idea: Legendary Amulet

idea: Legendary Amulet

in Guild Wars 2 Discussion

Posted by: Amaimon.7823

Amaimon.7823

  • 5 Artifacts of glory (5 M-Clovers, 5 Legendary Insights, 50 globs of ectoplasma, 1 Stabilised Cube of Dark Energy)
  • Gift of Ascension (made by forging 4 items gotten by world events and fractals)
  • Gift of Divinity (first time collection, later crafted with a lot of ascended mats)
  • Gift of Glory (Gift of Greater Might and Gift of Greater Magic)

Creates an amulet whose stats can always be changed, handy for raiders and multi-char fractal runners.
Special effect > Profession Aura

  • Elementalist = ring of active attunement floating above the head
  • Necromancer = minions fume with dark magic and corruption, appear slightly larger
  • Guardians = blue light animations become red (flashes, barriers, and summoned weapons)
  • Warriors = banners become fancier, shouts unleash a visual effect
  • Thieves = (?)
  • Engineers = fancier turrets and kits (skilled engineers make cooler machines)
  • Rangers = beast becomes slightly larger, leaves a trail of leaves
  • Revenants = the stability of the mists crackles when standing still
  • Mesmers = pink butterflies are seen flying around the mesmer

I think this could become the next big thing once anet is done with the armors

idea: Legendary Amulet

in Guild Wars 2 Discussion

Posted by: OriOri.8724

OriOri.8724

Neat idea. I’m in full support of legendary trinkets being added, but I’m not sold on them having an aura. I’d prefer that they don’t (but I obviously don’t speak for everyone. Perhaps a good compromise would be only the amulet having an aura).

Unfortunately I doubt that we will get a collection for it, since we can’t even get collections for the new weapons, but I do think that after leg armor is released Anet should start working on leg trinkets.

One thing I am worried about is the legendary insights (well not worried). I can understand them being required for leg armor since it was announced ahead of time it would be associated with raids. But I don’t know if I can agree with also gating leg trinkets behind 25 leg insights each (that’s 2 weeks minimum per trinket), since so many players don’t raid. Maybe if the requirement was lowered to 3 leg insights per Artifact of Glory and only needing 4 of them (so you’d need a total of 12 leg insights per trinket. Can be done in 1 week minimum) would be better? Or adding another recipe that is more expensive but doesn’t require any leg insights?

idea: Legendary Amulet

in Guild Wars 2 Discussion

Posted by: Amaimon.7823

Amaimon.7823

Neat idea. I’m in full support of legendary trinkets being added, but I’m not sold on them having an aura. I’d prefer that they don’t (but I obviously don’t speak for everyone. Perhaps a good compromise would be only the amulet having an aura).

Unfortunately I doubt that we will get a collection for it, since we can’t even get collections for the new weapons, but I do think that after leg armor is released Anet should start working on leg trinkets.

One thing I am worried about is the legendary insights (well not worried). I can understand them being required for leg armor since it was announced ahead of time it would be associated with raids. But I don’t know if I can agree with also gating leg trinkets behind 25 leg insights each (that’s 2 weeks minimum per trinket), since so many players don’t raid. Maybe if the requirement was lowered to 3 leg insights per Artifact of Glory and only needing 4 of them (so you’d need a total of 12 leg insights per trinket. Can be done in 1 week minimum) would be better? Or adding another recipe that is more expensive but doesn’t require any leg insights?

I can understand your worry about the LI, personally I thought 25 was perfect, as 2 weeks seems like a fair challenge to me, longer if you can’t kill all bosses in a week. But I figured since it’s post-HoT it’s kinda fair to say “some raids” are okay. Maybe we can cut it down to 10 total? I mean, legendary trinkets shouldn’t be too easy. I fear without the LI the trinkets true value won’t be reached as many people can just burn fractals. but maybe there can be like a really expensive alternative. Like a merchant who tells a component for 5LI or 1 of each ascended mat?
Ascended mats are costly, so people who are good at raiding will prefer that, and people who can’t do it, can get it through that method, does that sound fair? then it would cost:
*5 spiritwood Planks
*5 Deldrimor Ingots
*5 Elonian Leather
*5 Bolts of Damask
That’s an amount anyone can come up with, after some grinding, but it can be skipped if you choose raids.

Either way, I’m a strong believer that no matter how rich someone is, there should always be like at least 3 weeks of hard work behind it.

(edited by Amaimon.7823)

idea: Legendary Amulet

in Guild Wars 2 Discussion

Posted by: Prime Shock.9386

Prime Shock.9386

Not a bad idea, I’d personally like to see them implement this along the lines of the backpieces that they’ve done, it makes the collection more engaging and it’s not just a material grind. I’d get rid of the ability to create multiple of the same and instead have a couple of different amulets to make, remove the profession specific auras and just have full body toggleable Legendary auras. And as extra incentive up the number of enrichment slots. Could go extra hardmode, the ‘precursor’ is an amalgamation of all other core tyria stat combinations, so you have to collect all the different ascended amulets for core tyria.

idea: Legendary Amulet

in Guild Wars 2 Discussion

Posted by: cptaylor.2670

cptaylor.2670

I would like this idea, but as a current event living world update, using the reforged Shadowstone.

Mainly just because I want to have something I can use the reforged shadowstone with. lol