26x lvl 80 Characters
Most fabulous Character: http://i.imgur.com/5JtcBI1.jpg?1
ofc im talking about the
+40% condi duration +70 condi dmg
- 40% condi duration + 70 vitality
buffood
on traits 30% condi duration is equal to 300 stat points
so 40% condi duration is equal to 400 stat points
so these 2 bufffoods give a bonus of 470 permanent stat points each
other buffoods have only 170 permanent stat points max
(some have 200 for short time after you have a kill but this is only useful in zergfights or PvE maybe and even this time limited bonus is less than the permanent condi bufffood bonus)
So these 2 bufffoods give 300 more stat points than any other bufffood can
(so they are ~ 2.75x as good as the other bufffoods)
while i think in PvE it is acceptable as condi dmg is a bit underpowered in PvE anyway
it is overpowered in wvw in m my opinion
i still think it should be reduced to ~25%
(would still be equal to a 320 stat bonus!)
This argument is not misleading in the slightest.
If I have food on my guardian that gives 20 boon duration, I’m not getting 200 stats and 20 boon duration. I’m getting 20 points into the virtue tree worth of boon duration. These are two very distinctly different things.
Also there is nothing permanent about food. At all.
That being said I believe that some food is completely imbalanced compared to other food and that some food is too good in general, such as the -40% condition duration food as well as few other egregious offenders.
(edited by Squidlips.3817)
This argument is not misleading in the slightest.
If I have food on my guardian that gives 20 boon duration, I’m not getting 200 stats and 20 boon duration. I’m getting 20 points into the virtue tree worth of boon duration. These are two very distinctly different things.
Also there is nothing permanent about food. At all.
That being said I believe that some food is completely imbalanced compared to other food and that some food is too good in general, such as the -40% condition duration food as well as few other egregious offenders.
i mean permanent for the duration of the food ofc …..
i even mentioned what food i mean by not permanent food…. the +200 statbonus after a kill food…
:D
didnt you read my whole post? :P
and why do you say that your 20% boon duration food doesnt give you 200 extra stats too?
why should it?
it just would be EQUAL to 200 stat points
and in most cases these special stats like boonduration/condiduration ect are actually more useful than the normal stats…
(edited by Orangensaft.7139)
except people never see it as “oh, I have +40% condition damage from food, I’ll just always use that and take out those 30 trait points to use elsewhere”. they see it as “oh, I’ll get an extra 40% condition damage to my already +30% condition damage to make my bleeds even better than they were before!”
people shouldn’t choose traits for the stats they give. they should primarily be chosen for the skills they get from those traits.
I don’t know about those numbers, but condi duration food is too bloody strong. That includes the -duration food as well.
This argument is not misleading in the slightest.
It’s not. Every stat has some kind of weighting. If we assume the weighting from traits is about even, then 40% condition duration is the equivalent of 400 in a stat like power/pre/etc.
If I have food on my guardian that gives 20 boon duration, I’m not getting 200 stats and 20 boon duration.
You are getting the equivalent of 200 stat points. That’s what 20 boon duration is “worth”, based on the traits.
Of course, if that’s the case then runes with boon/condition duration are very OP as well. Leading to the conclusion that 1% duration increase is really not equivalent to 10 stat points, meaning we aren’t getting full value from trait lines that give condition/boon duration.
Whatever, ANet hasn’t shown much ability to balance their base mechanics so this kind of oversight comes as no surprise.
yo probably didn´t knew this but the condition duration reduction food works inversly to duration, if a skill effect is 2 seconds and you get somehow 100% condition duration, the effect will be 4 seconds. having the food that reduce condition duration by 40% would make this 4 second effect to last 2.5 seconds instead.
Condition duration reduction is twice as effective as your so called OP food that boost 420 stats.
lets say you put them on the same ground, 1 guy has 40% inc condition and the other one has 40% reduction, a 2 second effect would be boosted to 2.8 and then brought down to 1.68 which the game brought to the closest quarter that is 1.75
for this reason this food worth 18+ silver. And most people try to use a similar one cause this has obviously a better effect
Except it’s been tested and it doesn’t work like that Benkei. They both act on the base.
100% + 40% – 40% = 100% and that +100% condi duration cap is after your opponent’s reduction is put in
100% + 110% – 10% = 200% still
That particular food is strong, however there’s a direct counter food to it, whereas there are no direct counter foods for other arguably strong foods(besides toughness, but curry will still give more of an advantage, IIRC).
If it’s so good… why does some pumpkin curry crap cost 5x as much??
Free market has spoken
ALL buff food should get banished out of WvW completely !!
Buff Food is the reason number 1, why WvW is to terribly balanced.
I know WvW will never be 100%ly balanced at all, the game mechanics aren’t made for that, but we don’t really have to worsen this fact by overpowered buff food, that make certain overpowered class builds even far more OP for the occasional 1v1 or 2v2/2v3 situations that may occur in WvW every now and then.
The new bloodlust buffs are now already worse enough, there we don’t need also buff food too …
Condition duration sucks in wvw since they get overly removed before giving a proper damage with its full duration.(because of aoe cleanses) If you ask me, if it was giving us 300-400 condition damage and %10 condition duration it would be really op. But now, op ? I can just laugh at this.
If you ask me power precision crit damage and condition damage food buffs are the only kind of op buffs. For example maintenance oil etc. Because they have the raw damage and can’t be removed prematurely like a condi duration.
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