDOG. They were basically a group of ragtag guys at the time who all just happened to stumble their way into the finals with some at the time relatively SUICIDAL tactics or that they went for “Victory or Death” in a game where they sat in their base surrendering the flag stand and giving the other team moral boost after boost while sitting in base for 30 minutes to counter a split strategy. Sure they may have not won the tournament but these guys are probably remembered for their brilliant play, ballsy tactics and overall just stunning teamplay. This is when you had to field 8 players together as well.
There was very little actual coverage of these tournaments which lead to the death of the competitiveness of gw1. IIRC the GWWC was held in Taipei with little to no coverage other than on gw1 website. GWFC was held in Leipzig, Germany and had a 3 hour program or something with player interviews and what not.
The only real way to watch the matches for these tournaments was to log into gw1 and use the “observation” feature which was implemented shortly before the GWWC.
tldr version -Coverage is everything in “esports.” Players will come and go but if you have the coverage from day1 to the last day. Odds are people are going to watch.
so are you saying gw2 has no shot at esport
I have a feeling that there were more people at launch, then people left after some time.
What we are left with is probably around 300k active players everyday (at peak hours).
I deffintly don’t think that we are close to 1million active players.
do u mean 300k people on at a time or 300k just who still play
The population did drop, it is a normal trend. There are servers in which is busy because most people decided to transfer and stack it up. There are servers which are less busy because those are the leftovers. So, when a new player join a server and you happen to join a non-busy server, it will seems like the game is less populated especially when we have no idea how Anet classified a server as “Very High population”.
Generally, most games go down hill after a year. Gamers always like playing new stuffs.
Henge of Denravi Server
www.gw2time.com
do u mean 300k people on at a time or 300k just who still play
Active meaning as in 300k online at the same time doing stuff, that’s why I also said peak hours.
The total amount of people who still log in and off (note not active) every now and then is probably 100k, though those extra 100k not-so-active players are as I said, not that active.
Like I said, 300k active players at peak hours and with +100k players who log in every now and then at random (players who log in maybe 2 days a month or 2 days a week).
i mean 300k people is a lot of players look at a game like runescape it only has like 50k at peak
do you think the average pop now is a lot less than 465,000 or around that. Do you think that this game is dying?
That 465,000 number is concurrency – the most players logged in at the same time.
To give you an idea, WoW published a concurrency of 1 million players at MoP launch and Age of Wushu with 20 million players recently hit 1.8 million concurrency.
(edited by Karizee.8076)
yes doesn’t that mean there are 465,000 people online playing gw2 at the same time?
yes doesn’t that mean there are 465,000 people online playing gw2 at the same time?
That is correct. But as you know, not everyone logs in at the same time – some players log in on weekends, some log in the morning, some in the evening, etc.
So you can take the 465k and multiply it by average concurrency to total active players ratios to get an idea of how many players in GW2.
i mean 300k people is a lot of players look at a game like runescape it only has like 50k at peak
Yeah 300k is fine, dota 2 while it was in beta peakt on their EU servers at 360k+ something players at peak hours (in the evening in europe).
Worldwide for dota 2 it’s now around over 2million (and growing), which is understandable It’s a great game with a great esport scene.
300k however for a MMO (gw2), i wouldn’t call it that succesfull, it’s a okey amount but not really succesfull. Just “meh” really.
yes doesn’t that mean there are 465,000 people online playing gw2 at the same time?
That is correct. But as you know, not everyone logs in at the same time – some players log in on weekends, some log in the morning, some in the evening, etc.
So you can take the 465k and multiply it by average concurrency to total active players ratios to get an idea of how many players in GW2.
He did say at the same time. So he is not correct (well maybe I don’t know the true numbers only Anet knows). But yes, you can deffintly say that there’s 300k active players and then another on-and-off 160k players.
so this game is a lot more popular than a game like runescape
yes doesn’t that mean there are 465,000 people online playing gw2 at the same time?
That is correct. But as you know, not everyone logs in at the same time – some players log in on weekends, some log in the morning, some in the evening, etc.
So you can take the 465k and multiply it by average concurrency to total active players ratios to get an idea of how many players in GW2.
He did say at the same time. So he is not correct (well maybe I don’t know the true numbers only Anet knows). But yes, you can deffintly say that there’s 300k active players and then another on-and-off 160k players.
Nope. Different time zones, the world is round. You take concurrency and multiply it by ratios to get a true idea of how many active players a game has.
yes doesn’t that mean there are 465,000 people online playing gw2 at the same time?
That is correct. But as you know, not everyone logs in at the same time – some players log in on weekends, some log in the morning, some in the evening, etc.
So you can take the 465k and multiply it by average concurrency to total active players ratios to get an idea of how many players in GW2.
He did say at the same time. So he is not correct (well maybe I don’t know the true numbers only Anet knows). But yes, you can deffintly say that there’s 300k active players and then another on-and-off 160k players.
Nope. Different time zones, the world is round. You take concurrency and multiply it by ratios to get a true idea of how many active players a game has.
Okey.
Lets say in europe in the evening there’s 150k active players.
In America there’s 150k active players in the evening.
And then an average of 70k+ in europe or America every now and then.
But jesus let’s not get so complicated.
yes doesn’t that mean there are 465,000 people online playing gw2 at the same time?
That is correct. But as you know, not everyone logs in at the same time – some players log in on weekends, some log in the morning, some in the evening, etc.
So you can take the 465k and multiply it by average concurrency to total active players ratios to get an idea of how many players in GW2.
He did say at the same time. So he is not correct (well maybe I don’t know the true numbers only Anet knows). But yes, you can deffintly say that there’s 300k active players and then another on-and-off 160k players.
Nope. Different time zones, the world is round. You take concurrency and multiply it by ratios to get a true idea of how many active players a game has.
Okey.
Lets say in europe in the evening there’s 150k active players.
In America there’s 150k active players in the evening.
And then an average of 70k+ in europe or America every now and then.
But jesus let’s not get so complicated.
No, the concurrency would be more like in the evening in EU in a 5 minute window there are 465k players logged in at the same time. Then you add all the other time zones to that.
yes doesn’t that mean there are 465,000 people online playing gw2 at the same time?
That is correct. But as you know, not everyone logs in at the same time – some players log in on weekends, some log in the morning, some in the evening, etc.
So you can take the 465k and multiply it by average concurrency to total active players ratios to get an idea of how many players in GW2.
He did say at the same time. So he is not correct (well maybe I don’t know the true numbers only Anet knows). But yes, you can deffintly say that there’s 300k active players and then another on-and-off 160k players.
Nope. Different time zones, the world is round. You take concurrency and multiply it by ratios to get a true idea of how many active players a game has.
Okey.
Lets say in europe in the evening there’s 150k active players.
In America there’s 150k active players in the evening.
And then an average of 70k+ in europe or America every now and then.
But jesus let’s not get so complicated.No, the concurrency would be more like in the evening in EU in a 5 minute window there are 465k players logged in at the same time. Then you add all the other time zones to that.
Well I ment from the begining that the total amount of active players worldwide is 300k and that the total amount of on-and-off players worldwide is 150k+ something.
Im not saying that europe alone has 465k players.
yes doesn’t that mean there are 465,000 people online playing gw2 at the same time?
That is correct. But as you know, not everyone logs in at the same time – some players log in on weekends, some log in the morning, some in the evening, etc.
So you can take the 465k and multiply it by average concurrency to total active players ratios to get an idea of how many players in GW2.
He did say at the same time. So he is not correct (well maybe I don’t know the true numbers only Anet knows). But yes, you can deffintly say that there’s 300k active players and then another on-and-off 160k players.
Nope. Different time zones, the world is round. You take concurrency and multiply it by ratios to get a true idea of how many active players a game has.
Okey.
Lets say in europe in the evening there’s 150k active players.
In America there’s 150k active players in the evening.
And then an average of 70k+ in europe or America every now and then.
But jesus let’s not get so complicated.No, the concurrency would be more like in the evening in EU in a 5 minute window there are 465k players logged in at the same time. Then you add all the other time zones to that.
Well I ment from the begining that the total amount of active players worldwide is 300k and that the total amount of on-and-off players worldwide is 150k+ something.
Im not saying that europe alone has 465k players.
But it’s much much more than 300k if the concurrency alone is 465k due to time zones and people that play on different days of the week. Probably in the realm of 2.5 to 3 million would be my guess.
yes doesn’t that mean there are 465,000 people online playing gw2 at the same time?
That is correct. But as you know, not everyone logs in at the same time – some players log in on weekends, some log in the morning, some in the evening, etc.
So you can take the 465k and multiply it by average concurrency to total active players ratios to get an idea of how many players in GW2.
He did say at the same time. So he is not correct (well maybe I don’t know the true numbers only Anet knows). But yes, you can deffintly say that there’s 300k active players and then another on-and-off 160k players.
Nope. Different time zones, the world is round. You take concurrency and multiply it by ratios to get a true idea of how many active players a game has.
Okey.
Lets say in europe in the evening there’s 150k active players.
In America there’s 150k active players in the evening.
And then an average of 70k+ in europe or America every now and then.
But jesus let’s not get so complicated.No, the concurrency would be more like in the evening in EU in a 5 minute window there are 465k players logged in at the same time. Then you add all the other time zones to that.
Well I ment from the begining that the total amount of active players worldwide is 300k and that the total amount of on-and-off players worldwide is 150k+ something.
Im not saying that europe alone has 465k players.But it’s much much more than 300k if the concurrency alone is 465k due to time zones and people that play on different days of the week. Probably in the realm of 2.5 to 3 million would be my guess.
You’re funny
Kind of hard to say since this game has no monthly subscription, so people come and go and come back again all they want. Then you have to figure in the time zones and around the world if you are measuring how many people on at one time.
Well there is lot’s of player, but not sPvP players and i think that most of sPvP players play hot join.
Seafarer’s Rest EotM grinch
I don’t think anyone know the numbers unless Anet publish it.
And even if the number published, it is usually misleading numbers. For example xxx number of players, but they never describe when the number is recorded. They said 465,000 concurrent player, but they never say when that number is recorded.