humanoid mobs back pedal and strafe?

humanoid mobs back pedal and strafe?

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Posted by: IllegalChocolate.6938

IllegalChocolate.6938

so I came across this reddit thread about svanir in frostgorge sound.

http://www.reddit.com/r/Guildwars2/comments/31x56j/the_sons_of_svanir_learned_to_dodge/

and went to check them out myself since I haven’t been there since the zerg drama in regards to getting one of the meta events done to complete a step in a living story episode.

to my surprise they also strafe sideways and back pedal.

has it been this way for a while because I really would love to go through a dungeon with this type of AI behavior.

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Posted by: CureForLiving.5360

CureForLiving.5360

Not that I can recall… but I haven’t been there for anything but Claw and map completion for a long long time.

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Posted by: shinreigari.7318

shinreigari.7318

As far as i know, mobs started acting this way after the camera patch. At least that was the soonest i noticed. I still can’t decide if this is intended or just a bug.

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Posted by: Hyper Cutter.9376

Hyper Cutter.9376

So far I’ve only seen the Sons of Svanir do it, and it only seemed to happen to them when you’re attacking them from a distance. So I assume the “moonwalk away from you” thing is some sort of bug.

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Posted by: baconcupcaxe.4208

baconcupcaxe.4208

I can confirm. Definitely notice it in svanir. In wayfarer foothills, dredgehaunt, so might be only affecting them. Which is totally weird. Kinda thought it might be related to taunt bugging out some enemy ai.

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Posted by: MithranArkanere.8957

MithranArkanere.8957

So far I’ve only seen enemies evading attacks with skills. I’ve never seen them use the player’s dodge roll or anything that looks like it without using a skill that simulates it.

I’ve also never seen them walk backwards to keep their distance, they always turned around, walked away and turned back to attack.

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humanoid mobs back pedal and strafe?

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Posted by: penelopehannibal.8947

penelopehannibal.8947

I noticed the same thing too (I was there mapping FGS) and at first I thought it was lag, then when I attacked one it stopped strafing and ran towards me, and a couple dodge rolled. It’s very refreshing and adds a nice challenge. Would love to see this extended to many other humanoid enemies, like Flame Legion, Nightmare and Separatists.

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Posted by: funkylovemonkey.3097

funkylovemonkey.3097

I’ve seen this too, I thought I was going crazy at first. The first time it happened a Son of Svanir attacked me while I was working on inventory. I attacked back, knocked down most of its health, and suddenly it started backing away from me like it realized it had bitten off more than it could chew. I thought it was hilarious. Definitely would like to see more involved AI across the game.

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Posted by: Beldin.5498

Beldin.5498

So far I’ve only seen the Sons of Svanir do it, and it only seemed to happen to them when you’re attacking them from a distance. So I assume the “moonwalk away from you” thing is some sort of bug.

Looks also like a bug to me. Especially when you see them from the distance and
some of them walks 3-4 steps forward and then 3-4 back again all the time.

However, some Dredge do that already for longer that they sometime run away
for some steps. Also seperatists i think and maybe bandits .. not sure.

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Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: Scoobaniec.9561

Scoobaniec.9561

Even if its a bug i hope they keep it

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Posted by: Lukhas.1962

Lukhas.1962

New/Improved AI comming soon…

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Posted by: rapthorne.7345

rapthorne.7345

To my knowledge all humanoid mobs can/do dodgeroll and evade. has been this way at least since my first character facing level 3 bandits in Queensdale 7 months ago

Resident smug Englishman on the NA servers, just because.

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Posted by: IllegalChocolate.6938

IllegalChocolate.6938

Thanks for the confirmations guys.

Can anyone confirm svanir using “advanced movement tactics” in honor of the waves? If they start strafing around and moving in all sorts of ways there I’m def going back for some of that.

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

To my knowledge all humanoid mobs can/do dodgeroll and evade. has been this way at least since my first character facing level 3 bandits in Queensdale 7 months ago

The low level bandits dodging shows that it’s there, but once you get past them, they stop dodging for some reason. Seems kind of backward for starter mobs to dodge and not higher level ones.

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ANet may give it to you.

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Posted by: punkinkatt.4823

punkinkatt.4823

I’ve notice odd behavior from the Son’s of Svanir as well. But not so much during battle. Just watching them from afar, I’ve noticed them walking forward, then backwards (like moonwalking) and making erratic movements. One was chopping on a rock face, I killed him for quest, when he respawned, he was chopping on a tree with his back to it, in effect, just chopping air.

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Posted by: Atlas Tsahalla.2456

Atlas Tsahalla.2456

Glad others noticed this. Was fighting a Son of Svanir the other night and ended up chasing him around while he strafed/moonwalked away from me – he never even tried to hit me.

Wasn’t using any special skills, just attacking. Thoroughly enjoyed the encounter

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Posted by: RoseofGilead.8907

RoseofGilead.8907

As was stated above, the low level bandits do the dodging thing, but the higher level ones don’t. The Svanir mobs never used to do the dodging, but now (since the most recent big patches) they do. The fact that they’re dodging, as well as randomly walking backwards for no reason, seems to just point to a weird bug.