skipping bosses,running into dungeon and trying to excape from trash mobs, and if you succeded stack in 1 corner and dont move and spam buttons.and run again.. if you die ont eh way of this run go back and wait untill the end of dungeon there alone bcos there iws no way for you to go to your team mates alone. bcos all this mobs the “skipped” are still there and they willl eat yo alive..EVERYONE IN THIS GAME IS IN RUSH everybody want to finih it fast ,no one enjoying any fight in this game (i really dont think so) everyone is zerker ( which means kitten stability,kitten,support,kitten heals,kitten other build just get a sword and kill,kill,kill) tey even kicking me out from pug’s as guardian if they see me with staff weapon..this game’s endgame ove has NO DEPT,no fun,just bunch of kids want to finish their dungeon in 10 secs…i dont understand why they rush..when i hit lvl 80 i got my gears from market for 25 golds in total. i was full endgame gear and i had no reason to farm all those lfg dungeons for any gear only 1 reason i am doing them is to get “skin armor” set and thats only cosmetic…really guys what is the reason for all this " rush and skipping and zerker mania in this game.. is it bcos of poor fight design? where you have to handle 60 mobs without any healer,or supoortive class ?..this is what gw2 endgame,quick brief
for newbeginners..
i seriously tried but..
Not all of us play that way…
Some of it might be due to poor design. Some of it is simply due to how we as players are conditioned. They want to do it as fast as possible, with the least amount of effort involved. Its all about just getting to that final shiny, because ‘trash mobs never drop anything good’ (lofl). shrug
People did that in other games and they want to do the same in every game they play – lazy players.
The path of least resistence. People work like that too, not just water. I value actual gameplay more than stacking and rushing as well. Usually i am the one who gets killed during running through skippable mobs, while being the last man standing if we actually bother to fight as a group. I have less problem with stacking, though it does trivialize many encounters that would be a nice little adrenaline rush otherwise.
Feel your pain. Definitely not what I like to do either and until I found the guild I’m in I experienced the same.
It’s a sad system, and I’m quite sure that if the combat wasn’t so broken and the rewards so limited it would be less of a problem but until some major design flaws are corrected we’ll continue to run into these types of people.
Sorry buddy but there are people in this game that don’t conform to your play style. If you don’t want to partake in those type of styles then go join a casual dungeon running guild or make your own LFG post that says “Casual run no skipping”.
If you run dungeons over and over it gets boring, the trash mobs don’t drop anything interesting usually. So people will skip.
‘would of been’ —> wrong
If you run dungeons over and over it gets boring, the trash mobs don’t drop anything interesting usually. So people will skip.
See, I don’t understand this at all. I generally only do CM, but I’ll do it 2-3 times a night on week nights, and a dozen or more on a weekend during the day. I kill everything every time, skipping doesn’t make it any more or less enjoyable. Beyond that, the only times I’ve ever gotten a rare or exotic drop, it has come from a trash mob. Not the champs or the chests, which you would think that those would have a higher chance.
shrug
Maybe it’s the people I’m doing it with? Because it’s never boring. No matter how many times we do it. I’m going to assume that I’m in the minority though, since all people seem to kitten about is how ‘boring’ this game is (in general).
Different people with different tastes :-) Ultimately, it’s the developers fault: if they make them such huge HP sponges with bad drops (yeah, you get an exotic from time to time – but you will also get them from level 10 mobs in the open world), that have a leash (you lose aggro after a while) most people won’t kill them.
‘would of been’ —> wrong
I run with my guildmates and we sometimes take on a pug who sometimes asks “y no stack?” The best response from my guild matewas, “cos we’re not cowards”. Think we were doing AC spider queen. Then proceeded to fire off our combos and tear the queen limb from limb.
When I LFG, I usually make sure to add “no stacking, killing everything in sight” and it fills quickly with people who are of the same mind. Do the dungeon the way it was meant to, not the fastest way possible.
One AC run, did all paths, slaughtered everything that didn’t respawn. We’d skip the mobs in the Tzark path when you clear the hall of burrows since they’re unending. Hell, we even killed all the gravelings in the various corridors. Now that was fun.
Nearly two years(or however long its been for some people) of doing the same thing will take its toll. Dungeons are predictable after a while and therefore become less fun the more you run them. But they are a good way to get gold and so people will skip everything that they can because theyve seen it all before.
Id suggest getting a group (or guild) that want to run dungeons the proper way. Failing that, advertise on the LFG as looking for no skipping. Until ANET put in unique drops from dungeon trash mobs this will never change.
Retired and living in a shack. Relaxing!
Azrael, I find that I REALLY want to play with you and your guildies. I’ve attempted to make the “kill everything” groups, had them fill, then promptly have people rage that we’re not stacking and skipping.
i was full endgame gear and i had no reason to farm all those lfg dungeons for any gear only 1 reason i am doing them is to get “skin armor” set and thats only cosmetic..
That’s actually a pretty good answer as to why people tend to “rush” in dungeons op. Now I’m not a speed clearer. I don’t join fast groups and I’m not one of those 5000+ runs people but I do see why they want to skip trash and kill as fast as possible. Because there’s no reason not to tbh. Once, twice, ten times sure, I’ll kill the trash just to experience the dungeon fully, but I run CoF daily and I already have my aesthetics covered. I do it for the gold and the tokens. Do I really want to kill the silvers on the p1 bridge every time? Hell no. Even though in that example skipping them saves me like… 15 seconds… there is no tangible reason to kill them. They drop diddly and they break agro. Same for the bosses. It’s good to learn the mechanics and blah blah but again…how much is too much?
Kill it. Teabag it. Move on.
(edited by Charname.2364)
Different people with different tastes :-) Ultimately, it’s the developers fault: if they make them such huge HP sponges with bad drops (yeah, you get an exotic from time to time – but you will also get them from level 10 mobs in the open world), that have a leash (you lose aggro after a while) most people won’t kill them.
An improvement to drops wouldn’t hurt. I’ll agree there.
I’m of the opinion that mobs shouldn’t have leashes in dungeons. Unlike the open world, a dungeon path has limited scope. They should chase you all the way to the end and gang bang you, but that’s just my thoughts on it. I know a lot of people that would simply rage if mobs actually weren’t skippable. I don’t think I’d have enough popcorn for that show….
I run with my guildmates and we sometimes take on a pug who sometimes asks “y no stack?” The best response from my guild matewas, “cos we’re not cowards”. Think we were doing AC spider queen. Then proceeded to fire off our combos and tear the queen limb from limb.
When I LFG, I usually make sure to add “no stacking, killing everything in sight” and it fills quickly with people who are of the same mind. Do the dungeon the way it was meant to, not the fastest way possible.
One AC run, did all paths, slaughtered everything that didn’t respawn. We’d skip the mobs in the Tzark path when you clear the hall of burrows since they’re unending. Hell, we even killed all the gravelings in the various corridors. Now that was fun.
My guildies and I are like this. I put things like ‘casual’ ‘non skipping’ ‘non running’ ‘non stacking’ ‘be prepared to massacre everything’ in our lfg descriptions, and the number of people that either obviously can’t read, or don’t have any reading comprehension is concerning. It’s gotten to the point where we just 3 or 4 man the paths, unless we absolutely need a pug (which isn’t often).
Oh man I was totally thinking about the same thing today. Thanks for your thread.
+1 to you.
I run with my guildmates and we sometimes take on a pug who sometimes asks “y no stack?” The best response from my guild matewas, “cos we’re not cowards”. Think we were doing AC spider queen. Then proceeded to fire off our combos and tear the queen limb from limb.
When I LFG, I usually make sure to add “no stacking, killing everything in sight” and it fills quickly with people who are of the same mind. Do the dungeon the way it was meant to, not the fastest way possible.
One AC run, did all paths, slaughtered everything that didn’t respawn. We’d skip the mobs in the Tzark path when you clear the hall of burrows since they’re unending. Hell, we even killed all the gravelings in the various corridors. Now that was fun.
My guildies and I are like this. I put things like ‘casual’ ‘non skipping’ ‘non running’ ‘non stacking’ ‘be prepared to massacre everything’ in our lfg descriptions, and the number of people that either obviously can’t read, or don’t have any reading comprehension is concerning. It’s gotten to the point where we just 3 or 4 man the paths, unless we absolutely need a pug (which isn’t often).
This is exactly what happens when people make zerker lfgs. I joined a friend for SE, some random joins and pings knights and rampagers. I feel players in this game generally just lack the inability to read and i can imagine it’s frustrating for people when they set requirements on their post. Luckily for me I just write ‘path 2’ and take literally anyone because idgaf, lol.
I run with my guildmates and we sometimes take on a pug who sometimes asks “y no stack?” The best response from my guild matewas, “cos we’re not cowards”. Think we were doing AC spider queen. Then proceeded to fire off our combos and tear the queen limb from limb.
When I LFG, I usually make sure to add “no stacking, killing everything in sight” and it fills quickly with people who are of the same mind. Do the dungeon the way it was meant to, not the fastest way possible.
One AC run, did all paths, slaughtered everything that didn’t respawn. We’d skip the mobs in the Tzark path when you clear the hall of burrows since they’re unending. Hell, we even killed all the gravelings in the various corridors. Now that was fun.
My guildies and I are like this. I put things like ‘casual’ ‘non skipping’ ‘non running’ ‘non stacking’ ‘be prepared to massacre everything’ in our lfg descriptions, and the number of people that either obviously can’t read, or don’t have any reading comprehension is concerning. It’s gotten to the point where we just 3 or 4 man the paths, unless we absolutely need a pug (which isn’t often).
This is exactly what happens when people make zerker lfgs. I joined a friend for SE, some random joins and pings knights and rampagers. I feel players in this game generally just lack the inability to read and i can imagine it’s frustrating for people when they set requirements on their post. Luckily for me I just write ‘path 2’ and take literally anyone because idgaf, lol.
And I can understand ‘80s only, zerker’ groups getting upset when they clearly label what they are looking for. I tend to take a bit of an issue when people only label their group ‘Px’ and then have requirements they just assume people are going to know likes 80s only, no first timers, etc etc. That annoys me to no end, and I’ve run into it a lot when I typically pug.
I sort of wish their were more out there like you that, as you aptly put it, ‘dgaf.’ Its just so much more enjoyable when you don’t have to stress all the little details.
“OMG! this run took 60 seconds longer than my last one. You’re all noobs!” sigh
Different strokes for different folks.
WvW is my preferred game mode and it is where I spend 90% of my time. When I do a dungeon (as an example) for loot, tokens, etc, I want it over as fast as possible so that I can get back to the things I have fun doing.
If only I could somehow earn dungeon tokens in WvW… (WvW tokens —-> Dungeon tokens conversion plz)
Maha is a rare breed. He prefers to basically solo the dungeon with pugs than to speed run it with a bunch a leets.
I love running with Maha <3 I can be as noobie as I am and he carries me all day err day.
And all who stood by and did nothing, who are they to criticize the sacrifices of others?
Our blood has bought their lives.
“stop people playing how they want because I want to play how I want”
These type of posts all over.
It’s soooooo hard to post your own LFGs.
“Dear ANet, nerf Paper, Scissors is fine. Sincerely, Rock”
Elysaurus | Warrior | [LOL] | League of the Legendary | Gandara (EU)
“stop people playing how they want because I want to play how I want”
These type of posts all over.
It’s soooooo hard to post your own LFGs.
So tuff.
Yeah. Play how you want people and don’t tell anyone what’s “supposed” to be “fun”. Make your own groups yeah Eee yeah Eee yeah.
…I’ll have to write a song for this brb.
And all who stood by and did nothing, who are they to criticize the sacrifices of others?
Our blood has bought their lives.
It’s because the dungeons are mind-numbingly boring and people just want the rewards at the end. Skipping it makes the run more gold per hour.
You say nobody wants to enjoy the fights? Well PvE consists of literally no strategy or skill, just mash buttons and you win.
I find it hilarious that people actually boast about clearing a dungeon the “proper” way like it’s some kind of godly feat.
Stacking is awful. There should be mobs that are anti stacking to make it more diverse.
Stacking is awful. There should be mobs that are anti stacking to make it more diverse.
Maybe you should try AC and Arah. Ascalonian necromancers fear you out of the stack, elementalists summon firestorms which serve as massive area denial. Risen illusionists drop chaos storms that pulse for 4,000 damage, give retaliation that pulses for 800 per attack if you hit them. Devastators CC you, hunters throw a deadly bouncing axe and mages cast fields that give regen to allies and pulse for like 2,000 damage or something. They have a pbaoe knockdown too. The mobs and mechanics exist, people either forget or don’t do the dungeons where they’re present.
Dungeons are nothing but, a Gold Run, they suck!
Why do players skip content because it’s always the same, same boss, location, trash mobs all doing the same things!
How to fix it.
Add random bosses, mobs, traps, loot, etc all at random locations, add hidden locations (doors) make players find loot, don’t reward it!
Create a dungeon with 6 paths and 30 doors, any given night 3 paths and 10 doors are active, how hard would that be?
How hard could it be to have a random boss, trash mob, trap, treasure, etc behind a door?
… everyone is zerker ( which means kitten stability,kitten,support,kitten heals,
Do you realize that you can slot all those things while wearing berserker gear?
As to “everyone” wanting to rush … have you ever tried making your own LFG by posting, “Any build welcome, no skipping”? If you just want to jump into any group you’re likely to get people in a hurry. However, after 20+ months of doing the same dungeon paths, do you really expect that no one would want to get the path over with because they’re farming?
skipping bosses,running into dungeon and trying to excape from trash mobs, and if you succeded stack in 1 corner and dont move and spam buttons.and run again.. if you die ont eh way of this run go back and wait untill the end of dungeon there alone bcos there iws no way for you to go to your team mates alone. bcos all this mobs the “skipped” are still there and they willl eat yo alive..EVERYONE IN THIS GAME IS IN RUSH everybody want to finih it fast ,no one enjoying any fight in this game (i really dont think so) everyone is zerker ( which means kitten stability,kitten,support,kitten heals,kitten other build just get a sword and kill,kill,kill) tey even kicking me out from pug’s as guardian if they see me with staff weapon..this game’s endgame ove has NO DEPT,no fun,just bunch of kids want to finish their dungeon in 10 secs…i dont understand why they rush..when i hit lvl 80 i got my gears from market for 25 golds in total. i was full endgame gear and i had no reason to farm all those lfg dungeons for any gear only 1 reason i am doing them is to get “skin armor” set and thats only cosmetic…really guys what is the reason for all this " rush and skipping and zerker mania in this game.. is it bcos of poor fight design? where you have to handle 60 mobs without any healer,or supoortive class ?..this is what gw2 endgame,quick brief
for newbeginners..
IMO, it’s rush to the end for your reward because of the reward vs effort put towards getting to the end.
Mud Bone – Sylvari Ranger
It’s because the dungeons are mind-numbingly boring and people just want the rewards at the end. Skipping it makes the run more gold per hour.
You say nobody wants to enjoy the fights? Well PvE consists of literally no strategy or skill, just mash buttons and you win.
I find it hilarious that people actually boast about clearing a dungeon the “proper” way like it’s some kind of godly feat.
You can say every game in existence consists of mash buttons and win. And judging by how many PUGs everyone rage quits out of, I don’t think your idea of mashing is the right way to mash those buttons.
Also, Im quite sure in every MMO in existence, if you go to a player saying: you can have the loot in either 3 mins with barely any effort, or 2 hours of intense fighting, they’ll choose the former.
If you run dungeons over and over it gets boring, the trash mobs don’t drop anything interesting usually. So people will skip.
See, I don’t understand this at all. I generally only do CM, but I’ll do it 2-3 times a night on week nights, and a dozen or more on a weekend during the day. I kill everything every time, skipping doesn’t make it any more or less enjoyable. Beyond that, the only times I’ve ever gotten a rare or exotic drop, it has come from a trash mob. Not the champs or the chests, which you would think that those would have a higher chance.
shrug
Maybe it’s the people I’m doing it with? Because it’s never boring. No matter how many times we do it. I’m going to assume that I’m in the minority though, since all people seem to kitten about is how ‘boring’ this game is (in general).
Most people play for the gold, not the dungeon.
Or the tokens, again ..not the dungeon.
They want to get through it as quick as possible, they don’t really care about drops, or chest loot, just that shiny gold at the end……….so they can use it to buy waht they want.
I’m one of those people, and in my case I use it to buy crafting mats or convert to gems. I’m also working on gathering every dungeon skin. Which means I want to get through dungeons as quick as possible so I can start the next dungeon, asap.
If you don’t like that way of play. Thats ok
Type in lfg “no skipping”..problem solved. (btw this is more at the opening post)
Also OP, you can’t skip mobs on your own? with what class? at the beginning I found it hard to skip mobs, had a friend who’d help me through with stability/speed. but eventually I got the hang of it, and now I generally skip mobs easily. takes a little practice. also some mobs are designed to be skipped, se p1 for example has a never ending supply of mobs.
While I agree that everyone is in a rush, keep in mind these dungeons have been in the game since launch with barely any changes.
There was one new path that was added which is not worth doing due to risk/rewards unbalance.
Same dungeons everyday can get boring and most people are only doing them to get the gold reward since everything else in this game is either RNG or based on pure luck.
Players have very few options to make gold and they want to do it by the fastest/most efficient way possible.
Now comes the question of why people are skipping those trash mobs?
Well its simple, those trash mobs don’t drop anything good.
If they added unique rewards to them or even just increase their overall drop rate for greens/rares then most players would take the time to kill them.
Anet needs to increase the drop rates for the trash mobs and possibly even add a unique reward, along with adding new dungeons and new permanent content.
The way they had implemented drops in UW/Fow in GW1 was perfect, too bad they shifted so far away from what was nearly a perfect system.
(edited by ZilentNight.5089)
A few things to take in consideration,
Poor design
Many players have ran these same dungeons for 19months now w/almost nothing new
Reward is poor
Stability and zerker go together
Staff is worthless outside of TA, and I suppose might stacking.
Lack of trinity will result group play in always being zerg/stack/dps race.
Teamwork in GW2 means keep yourself up, boon, cleanse, dps as fast as you can.
End game is skins, skins are obtained by gold farming or credit card.
Don’t expect pugs to play like you, run w/guild or friends
I run with my guildmates and we sometimes take on a pug who sometimes asks “y no stack?” The best response from my guild matewas, “cos we’re not cowards”. Think we were doing AC spider queen. Then proceeded to fire off our combos and tear the queen limb from limb.
When I LFG, I usually make sure to add “no stacking, killing everything in sight” and it fills quickly with people who are of the same mind. Do the dungeon the way it was meant to, not the fastest way possible.
One AC run, did all paths, slaughtered everything that didn’t respawn. We’d skip the mobs in the Tzark path when you clear the hall of burrows since they’re unending. Hell, we even killed all the gravelings in the various corridors. Now that was fun.
You obviously don’t know why people stack. But here, have a medal for your bravery. So stronk :O
Lack of trinity will result group play in always being zerg/stack/dps race.
I’m so tired of hearing this myth.
As an observer, I took a look at Trinity play for a few fights. You know what I saw?
A bunch of melee around a stationary target while ranged dps lobbed stuff into a noisy, colorful blob. It looks EXACTLY like zerg/dps, on the surface.
Sure, there’s a tank trying to manage imaginary numbers and thumbing his nose at the boss. Sure, there’s a healer’s burden that gets dispersed in GW2. And DAMAGE IS THE POINT OF EVERY BOSS FIGHT EVER.
But it doesn’t look different.
Why?
Mechanics.
Whether it’s in Trinity or GW2, a good boss keeps ALL the players engaged with damage fields, special attacks, unique statuses, and the occasional set of allies. GW2 play can be well thought, but for the most part, it hasn’t.
As an example, in FF14, they make heavy use of adds. Lots of adds. A flood of them. GW2’s tank-less play is highly well suited to this. Rather than focus on one HP-sponge monolith, it can create encounters where the centerpoint is only half the fight, and the rest comes from an army to fight off the zerg with cleaves and bombs and area-CC.
It can be better, we need to insist on it, and also be patient to give devs time to create some new encounters.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
I run with my guildmates and we sometimes take on a pug who sometimes asks “y no stack?” The best response from my guild matewas, “cos we’re not cowards”. Think we were doing AC spider queen. Then proceeded to fire off our combos and tear the queen limb from limb.
When I LFG, I usually make sure to add “no stacking, killing everything in sight” and it fills quickly with people who are of the same mind. Do the dungeon the way it was meant to, not the fastest way possible.
One AC run, did all paths, slaughtered everything that didn’t respawn. We’d skip the mobs in the Tzark path when you clear the hall of burrows since they’re unending. Hell, we even killed all the gravelings in the various corridors. Now that was fun.
My guildies and I are like this. I put things like ‘casual’ ‘non skipping’ ‘non running’ ‘non stacking’ ‘be prepared to massacre everything’ in our lfg descriptions, and the number of people that either obviously can’t read, or don’t have any reading comprehension is concerning. It’s gotten to the point where we just 3 or 4 man the paths, unless we absolutely need a pug (which isn’t often).
Anet built the combat in this game w/stacking in mind,
http://wiki.guildwars2.com/wiki/Combo
People keep using the “play how you want to play” argument but that’s a logical fallacy because stacking and bypassing mobs aren’t strats, they are manipulation of a system that is not being updated properly to fix these concerns. I’ll give you an example of how this happened in another title. They put extra chests in high level hard dungeons, they thought they made it so that a group would be needed however, all of the dungeon mobs were manipulate-able by CC and aggro shifting skills. People were running these dungeons solo to get the gear from the chests for years before someone noticed and posted their runs and what they did online on youtube. That’s not what the devs designed the dungeons for but people manipulated the situation to do that.
Guess what, Stacking and bypassing mobs isn’t what these dungeons were designed for, anymore that “Zerker or gtfo” isn’t the original design concept of the combat system in this game, and yes they’ve left it like this for a time I’m guessing so they can figure out how best to handle it but I know that once they figure it out, there’s going to be a great wailing on the forums from everyone who’s ever discriminated against someone for not having all Zerker gear or stats or for being a class that just happens to be CC/Condi heavy.
Oh and no Combo fields are not stacking, they are combining skills, that doesn’t require that you stand in a certain spot you can fly in and out of a zone, leap, use a blast, shoot into, that means you can be anywhere and still use the combo field depending on the weapon you use, nice try.
(edited by tigirius.9014)
Well, I’m okay with skipping, it’s part of my gameplay in games with poor rewards.
Why would you kill every mobs in Zelda or Resident Evil ? They don’t give anything, no exp, no loots, so I avoid them so I can advance faster.
Same for GW.
If you want to kill mobs for the sake of killing mobs just go open world I don’t know…
For the OP and all the others that advocate killing it all. Let me ask you this question. On the way to work/school this morning did you pass a car on your way or did you wait behind them? Did you press the gas pedal down to accelerate the car beyond the minimum needed to move it? If you did either of these (and I’m sure most did (or had the bus etc do it for them) you did exactly what those that skip in dungeons do, we got to the goal as fast as we could.
How many of you would be willing to drive at 5mph to work or school? Not many I would imagine. You press the pedal down and go as fast (sometimes faster) as the limit allows. You pass slow moving cars, you avoid congestion/traffic jams, you search out the fasted route to and from work/school. It’s the same thing in dungeons. Some of us find the fastest route, it’s not that we’re lazy it’s because like you do every day on the way to work or school, we want to budget our time.
If the rewards for killing the trash/skippable mobs was worth it not a single person in the game would skip them but when 90+% of the time they don’t drop loot and when they door it’s a bone/claw/gear etc. it’s not worth the time invested to kill them. We all killed them the first time through. We found the fastest route to the reward. We’re saving ourselves time which is the most precious commodity of all.
I applaud you for listing your groups as “killing all” etc when you post a lfg and I’ve joined some when I’ve been bored, wanted to check the loot, etc. but I normally run through the mobs that I can skip. I’m not lazy (20, 000+ AP, 22 level 80’s) but sometimes I can’t be bothered to spend hours killing mobs that give me nothing in return. Don’t complain about others that feel like I do, just play the game your way and don’t criticize the rest of us for playing it the way we want.
Azrael, I find that I REALLY want to play with you and your guildies. I’ve attempted to make the “kill everything” groups, had them fill, then promptly have people rage that we’re not stacking and skipping.
If you’re in EU, add me and hit me up. Totally dig trashing everything in sight
not at all, you actually are expected to bring support skills, especially stability and such on a guardian. They are not tied to gear btw. and staff is a HORRIBLE choice.
People will always want optimal runs. The less time spent the better for them.
It’s the same in ALL MMORPGs. Except the difference is that speed instances in other games are gear locked.
OK so in gw2 you have to skip, need berserker for optimal speed and blah blah blah. The truth is, random pugs could care less if your in Zerker or mixed or w/e unless it explicitly said so in their recruitment ad. They want the dungeon done as fast as possible too, but could care less for dps checks.
Now how about a game like Aion, where you want to go into Danuar Reliquary or Eternal Bastion. Kk, you have the required gear to play this instance? Hmm? No? Oh I see you didn’t grind yet. Do you how to tank x? No? Okay then…
I’m usually typing on my phone
I do it for fast gold, how else do you expect me to buy my precursor? Gamble? HAHAHAHAHhahahah..hah…
..being a cynical forecaster.
..being a doom-monger….and being a hopeless jinxer.
-snip
I had a hard time reading all of that so my apologies if I misunderstand some.
But you sound like you need to play more and learn more. If you die and you can’t get to your team mates because you keep dying (because of trash mobs or traps or whatever), then you just need more practice. Now you might have played the said dungeons 100s of times, but not all of us have the same gaming skills; Im guessing you’re just not ready yet. And if you get kicked, just learn from experience, play with friend, and with guildmates. Or make your own group that says, no skipping/all new welcome.
Also, not everyone plays like the way you described. My guildmates has been carrying guildies and non guildies and willing to teach if they have time.
So my advise:
Play more, learn more
Make your own group, make your own rules
Run with good players
[Aeon of Wonder]
Maguuma Server
people need gold, and they need it fast.
if people would need an item, which dropps with a %-chance, they would slow down, maybe?
well the problem is, that there is a way to do it just with zerkers, because anet never gave the healer a greater role.
skipping bosses,running into dungeon and trying to excape from trash mobs, and if you succeded stack in 1 corner and dont move and spam buttons.and run again.. if you die ont eh way of this run go back and wait untill the end of dungeon there alone bcos there iws no way for you to go to your team mates alone. bcos all this mobs the “skipped” are still there and they willl eat yo alive..EVERYONE IN THIS GAME IS IN RUSH everybody want to finih it fast ,no one enjoying any fight in this game (i really dont think so) everyone is zerker ( which means kitten stability,kitten,support,kitten heals,kitten other build just get a sword and kill,kill,kill) tey even kicking me out from pug’s as guardian if they see me with staff weapon..this game’s endgame ove has NO DEPT,no fun,just bunch of kids want to finish their dungeon in 10 secs…i dont understand why they rush..when i hit lvl 80 i got my gears from market for 25 golds in total. i was full endgame gear and i had no reason to farm all those lfg dungeons for any gear only 1 reason i am doing them is to get “skin armor” set and thats only cosmetic…really guys what is the reason for all this " rush and skipping and zerker mania in this game.. is it bcos of poor fight design? where you have to handle 60 mobs without any healer,or supoortive class ?..this is what gw2 endgame,quick brief
for newbeginners..
I have to agree. I seek loot like the next guy, but when I fight a a group I figure others want to actually play the game and fighting mechanics not just try and skip all the enemies (doing so quite often costs MORE time than if you just cleared to begin with).
There are things called friends, guilds, and astonishingly – the LFG tool. Which allows you to form your own group with your own style defined right there in the lfg. And you know what the best part is? It works.
A friend and I did every single dungeon path in the game ‘legit’ using the lfg tool. We can safely say we killed every mob in our path. Got lost several times over. Took a few hours to explore each Arah path and so on. We put this in our LFG, and we attracted like minded people.
But the average pug is doing it in a hurry because they want the gold reward. This is the sort of group they’re after. If you’re not after that, then joining them is a pretty bad idea. These are the groups you join when you want to snag your daily reward as quickly as possible, so you can then go play the fun stuff.
Blaming these guys, or the developers for not making your style the defacto one is a little selfish when you have the means to setup your own group to suit yourself.
Meh, I choose to play full zerker because it’s fun for me. I like big numbers, I like to destroy my enemies, I like going all out because I can. If you can kill it fast enough, you don’t need much defense/support/heals. As others have stated, you don’t have to play with those people. Use the LFG tool and make your own group. If you’re so inclined, you can report those others for “LFG abuse” if you’re so inclined.
Besides, it’s not like ArenaNet requires you to play zerker. You can play however you want. I’m glad there is no dedicated healing class, I’d never get a group otherwise.
Azrael, I find that I REALLY want to play with you and your guildies. I’ve attempted to make the “kill everything” groups, had them fill, then promptly have people rage that we’re not stacking and skipping.
If you’re in EU, add me and hit me up. Totally dig trashing everything in sight
Playing NA, sadly.