is Arena ignoring bug problems
they are not ignoring it, quite a few SP bugs have been fixed – though it really seems to take a long time.
Believe me, they will have a team of people working on bugs. Just because you do not see progress in the ones that you’ve “mostly” come across, does not mean that nothing is happening. Your post is terribly misinformed if you truly believe things are not being worked on. It’s frustrating to see bugs that one has reported some time ago, not being fixed… but, other things are being fixed. It takes time.
Necro profession has 100 bugs and has had 100 bugs
Community Coordinator
Hi everyone.
I can assure that we are definitely not ignoring the bugs reports. The team is working to fix all the major and minor incidences/bugs that the community has been reporting and addressing so far. We will keep doing this in the future and updating you about the new fixes. Be sure of that.
It takes time you know. It’s not that easy to fix things in a snap, I’m sure they are trying their best.
well if you have a problem, you have a team which is working on this for over a month, the problem should be solved. I know it takes tame, but this problems appeared in early beta and are still here. I am not saying that they are not doing anything, but if the progress is not seen then you have to increase the effort. I do not see increase in effort, I just see that once a day, admin an-bugs the skill point-event or what ever, and then in couple of hours we are back at the start, again BUG. This is something what I wold expect form some amateur company, whit just 5 people in the office.
well if you have a problem, you have a team which is working on this for over a month, the problem should be solved. I know it takes tame, but this problems appeared in early beta and are still here. I am not saying that they are not doing anything, but if the progress is not seen then you have to increase the effort. I do not see increase in effort, I just see that once a day, admin an-bugs the skill point-event or what ever, and then in couple of hours we are back at the start, again BUG. This is something what I wold expect form some amateur company, whit just 5 people in the office.
You really have no idea what you are talking about. “That problem should be solved” assumes that they have been focusing on that particular problem. And as for “an amateur company”, you don’t realise how huge an MMO is. No MMO has launched without problems, and believe me – there are bugs in Wow that have been there since vanilla.
Do some research before you begin making assertions that are baseless.
Really at this rate broken events will never get fixed, each update fixes X number of bugs and adds Y number of bugs. They break as much as they fix (if not more), it’s been over a month and still you can’t log on and play an hour without running into 1-2 broken event chains in almost every high end zone.
I never played guild wars 1 so don’t know what to expect, will they eventually fix all these broken events or will the game still be in this shape a year from now? or even worse?
The bugs are not really “game breaking” but they are very very annoying non the less. I’ve never experienced this many broken quests (events) in any other MMO I’ve ever played. Not kidding, but perhaps I just haven’t played enough.
The bugs are not really “game breaking” but they are very very annoying non the less. I’ve never experienced this many broken quests (events) in any other MMO I’ve ever played. Not kidding, but perhaps I just haven’t played enough.
WoW had innumerable bugs after each expansion that didn’t get fixed for months. Months.
People are expecting miracles out of ArenaNet. I can see where they’re coming from, considering people like Hajduk have no idea what the software development process entails, especially for an MMO. But the process takes time.
I get it. It’s frustrating. I’ve been frustrated at points too. But it’s also an MMORPG release. None of them have been perfect. In hindsight, GW2’s was relatively smoother than most by comparison. If you don’t want bugs in your MMORPG, wait a bit before you buy it. It’s kinda common knowledge by now.
Also, check out Hardcore Adventure Box: World 1, World 2, Lost Sessions
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I’ve played every expansion of WoW since release, although there has certainly been bugs I can’t remember a single time I’ve ran into any serious enough bugs that I’ve just logged out frustrated by the game. If there are any serious bugs in WoW please tell us which ones. The reason some might not have been fixed ever is probably cause they are so minor that they don’t really seriously affect anyone’s enjoyment of the game.
When the best event chains in several zone are broken or the last skill point or whatever I’ve logged out from GW2 several times and played something else. In my opinion they aren’t doing a very good job fixing stuff.
WoW had innumerable bugs after each expansion that didn’t get fixed for months. Months.
People keep saying “Oh WoW has sooo many bugs”, but I’ve played it since release and I’ve had no problems with any bugs. Not saying there has not been any but they haven’t affected me enough to care.
Can’t say the same about GW2. Blizzard are usually very quick fixing serious bugs.
(edited by Mikki.5370)
WoW had innumerable bugs after each expansion that didn’t get fixed for months. Months.
People keep saying “Oh WoW has sooo many bugs”, but I’ve played it since release and I’ve had no problems with any bugs. Not saying there has not been any but they haven’t affected me enough to care.
Conversely I can say the same thing. I’ve hardly come across any in GW2… But I’m not silly enough to think there are none.
well like I told at the beginning I am in the industry which is related to the game industry. So I know a little bit about game development.
I did not play wow, i like more sandbox game type, not a big fan of the arena type games where you search the net for the best build and then is all up to who can click faster. I like in this game the WvW, it still needs some polishing but is quite nice.
But all of this dose not has anything to do whit not fixing the bugs, releasing the game whit the know issue. I played online games from much smaller company’s where the bugs ware fixed faster.
Now I know that the fan boys will now trow S on me, same happened when I posted on swtor that it is “lets hold hands while picking up flowers game” and that the game will go down after 6 month promotional subscription. I got tons of negative responses.
I wonder how wold you react if you buy an iPhone and one part of the screen dose not work. Wold it be ok like in WOW (you pointed this out) that the problem remains there forever, but they are working on it.
Again to ArenaNet, put some more effort in it guys, as a person buys a game, start playing, and the first thing which hi sees is a bugged point.
Mr. Hajduk your whole argument is written upon assumptions, not facts. I pretty much doubt you’re job has anything to do with the gaming industry unless you’re a game store clerk.
I do not wont to spend all day here discussing WOW, SWTOR and other games.
The FACT is that there are to many bugs, this are not new ones, this are bugs which ware here in the beta, they are not fixed. Why are they not fixed, I do not think they are not fixable, or that arena net do not have people who can fix them. The problem is that they are not concentrating enough resources to this problem.
This is not assumption this are facts and simple logic.
If you have any other facts please let us know
People need to stop making excuses here. First it is closed beta give it more time… it is just beta give it more time… it just released give it more time…. it has only been a month give it more time…. and this never ends.
Yes every MMO has bugs but it has been a month and lots of basic bugs from day one are still here. I am sure Anet is trying their best but i can also understand frustration of players.
However, i can’t help but roll my eyes whenever i read excuses like that from fan base.
People need to understand that the most visible bugs, be it either SPs or events, have in the grand scheme of things, low priority. They are annoying, but they are not game breaking in any way. That, however, doesn’t mean its an easy fix. Anyone who has any experience with programming will tell you that debugging a code is a tedious work that can take a LONG time, even if looking for just one “simple” thing to fix.
From what I’ve seen a simple server restart at 12pst fixes most things for a day or two. Why not just do nightly server restarts for now?
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WoW had innumerable bugs after each expansion that didn’t get fixed for months. Months.
People keep saying “Oh WoW has sooo many bugs”, but I’ve played it since release and I’ve had no problems with any bugs. Not saying there has not been any but they haven’t affected me enough to care.
Can’t say the same about GW2. Blizzard are usually very quick fixing serious bugs.
Yes glorifying is easy after a few years.
Wow had a lot of game-breaking bugs / problems through the years.
- NPC´s moving under terrain (stopping quest completion) or bosses pinning like mad with cone abilities, shooting through walls – are all common bugs.
- During Wrath the dungeon servers were so full a whole team had to run in and out of the dungeon entrance for a good 15 min to get in and do their daily-dungeon.
- Several exploits to the way the Arena rating system worked let people get an unfair advantage and get hold of weapons too early.
They are there, people tend to forget quickly once something is fixed.
I’m sure Arena will get around to all the events. But as they have to babysit the community, that will use any exploit they can to get an advantage. They simply have to put that on priority.
Well, I think there are to sides to this discussion:
1) I guess nobody can deny that there simply are a lot of bugs in the game. I run into bugged events and other bugs almost every day, and that is a fact. None of them are really game breaking, but they are there and they are annoying. Most of those bugs shouldn’t have been there to begin with, but I personally think it’s pretty clear now that anet got forced to release the game a few months before it should have been released (my opinion, not to be taken as a fact)
2) I think people imagine fixing things a little too easily. It’s not only finding the problem and resolving it. In a normal update cycle, those fixes have to go through Quality Assurance and get tested for a while. So even if the problem was fixed, they normal still test the fixes for a few days or weeks. This has not been done in the first few days after release, there was an update almost every day, but for me it now seems that anet got back to testing their fixes as most game breakers are fixed by now.
To the OP:
They actually have been fixing bugs since day one, in fact the first week had a new build pretty much every day. They’re not daily anymore which I’m guess is Anet’s “let’s not kill our staff from overexhaustion” business practice.
And the changes are noticable, they just haven’t fixed everything yet.
Working in an industry related to the gaming industry does not make you an expert in how things work. I don’t mean that to sound rude, but that’s the facts.
I am a computer programmer, though, so maybe I can explain to you why it seems like the bugs are being ignored when they probably aren’t.
Programs can be really complex. Many factors go into how complex they can become: How long they have been worked on, how many programmers have touched the code over its life-cycle, how many different modules, classes, functions or sub-routines have been created for them, etc.
When a program is really really large and complex, finding and eliminating issues may not be as easy as people think. Take the bugged skill point challenges. You probably believe that there’s a special place in the code that handles those things, and you would likely be right. However, it’s possible that the issue isn’t caused by something within that section of code. Something in another part of the code entirely could be causing the issue, which makes it really hard to track down.
Most syntax errors can be located pretty easily with compilers and whatnot, but a logic error may go unnoticed even when the code is desk checked and tested. Programmers will sometimes pull their hair out for hours/days/weeks trying to figure out what’s wrong, and it could be something as simple as one symbol in the code being wrong and not obviously so.
(True story: I knew a programmer who spent a full day wondering why his function wasn’t working, only to find out that he had used ‘=’ instead of ‘==,’ and even though it was an obvious solution, he couldn’t see it because there are times where ‘=’ is appropriate and it didn’t stand out as an immediate error, nor did the compiler know it was an error).
Anyway, food for thought.
Guild Wars 2 is, without a doubt, the most complex game I have ever played, and I’ve been playing PC games for nearly 20 years and board games for pretty much my entire life. Back in the old days (circa 1980!) of board wargaming, one company released a game on the North African campaign during World War II that was so complex that it even included rules for measuring the water used by soldiers for cooking. GW2 makes that game look like checkers by comparison with the sheer scale of the programming that’s been done. I’ve done my share of griping about bugs, but I’ll be honest; the real wonder is not that there are so many bugs in the game, but that it works so well – others who know better than I can tell you all about the far, far worse foulups that have afflicted other games (e.g., the notorious Diablo 3 fiasco where the servers wouldn’t let anyone log in at launch). I still think that a number of problems are down to the servers’ being left to operate for too long at a time and could be solved by re-instituting daily reboots, but I also recognize that with all the code that the dev team has to go through, one does, to use the old meme, not simply whack away at a line of code and declare a bug fixed.
I know what happened… the Janitor accidentally bumped the “Skill Point” switch and turned it off. While you’re back there, check the Diminishing Returns Setting dial and because some joker seems to have turned it all the way up.
I’ve noticed they fixed loads of the DE and my frame rate has gone up in some areas. I’m hoping they next fix the bug where I don’t have a Legendary Weapon in my inventory :P
I can definitely understand OP sentiments and I’m sure a lot of other players will feel the same way. There is no doubt that Arena Net has one of the best CRM in the industry and their QA after sales is considered to be above average. It is a fact that I do make bug reports in game on a daily basis, and it does frustrate me every time.
SP bug isn’t the most common issues I’ve seen but it’s actually the case with DEs. Just today when I was going for 100% zone completion in Iron Marches, I ran into three bugged dynamic events that were blocking progress. All other players in the zone had the same problem with those bugged events, and the best thing we could do is to submit bug reports to the huge complied list of bugs that are already existing. So that was 3 DEs I’ve missed from clearing that zone, I consider this issue to be quite serious because that is a significant amount of content lost.
Players like to make progressions in game and less inclined to backtrack things. I’m really not sure if I wanted to go back to the same zone I’ve completed just for those missed events and with the possibilities that they may or may not be fixed. I’ve gone back to the same zone in Metrica Province several times just to find out that the same Meta DE bug is still not fixed and I’m stuck with the Matrix cube key for weeks now.
I honestly think it would be very more helpful for players to know what exactly were the skill points, dynamic events, and renowed hearts that were fixed in the patch notes, rather than “various quests/events bugs have been fixed”. This way players will not have to waste any more time than they should to find out if those bugs were indeed fixed or not.
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OP I also am in the IT industry. 13 years of delivering enterprise technology solutions. I absolutely am mortified if my release has any post-production defects. So you know I am a zero defect type IT professional – bugs in final product are unacceptable.
That said, I still enjoy games like Skyrim and GW2 that have bugs. I do not enjoy the release state of the games but the content that is playable.
So far from what I have seen, Arenanet is proud of their product and wants to make the best impression in the marketplace. I think they may be embarrassed right now with the number of bugs. Also, they are probably overwhelmed. Remember in 3 weeks they had to deal with a) account hacks, b) inaccessible features (e.g. TP) due to high concurrent use, c) bugs, d) bots, and e) general support issues.
However, it has now been a month after launch. Bugs must be fixed. The top priority should be any associated with personal story and dynamic events. That is content that most people will be accessing. You only get one chance to make a good first impression. Broken content is bad period.
lol stop acting like this is a normal turn around time for resolution… They are slow. Period. Same as GW1. This isnt an old issue.
1 Patch a week and they still dont provide any detail. I’m not being overly critical here…some things DO take quite awhile to fix but they aren’t even going through the easy stuff quickly.
They either dont have the staff or they have not set these issues as a big enough priority. They should have had a crew brainstorming, testing, and implementing fixes/buffs for necro 3 weeks ago… Don’t even tell me it takes longer than that. If they can swing nerf’s around like wildmen in beta they can get enough buffs out so that people will actually play the necro more. Especially during the first month.
Stop settling for excuses and bad development!
No, but it is kinda irritating we don’t get as many hot fixes as I would like. The games patching system was practically MADE for it. I have seen old old MMO’s do hotfixes, yet I don’t think ANet has (at least when I play) since last patch.
So you work in the gaming industry with a horrible grasp of English? Unless your from a non English speaking country then im going to go ahead and say your lying.
They can be fixing bugs but it doesn’t mean they are ignoring us when they don’t post, incase you haven’t noticed a new patch comes out once a week. The bugs are very difficult to fix since many of them are one 1 server while another server doesn’t have the issue.
MMO’s are hard to patch, from the sounds of it you don’t work in the industry or your would know that. Lying doesn’t make your argument any better, however I am not in the industry but I am training to be a QA tester so I know what goes on behind the scenes.
Also after one month from releasing the game why would they add new content?
bugs in final product are unacceptable.
.
Your aware that every product in existence has a fault somewhere ranging from shoes to toasters to computer parts.
Nothing is perfect so saying bugs in a final product is unacceptable is foolish.
An MMO is never truly a final product.
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Game over
HUH !!!!! Why so much hate bro. You are probably from USA, and form that angle I can understand you. But for your information non English spoken people can develop games too))) Also game related is not the same as game developer.
But this has nothing to do whit them not being able to fix a problem for over a month. They know the game, this problems are here from beta, if they know that it can be fix in two months then why go whit the release ? Again I think that it is not a problem of to difficult, it is more problem of to less hands. I am not jugging them, as how much you plan there always some unexpected problem, I am just reminding them to think less on the grinders and exploits and think more about some basic stuff which is failing.
@Paulus Beg to differ.
When assessing the quality of a technology solution, there are several things that are reviewed. Did the solution meet business and technical requirements? Not meeting these requirements is unacceptable. Does the solution contain bugs that prevent the customer from accessing features, content, functionality? Having these type of bugs is unacceptable.
In every major company I have worked at, we consider bugs that prevent accessibility to features, content and functionality, to be Severity 1. Release Management will not allow a technology solution to go to production with Severity 1 and Severity 2 defects. It is not just major companies that take this stance. In QA and Release Management best practices, these are considered common approaches.
So when I play a game and I cannot access content, it is unacceptable. That means the product was shipped with a Sev 1or Sev 2 defect. If I cannot advance my game because of a bug, that is worse. Now I have a game product that I can no longer play.
Until a year ago, I was an IT small business owner. I obtained many new clients due to my proven track record. Had delivered over 77 tech solutions and only one had a post-production defect. Yes, I am hard on my team and demanding that we deliver bug-free solutions. But I hate when any customer uses my launched product and finds bugs. Quality begins with the capturing of the business requirements. Validation and testing should occur throughout the project lifecycle. It is my job as the leader to ensure that we deliver quality products.
The number of bugs in GW2 are not acceptable. It is embarrassing and needs to be addressed within the next two weeks. Otherwise, all that prospective customers will hear is how broken the game is.
So you work in the gaming industry with a horrible grasp of English? Unless your from a non English speaking country then im going to go ahead and say your lying.
They can be fixing bugs but it doesn’t mean they are ignoring us when they don’t post, incase you haven’t noticed a new patch comes out once a week. The bugs are very difficult to fix since many of them are one 1 server while another server doesn’t have the issue.
MMO’s are hard to patch, from the sounds of it you don’t work in the industry or your would know that. Lying doesn’t make your argument any better, however I am not in the industry but I am training to be a QA tester so I know what goes on behind the scenes.
Also after one month from releasing the game why would they add new content?
You don’t need to be a tester or even a developer to be able to do product comparison.
Lets hypothetically say that ALL mmo fixes and maintenance are equal across all games. It shouldn’t be TOO far from the truth as most mmo’s should be somewhat similar depending on class balance and events etc. Compared to other mmo’s at release Anet is getting about a D+ to C-. in many peoples opinions.
Anet knew they were making an MMO. Anet had GW1 already. Anet was also notoriously slow with releases for it and bad with communication. Why was little done to improve post release?
If you or I can sympathize with them that “its a new release MMO and there WILL be big problems” Why couldn’t they have done more to blow post release support out of the water? It is a ton of work! I agree…. but im so sick and tired of MMO’s coming out and the same mistakes happening. A lot of mistakes are a given….but most of the huge complaints regarding class balancing and events should have been resolved week 1-2.
Other mmo’s…even the ones that failed for other reasons came out with patches (detailed and big) 2-3 times per week if that was needed and they didnt even have as big of an issue like Orr to deal with. Anet has a “now hiring” ad up because they obviously didnt plan very well.
There is no reason that any mmo shouldnt be hiring temp help for 3-6 months after release in order to handle the major issues or help with the smaller ones so the seasoned devs can tackle the more complicated….especially since 3-6 months is pretty much make or break for MMO’s if not earlier. There is no way they can’t know this.
So don’t give me that vague answer “There is a lot of work behind the scenes” garbage. We already know that.
@Paulus Beg to differ.
Good post.
In every major company I have worked at, we consider bugs that prevent accessibility to features, content and functionality, to be Severity 1. Release Management will not allow a technology solution to go to production with Severity 1 and Severity 2 defects. It is not just major companies that take this stance. In QA and Release Management best practices, these are considered common approaches.
Obviously you’ve never worked for Microsoft. Since establishing themselves as the dominant general-purpose software company their motto has been “ship it now, fix it whenever.”
The gaming market is much more forgiving. You can’t test every possible combination of hardware so situations come up where pairing Processor A with Video Card X means the weapon animations don’t work right, or running the game on Processor G with Video Card Q causes the computer to randomly blow up/melt. A lot of bugs only affect a tiny percentage of players, but when four or five of them come to the forums to complain it seems like the game is as broken down as a 30-year old pickup truck on a farm in Iowa.
They’re doing the best they can. That rocket boots water glitch was far more important to fix than the busted traits, unfinishable events, stupid mechanics, etc.
Well, I think there are to sides to this discussion:
1) I guess nobody can deny that there simply are a lot of bugs in the game. I run into bugged events and other bugs almost every day, and that is a fact. None of them are really game breaking, but they are there and they are annoying. Most of those bugs shouldn’t have been there to begin with, but I personally think it’s pretty clear now that anet got forced to release the game a few months before it should have been released (my opinion, not to be taken as a fact)
2) I think people imagine fixing things a little too easily. It’s not only finding the problem and resolving it. In a normal update cycle, those fixes have to go through Quality Assurance and get tested for a while. So even if the problem was fixed, they normal still test the fixes for a few days or weeks. This has not been done in the first few days after release, there was an update almost every day, but for me it now seems that anet got back to testing their fixes as most game breakers are fixed by now.
I disagree. For an MMO there are not a LOT of bugs. You simply ignore things that aren’t showing any bugs.
They’re doing the best they can. That rocket boots water glitch was far more important to fix than the busted traits, unfinishable events, stupid mechanics, etc.
The people who would have fixed rocket boots are NOT the same people who would fix any of those other things.
Yes they are ignoring problems.
All threads with any real issues closed locked deleted or moved. Im at the point of almost not caring…
The game is already thinning out. Oddly enough they rather stomp on there diminishing player base by adding things like DR while ignore things like the terrible rendering/culling in WvW.
There focus lies in making sure you don’t farm gold NOT fixing game breaking flaws.
For a MMO so over run by bugs. One patch a week isn’t going to cut it out.
@tolunart.2095:
Why did you have to mention Microsoft? That company is the bane of my existence. I have had several projects that we barely delivered on time due to their crappy code.
Microsoft is a horrible, bug-ridden company. Bill Gates was an accomplished marketing strategist and built a monopoly. If they had ever had true competition, we might just be talking about them as a footnote (“hey, what was the name of that company that sold DOS”).
And no, I have never worked there. Had a few employees that did. They never said anything good about the working conditions or pressure. It was all about the deadlines and never about quality.
My first major experience with product launches was in a pharmacy-based company. We get it wrong, people get sick or die. So our CEO always said “failure is not an option.” It was there that I learned about TQM, effective quality assurance and how to get bug-free producst out to market within a short launch window.
The numbers of bugged skill points and events is quite big today. So this is really quite a problem.
How ever big fun-boy you are, you have to admit that bugs here suck big time. Why this was not resolved until now can not be just “it is to hard to do” . The impression is that they are paying more attention and resources to other stuff then on the buggy quests. What ever the reason is I hope they fix this soon.
I have played WoW and Guild Wars. I must say I don’t ever really remember running into any game braking bugs in Guild Wars, Ever. WoW on the other hand. Unable to log in for days. Getting killed in Northrend and spawning in westfall, now that’s a corps run. Getting killed in outlandish and being unable to respawn. Took them about 2 weeks to fix that one had to log out and back in to fix it. And being on a high population server Kent that sometimes I could be waiting some time. I have yet to find any game braking bugs in Guild Wars 2. Sure I’ve found some bugged events. But I just go and do other ones. I know guild wars 2 will get to bug free just like Guild Wars.
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For a MMO so over run by bugs. One patch a week isn’t going to cut it out.
I’ve seen far worse games to be honest. This MMO launch and play has by far – been one of the smoothest I’ve seen. SWTOR was down right irritating for example with it’s bugs that prevented you from progressing thru a entire zone. At least in GW2 you can just ignore the story bug if it happens and just continue the zone normally.
I think a real big bug will be when you can not log in for day, yes that is really something serious what a comment.
You have a quest, you are 99% of completing it, you hope to get a reword for your level, and the caracter is not there. They say get back there when you are level 80, maybe will fix the bug by then , and you will be able to finish the quest and get lv1 rewords
So I say ok, I go to next map, I again get to 99% and same thing happens. Then I say F the map quest, I just go and level on dynamic events, I find one start the quest, we get to some point, and then we stop, and we wait and wait and wait.
WTF what to do next, o I know I can go to some dungeon, I find a nice team, we go over and trough walls, not killing anyone, and we just open some chest, get tons of xp)))
But again it cold be worst. Do you know how it is in _ _ _ _ _ _ _ game, well that is really buggy.
O and not to forget Bill Gates, hi is probably behind all the bugs here. If it was`t for old Billy comps wold be a privilege just of the rich class, and they wold all have an apple on it, and a huge number of patents to make shore that no one ever makes something similar to that.
Billy is like this game, hi is maybe buggy and we can complain, but in general we all use it and we all play it Apple is like SWTOR, game of the year, best ever, WOW killer, but as you can see SWTOR might have less bugs but it not even close to GW2
To guys from Arena, please do a daily server restart so that we can finish the quests.
You don’t need to be a tester or even a developer to be able to do product comparison.
But then again, you haven’t done more than throw around popular sayings and unsubstantiated claims yourself.
Lets hypothetically say that ALL mmo fixes and maintenance are equal across all games. It shouldn’t be TOO far from the truth as most mmo’s should be somewhat similar depending on class balance and events etc. Compared to other mmo’s at release Anet is getting about a D+ to C-. in many peoples opinions.
They are not equal, it is far from the truth. Your hypothesis fails at the start. Compare it to other games like WoW, Aion, Rift, SWTOR and others. I played Aion and SWTOR of those. Guild Wars is much better.
Anet knew they were making an MMO. Anet had GW1 already. Anet was also notoriously slow with releases for it and bad with communication. Why was little done to improve post release?
GW1 is classed with MMO’s but as it didn’t have a persistent world it isn’t really a MMO. This is the first MMO they are building and anyone with a bit of sense can know that a MMO is a very different type of game to build, with all the issues that come along with that.
So don’t give me that vague answer “There is a lot of work behind the scenes” garbage. We already know that.
You haven’t given anything substantiated yourself. Just some opinions and vague references.
I love this game, but I do feel that if they are not ignoring the problem, they are not offering solutions. My monthly achievement was reset after I completed it. I still have other achievements that prove I completed it, but Arenanet says there is nothing they can do for me.
Its frustrating to loss progress because of a bug and be told your out of luck. Especially since it happened a couple of days before the month is ending and there is no way I have the time to complete it twice. To be clear my character was not reset only my monthly is bugged and its not just a graphical bug.