inside there heads...just a complaint

inside there heads...just a complaint

in Guild Wars 2 Discussion

Posted by: Eddbopkins.2630

Eddbopkins.2630

i would like to know the thought processes of the devs in making a class like the revenant. none of it seemed to be over the top compared to some classes? to me it does. right from the moment they showed it all. to make a class in a game i would assume would require alot of thougt and comparison. but what it seemed what ended up was they said what would be the best mele class attributes and put the into one class, come on an attack evade that can do 5k+ damage and the attacks last longer then 1 dodge roll. wheres the risk reward, wheres the thrill of accomplishing something dramatic in a fight. No its all gone and the way the devs seem to just buff everything with out thinking what will be left behind just shows there lack of understanding in there own title.

inside there heads...just a complaint

in Guild Wars 2 Discussion

Posted by: Evasiion.3859

Evasiion.3859

I see where you’re coming from, and you raise valid points, but thats how the class just is designed. It’s designed(imo) to be the jack of all trades, legends that can heal, place facets, resistance and condition damage, taunt and stabilize, and be a powerful assassin is why it’s a very well thought out class. It’s more or less like elementalist, just more focused on filling whatever roles the player decides they use the legends for. It seems by design it’s meant to be a strong presence where it is, but it’s not so over the top that its perfect, it has its own strengths and weakness just like everything else.

Incinerator/Meteorlogicus/Sunrise/Bifrost.
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