increse max luck
They aren’t going to increase the maximum +MF. It’s capped for a variety of reasons, some economic. They could provide new sinks for luck, though.
I’d like to see Luck Essence be used to guarantee your chance of a rarity promotion when using the Mystic Forge.
For example, normally if you were to toss:
1. Masterwork Weapon
2. Masterwork Weapon
3. Masterwork Weapon
4. Masterwork Weapon
into the Mystic Forge, you’d have a 20% chance to get a Rare Weapon back.
If my idea were implemented, then if you toss:
1. Masterwork Weapon
2. Masterwork Weapon
3. Masterwork Weapon
4. 250 Exotic Essences of Luck
into the Mystic Forge, you’d have a 100% chance to get a Rare Weapon back.
I’d like to see Luck Essence be used to guarantee your chance of a rarity promotion when using the Mystic Forge.
What about instead a vendor that sold mystic forge ‘bonus’ stones for some amount of luck? It probably wouldn’t “guarantee” a promotion, but it might increase the odds a bit.
I’d like to see Luck Essence be used to guarantee your chance of a rarity promotion when using the Mystic Forge.
What about instead a vendor that sold mystic forge ‘bonus’ stones for some amount of luck? It probably wouldn’t “guarantee” a promotion, but it might increase the odds a bit.
I was using a full stack of exotics, which require a decent amount of salvaging, which is why I suggested a guarantee. I’m open to different increases/costs as determined for balance purposes.
Maybe they could add a ‘luck eater’ like the ones we have to use up excess bloodstone dust, dragonite ore and empyreal fragments.
“Life’s a journey, not a destination.”
I maxed luck the same year the system was implemented so the cap should definitely be raised. I hate to destroy all that extra luck I get from salvaging.
Im actually surprised the cap on MF hasn’t been raised already, there have been many topics on this about how it could be done, but it goes ignored like so many suggestions,
If they want to keep it at 300% they should allow accounts to turn off the ability to get essences of luck, or allow us to pick another track
Karma gain 150,000 luck per 1%
Xp gain 100,000 luck per 1%
Gold find 200,000 per 1%
That would eat massive amounts of luck up, but be high enough to stop people running away with it.
I’d like to see Luck Essence be used to guarantee your chance of a rarity promotion when using the Mystic Forge.
For example, normally if you were to toss:
1. Masterwork Weapon
2. Masterwork Weapon
3. Masterwork Weapon
4. Masterwork Weapon
into the Mystic Forge, you’d have a 20% chance to get a Rare Weapon back.If my idea were implemented, then if you toss:
1. Masterwork Weapon
2. Masterwork Weapon
3. Masterwork Weapon
4. 250 Exotic Essences of Luck
into the Mystic Forge, you’d have a 100% chance to get a Rare Weapon back.
Love the idea, but maybe a 250 stack is a bit much, especially for a Rare.
Masterwork→Rare, 10 Exotic luck
Rare→Exotic, 50 Exotic luck
Hm. I feel like this might put a run on Ecto for luck salvaging.
Which brings to mind something else I’d been considering. A sort of Ecto alternative for when Rares/Exotics don’t drop Ecto. It’s bloody infuriating. So, I was thinking there ought to be a similarly valuable material that aids in escalating weapon types. For now, I’ll call it Not-Ecto.
The idea being we have a new ‘currency’ that plays on some of the older ones without being too easily convertable:
1 Masterwork weapon/armor
10 Philosopher Stones (1 Spirit Shard)
10 Exotic Essence of Luck
5 Not-Ecto
→ Random Rare of that type
The cost isn’t too bad here. 1 Spirit Shard, roughly 20 salvaged items, and 5 salvaged Rare+ that don’t pay out in Ecto. So it has limits.
1 Rare weapon/armor
5 Mystic Crystals (3 Spirit Shards)
50 Exotic Essence of Luck
25 Not-Ecto
→ Random Exotic of that type
It’d be a decent enough Luck sink, and by the time you’ve shoveled 25+ Rares down the Toilet, you’d normally have gotten some Exotic anyway.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
I’d like to see Luck Essence be used to guarantee your chance of a rarity promotion when using the Mystic Forge.
For example, normally if you were to toss:
1. Masterwork Weapon
2. Masterwork Weapon
3. Masterwork Weapon
4. Masterwork Weapon
into the Mystic Forge, you’d have a 20% chance to get a Rare Weapon back.If my idea were implemented, then if you toss:
1. Masterwork Weapon
2. Masterwork Weapon
3. Masterwork Weapon
4. 250 Exotic Essences of Luck
into the Mystic Forge, you’d have a 100% chance to get a Rare Weapon back.Love the idea, but maybe a 250 stack is a bit much, especially for a Rare.
Masterwork->Rare, 10 Exotic luck
Rare->Exotic, 50 Exotic luckHm. I feel like this might put a run on Ecto for luck salvaging.
Which brings to mind something else I’d been considering. A sort of Ecto alternative for when Rares/Exotics don’t drop Ecto. It’s bloody infuriating. So, I was thinking there ought to be a similarly valuable material that aids in escalating weapon types. For now, I’ll call it Not-Ecto.The idea being we have a new ‘currency’ that plays on some of the older ones without being too easily convertable:
1 Masterwork weapon/armor
10 Philosopher Stones (1 Spirit Shard)
10 Exotic Essence of Luck
5 Not-Ecto
-> Random Rare of that type
The cost isn’t too bad here. 1 Spirit Shard, roughly 20 salvaged items, and 5 salvaged Rare+ that don’t pay out in Ecto. So it has limits.1 Rare weapon/armor
5 Mystic Crystals (3 Spirit Shards)
50 Exotic Essence of Luck
25 Not-Ecto
-> Random Exotic of that type
It’d be a decent enough Luck sink, and by the time you’ve shoveled 25+ Rares down the Toilet, you’d normally have gotten some Exotic anyway.
You mean to get ogre, krait and the like?
You mean to get ogre, krait and the like?
I wasn’t thinking of it as a way to get specific ones, just as a way to promote lesser gear into higher gear of the same type. If that nets a player a skin they don’t already posses (or a precursor) that’s a bonus.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
You mean to get ogre, krait and the like?
I wasn’t thinking of it as a way to get specific ones, just as a way to promote lesser gear into higher gear of the same type. If that nets a player a skin they don’t already posses (or a precursor) that’s a bonus.
only asking since Im missing 1 in the bandit collection that you cant buy for badges of honor was 1 of the underwater ones.
I’m a fan of capless systems the way they work is each level above 300 costs ~double the level below it costs. so 301 requires 60k, 302 requires 120k, etc. very quickly you get unreasonable amounts that works the same as a cap, but there is no technical cap, so luck always has some value. maybe only 25% more than previous level? 37k, 47k, 58k, 73k
Mystic’s Gold Profiting Guide
Forge & more JSON recipes
I like the idea of an eater for luck.