having problems playing with a friend
even in a party, you only get credit for mobs you tag, so if someone is killing faster than you, they will finish faster.
You might see what weapon your friend is using and what weapon you are using. A ranger with a short bow won’t tag as many things as a guardian with a staff. However if the ranger changes to axes, then he’ll likely tag more things and finish events faster.
The rest of it sounds a whole lot like impatience to me. I run with guildies all the time and help them finish stuff.
Even if you finish a heart, you still get experience continuing to kill stuff in an area. You still get drops. The difference shouldn’t be so long.
As for skill points, that does only happen on your first character. It’s all nice that you want to rush your friend to keep up with you, but maybe he’s entitled to just experience that game too.
perhaps you could better do world explore. do 100% the city’s and the starter maps and your personal story, after that you are almost lvl 30
then you go roam with your friend in the world, but con’t forget to do personal and explore.
For the PS part, as long as your friend is in the same zone as you when you enter your PS instance, he will get the prompt to join you. This works for dungeons, fractals, LS, and the home instance in cities. So you don’t have to wait for him to get to your instance entrance, just for him to get in the map as a whole (for instance, if you are doing the Skritt research in Harathi, you have to get to the west side but he can just step inside Harathi from any direction). When you and he leave the instance, he’ll be back where he was.
This can be quite handy. If I have a friend starting the TA dungeon, I tend to wp to a fortress that has a merchant in it. I get the prompt, in I go, and when I exit I’m ready to repair and sell where I am.
That’s a thing I’ve never liked about hearts. It’s entirely a solo venture, everybody going at their own pace with no shared credit. Makes it a pain to run together with people and make sure everyone is caught up. This seems contrary to the entire philosophy of the rest of the game and I do not approve. Shared credit would make those things so much more enjoyable and less tedious.
As for story Instances, your party members just have to be in the same zone as you to get the Join prompt, not necessarily anywhere near you. I see no issue with this, though it would be nice if you could get the prompt from anywhere in the world.
Server: Tarnished Coast
There are ways to speed up heart progress, even though they’re solo. For example, there are many hearts where you interact with something to spawn an enemy and each person can interact with the same thing separately but you can both then share the kill to progress those hearts.