gw2 skill bar/combat

gw2 skill bar/combat

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Posted by: sundown.5974

sundown.5974

another question lol

should anet add more skill to the skill bar why or why not?

This mean we would be able to use more than 10 skill in combat not counting the profession skill

gw2 skill bar/combat

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Posted by: Speckly.3729

Speckly.3729

Short answer: no.

*They haven’t even balanced a 10 skill system yet.
*Where would these skills even be bound by default? ‘The first line of letters’ isn’t a good answer, and not everyone has a 12 button mouse.
*To keep the current HUD balanced in appearance, they would need to add at least 3 slot skills. They sure seem like they want their HUD to stay as it is.
*Traits would have to be re-worked again to allow for the extra combinations opened up by these extra slot skills. (The ability to trait for glamours and mantras simultaneously on a mesmer, for example.) Otherwise there’s no reason for this at all, since each class only gets at max, what, 4 skills in each category, not counting elites?

gw2 skill bar/combat

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Posted by: Wanderer.3248

Wanderer.3248

What would new skills add? They’d probably be the same mechanics with different window dressing. If you had ten skills on each weapon then either some of the skills would be the same, or you’d have every ability (blast, leap, projectile, interrupt etc) on one weapon, and weapon choice and weapon swap would be meaningless.

gw2 skill bar/combat

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Posted by: Khisanth.2948

Khisanth.2948

What problem(s) would adding more skills solve and how would it solve them?
Please include as much detail as possible.

A limited number of slots means that at least in theory you have to think about what skills to use and when. I know that isn’t always the case or even most of the time in PvE but more skill slots is more likely to more further away from that rather than closer.