has there been discussion?
You can turn off Post-processing, and whatever the ‘minimize effects’ option is, I believe.
Otherwise, there have been multiple threads/posts about this issue.
Good luck.
A particle effects slider. People have been asking for one since launch. I’d love to be able to see the mobs I’m fighting. I’ve never seen the models of many of the persistent world legendary mobs. I imagine the models look great, but how would I know.
- ANet does not want to do this; or
- Wants to do this, but has it on a list they can’t find; or
- Wants to do this, but cannot figure out how with the system architecture they chose
- Will be doing this soon
I’d bet on anything but 4. It’s a pity.
What works best for me is to have Post Processing turned off and to have the Character Model Limit set to Lowest. I can usually see fine with those two set that way. But yeah, an effects slider would be nice to have.
I would like to see this implemented as some user-defined “favorite settings”, which can be mapped to buttons on the UI (with key bindings). Similarly for access to some number of inventory items.
To be more specific:
(1) Provide a way for users to extend the graphics “Settings Presets” drop-down choices with some number of user-defined favorites. (Personally, I’d like ones for “zergs”, “exploring”, “high contrast”, and a couple others). Also, replicate the “Setting Presets” drop-down box from the graphics options panel as a drop-down attached to the mini-map so we don’t have to keep going in/out of the options screen to change it.
(2) Provide 3 configurable buttons to the right of the elite skill as “inventory slots”. These would be mapped to specific positions from the full collection of inventory bag slots (i.e., if you shuffle the bags around, change their size, or put different items into the mapped slots, the items on the configurable buttons may change). For me, I’d like to put “Fire Elemental Powder”, “Ogre Whistle”, and “Order of Whispers Spy Kit” on them. I keep those items in the same slots in a non-vendorable, non-sortable inventory bag so they’re always in the same spots — this suggestion would just make those slots directly available without having to open the inventory..
Contacts: Archranis.2375 // Neksis Syxx.6983
What works best for me is to have Post Processing turned off and to have the Character Model Limit set to Lowest. I can usually see fine with those two set that way. But yeah, an effects slider would be nice to have.
The better solution would had been to make attacks less flashy, and put more emphasis on things via animations. But animations are hard, and flash effects are cheap and easy to implement.
Years ago I spent a year in a Korean MMO that did a pretty simple trick with critical hits that players could easily recognize, visually gave weight, and was always fun to watch. All they did was take the current animation, slow it down for the first half (to visually simulate a wind up), and speed it up the second half to make it look faster, pitch shifted the hit sound for more bass, and added a small amount of screen shake. Suddenly an otherwise normal attack feels like it just hit like a truck.
But they went the extra mile with crit chains. Your normal attack sequence is based on 3 hits, and had a certain chance to crit. But that chance increased significantly following a crit- allowing you a good chance to chain 3 crits back to back. They added second animation set that would trigger if the first hit in the chain was a crit, leading to strong setup animation in the second hit, and a major visual flourish if the crit chain reached all the way to the 3rd hit.
The lesson here is that a more conservative approach with visual effects, and a smarter plan to using the visually astounding ones, would had gone a long way to making less feel like more.
You can turn off Post-processing, and whatever the ‘minimize effects’ option is, I believe.
Otherwise, there have been multiple threads/posts about this issue.
Good luck.
I set it to best performance when with zergs so I think it does this. Never seems to help
You can turn off Post-processing, and whatever the ‘minimize effects’ option is, I believe.
Otherwise, there have been multiple threads/posts about this issue.
Good luck.
I set it to best performance when with zergs so I think it does this. Never seems to help
Well, you can look and see what ‘Best Performance’ sets for you. I don’t use any of the pre-sets, as they don’t always work best for me and/or my computer.
Good luck.
sounds like a human interface issue to me, perhaps you need to install more memory.
Even with a 5-man party this is often a problem. Much requested and much ignored. Nobody can understand why ANet hasn’t addressed this as the visual design of the game was clearly very important to them, but as soon as a big battle starts it’s as if they pour flashing paint all over your monitor.
sounds like a human interface issue to me, perhaps you need to install more memory.
Just no!
sounds like a human interface issue to me, perhaps you need to install more memory.
I have 16gb ddr3. Not a memory issue, or hardware issue on my end. It is the game itself. Been like this sense release