(edited by saye.9304)
is gw2 a great game for farmers?!
No its not a great game for farmers as farms will inevitably be nerfed and are subject to DR. It is however a great game for traders/market players as they are completely unregulated.
How can you get more than couple of gold from farming?I only get masterworks from boxes, which i disassemble..
Okay there seems to be a big misunderstanding about what farmers want and what not. 1 . Their farming routine doesn’t have to be very profitable 2. Their farming routine must be simple and repetetive. That’s why the champ-bag farm is so popular. Those people actually love to do boring/simple tasks over and over again (I still don’t understand why they do that), otherwise they would do other stuff that’s more profitable.
Everyone who loves to farm in MMOs should stick to F2P Asia grinders( why pay for a game with a dev behind it who may “nerf” or disencourage farming), because those games actually encourage you do farm all day long and rarely have challenging combat mechanics.
Currently playing Heart of Thorns.
I think there is a big difference between farming and grinding (you are mixing the two up in your comment).
Grinding would be repeating the same content, preferably in the fastest easy way to gain some currency or stat (a number). That can be a level, an AP, gold or tokens. With gold that can also mean you grind simply for general good drops (so indirectly).
Farming on the other hand is going for something specific. That can be running around to get your 50 iron ore to make what you need.. however I must say this example is a tricky one because at what point can you start seeing crafting material as a currency?
But also farming a single type of mob in a specific place because you know it can drop an specific item or a mount or a mini or whatever you are looking for can be considered farming, or doing a dungeon because a boss in it can drop a specific item you want
So where farming is more a specific search for a specific item, grinding is more a general grind for a currency or stat (like farm trains or grinding achievements for AP’s).
Personally I do like farming because it keeps items rare (items drop from chap trains will be less rare because grinders will get it but are just doing it for the money so sell it while farmable items require a specific search so are not just dropping to general grinders) and when farming there is are more specific goal in stead of the general goal of upping a number like in grinding.
Grinding on the other hand I find dull, boring.
Now GW2 is grinders heaven, everything people do now is pretty much grinding (see LS, grind for achievements and reward (LS rewards are more grindy then farming because it’s really trying to get all the rewards before they are gone, so you are not so much doing it for the rewards as doing it to keep up)) and it even sort of force you into grinding because gold and other currency is so important in this game, reason for that is that you can’t really go for a item directly (farming it) so you need to buy it. It pretty much has no farming at all, and the little it has is for 90% temporary or time-gated.
So to answer your question:
No, GW2 has nothing to offer for farmers.
However, GW2 is the most grindy MMO I have even seen. So it’s grinders heaven.
LOL I just saw this heading and thought oh yea, it is. Since I am a farmer living out in the sticks with not much happening in life, so I spend a lot of my free time playing computer games for fun.
Its a good game for farmers, since you are not forced to grind Dungeons or Raids to get good gear and most of the stuff can be bought with gold.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
Its a good game for farmers, since you are not forced to grind Dungeons or Raids to get good gear and most of the stuff can be bought with gold.
That’s more so good for casuals.
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Elysaurus | Warrior | [LOL] | League of the Legendary | Gandara (EU)
Its a good game for farmers, since you are not forced to grind Dungeons or Raids to get good gear and most of the stuff can be bought with gold.
That’s more so good for casuals.
Its good for everyone who is not an elitist and thinks only people that do something that they consider as “hard” content has earned good stuff.
Personally i play a lot but i never liked raiding and always hated that i never could get anything of the better stuff in other MMOs even if i played much more than raiders, but i just played the wrong content and so i didn’t earned it.
Now thats the difference here, you can play whatever you want the only difference is that it takes maybe longer if you don’t like farming.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
@Devata.6589
thank you for explaining about difference between grind and farming.
not that i am against it,gw2 probably is one of the most casual friendly mmo out there,since there are number of ways u can get gold and stuff(like exotic gear).
i am not against the people who are playing 8 to 10 hours a day,because time is gold and they are investing from their life(time) on this game so they deserve more legendary weapons.
the op is just simply about gw2 being a good grinding game,thats all.
(edited by saye.9304)
Okay there seems to be a big misunderstanding about what farmers want and what not. 1 . Their farming routine doesn’t have to be very profitable 2. Their farming routine must be simple and repetetive. That’s why the champ-bag farm is so popular. Those people actually love to do boring/simple tasks over and over again (I still don’t understand why they do that), otherwise they would do other stuff that’s more profitable.
Sometimes you just want to drink a beer and auto attack your way to victory. It’s not always that way but sometimes it is.
[CDS] Caedas
Sanctum of Rall
If you don’t want extremely lucrative farms and just want some mindnumbing good ol fashioned repetitive easy farming this is absolutely the game for you
Putting a daily chest limit for Champions would fix it period. Increase rewards per mini-chest, but you can only receive it once a day. Queensdale, Frostgorge Champion Trains stopped in one minute.
If people would like to get more Champion mini-chests, well, they’d have to visit other places, search for them and don’t rotate.
For people saying it would be an exctinction of world…erm…Those people don’t explore the world, they just rotate over and over, they’re just pure bots. Heck, I heard that they even run only pre-thought paths to get to the boss as quickly as possible. They count every step, every little detail..That’s kind of sick.
Also, adding one, one low RNG reward with some cool skin or minipet, or anything unique to each of Champions would bring totally new life to all areas in the game.
Another idea coming with that is very simple. For each jumping puzzle, dynamic event or sth like that done, you could have gain small boost to loot per champion. That boost could be daily boost or weekly. It’d further encourage masses of people to do events, explore dungeons, jumping puzzles, just to have increased loot for area. It can be even rewarding for “explorers” player type. Generate random buffs which can be obtained by random exploring.
There’s a lot of stuff that can be done to bring people back from LA to every single zone in the game. Those are really quick, simple things.
How that “increased loot system” would work? Well, kind of similar to Horde chain quests in Stonetalon Mountains currently. For those who haven’t played WoW, as you progress through quests, you get kind of a map title, progressing with chain quest. From dunno, sergant to general or something http://www.wowhead.com/spell=78054. Adding similar thing to GW2 system would be plainly amazing.
As you progress through the area, you start to receive Hero Points. After certain amount of points, you hop on another rank.
Rank names could vary from different areas. Examples:
-Slayer of the Branded→Vanquisher of the Branded→Cursed’s Bane
-Watchman of Orr→Gravedigger→Undeath’s Salvation
With each rank, total loot should be improved, chances for unique things, money and karma awarded from DEs, quality of things from karma vendors, vendors overall higher. But also mob scaling should be greater for the player. Just simple scaling like in DEs with damage, hp etc.
Now, these ranks could be for whole area (Shiverpeaks, Ascalon, Branded part, Maguuma) or for certain zones (Queensdale, Iron Marches, Caledon Forest) and they would reset every 24h or every week/month (one reset each week should be fine).
Unique items obtainable from Champions (affected hardly by rank), zones etc. , should be as I call them – Unique. It means that when some of them should be tradeable, most of cool stuff which can be used cross-characters (unique backpieces, fun stuff, minipets) has to be Account Bound!
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Its a good game for farmers, since you are not forced to grind Dungeons or Raids to get good gear and most of the stuff can be bought with gold.
Not sure how your sentence fits in with farmers or grinders.
You are forces to grind gold to buy your gear, or grind tokens in dungeons.
Farming items or gear directly however it’s not possible.
Its a good game for farmers, since you are not forced to grind Dungeons or Raids to get good gear and most of the stuff can be bought with gold.
That’s more so good for casuals.
Its good for everyone who is not an elitist and thinks only people that do something that they consider as “hard” content has earned good stuff.
Personally i play a lot but i never liked raiding and always hated that i never could get anything of the better stuff in other MMOs even if i played much more than raiders, but i just played the wrong content and so i didn’t earned it.Now thats the difference here, you can play whatever you want the only difference is that it takes maybe longer if you don’t like farming.
Ok so it’s easier in this game. Thats true, the grind is pretty brainless. However you are now forced to do a brainless grind to get your items. Why would it be fine that a brainless grind rewards you but hard content should not reward. Have do disagree if anything then hard content should be rewarding but if there are multiple ways I would also not mind. Problem is that you are now forced to grind.
Ok so it’s easier in this game. Thats true, the grind is pretty brainless. However you are now forced to do a brainless grind to get your items. Why would it be fine that a brainless grind rewards you but hard content should not reward. Have do disagree if anything then hard content should be rewarding but if there are multiple ways I would also not mind. Problem is that you are now forced to grind.
“Hard” content becomes a brainless grind once you master it. Nothing stays hard. You may just need to press a few extra buttons in the end.
Putting a daily chest limit for Champions would fix it period. Increase rewards per mini-chest, but you can only receive it once a day. Queensdale, Frostgorge Champion Trains stopped in one minute.
If people would like to get more Champion mini-chests, well, they’d have to visit other places, search for them and don’t rotate.
For people saying it would be an exctinction of world…erm…Those people don’t explore the world, they just rotate over and over, they’re just pure bots. Heck, I heard that they even run only pre-thought paths to get to the boss as quickly as possible. They count every step, every little detail..That’s kind of sick.
Also, adding one, one low RNG reward with some cool skin or minipet, or anything unique to each of Champions would bring totally new life to all areas in the game.
Another idea coming with that is very simple. For each jumping puzzle, dynamic event or sth like that done, you could have gain small boost to loot per champion. That boost could be daily boost or weekly. It’d further encourage masses of people to do events, explore dungeons, jumping puzzles, just to have increased loot for area. It can be even rewarding for “explorers” player type. Generate random buffs which can be obtained by random exploring.
There’s a lot of stuff that can be done to bring people back from LA to every single zone in the game. Those are really quick, simple things.How that “increased loot system” would work? Well, kind of similar to Horde chain quests in Stonetalon Mountains currently. For those who haven’t played WoW, as you progress through quests, you get kind of a map title, progressing with chain quest. From dunno, sergant to general or something http://www.wowhead.com/spell=78054. Adding similar thing to GW2 system would be plainly amazing.
As you progress through the area, you start to receive Hero Points. After certain amount of points, you hop on another rank.
Rank names could vary from different areas. Examples:
-Slayer of the Branded->Vanquisher of the Branded->Cursed’s Bane
-Watchman of Orr->Gravedigger->Undeath’s SalvationWith each rank, total loot should be improved, chances for unique things, money and karma awarded from DEs, quality of things from karma vendors, vendors overall higher. But also mob scaling should be greater for the player. Just simple scaling like in DEs with damage, hp etc.
Now, these ranks could be for whole area (Shiverpeaks, Ascalon, Branded part, Maguuma) or for certain zones (Queensdale, Iron Marches, Caledon Forest) and they would reset every 24h or every week/month (one reset each week should be fine).Unique items obtainable from Champions (affected hardly by rank), zones etc. , should be as I call them – Unique. It means that when some of them should be tradeable, most of cool stuff which can be used cross-characters (unique backpieces, fun stuff, minipets) has to be Account Bound!
Making it daily would make it time-gated but would not stop the grind. Beside you are also forgetting the grind for achievement-points and rewards with the living story.
Beside having an option to grind is not that much of a problem but there should also be other ways and that is sort of missing. If you make specific drops from specific mobs or in a specific area or a specific dungeon and make everything you would possibly want available in such a way then people would have an option to grind or to farm but now it’s just a required grind for gold or other currency.
Big problem is that I lost hope that Anet is even interested in changing this. Been active in the forums for many months now and most stuff never get fixed. It really looks like they are trying to squeeze out the money then can and then move on. The focus is still on selling gems and then the currency grind is a good way because it makes gold important and you can buy gold with gems. Also the LS grind gives them an excuse to put items in the gem-store. They really want became the average F2P game that designs the whole game around there micro-transaction system. That is to bad but they do not seem to be interested in changing that any time soon. As long as they won’t change that (and if the plan is indeed to squeeze out all they can and then move on they have no need nor intention to change that) we won’t see any big changes.
We will now just get another boring grindy episode of the living story. Most likely we will get the Tengu but they are not enough to fix what is broken and they remove Scarlet. Then they day “you see, we listen to the community” while the core problems just stay in.
Ok so it’s easier in this game. Thats true, the grind is pretty brainless. However you are now forced to do a brainless grind to get your items. Why would it be fine that a brainless grind rewards you but hard content should not reward. Have do disagree if anything then hard content should be rewarding but if there are multiple ways I would also not mind. Problem is that you are now forced to grind.
“Hard” content becomes a brainless grind once you master it. Nothing stays hard. You may just need to press a few extra buttons in the end.
With a good AI that has also enough randomizers in it’s core that is not true. Anyway, my comment was to Beldin.5498 who said he prefers grind rewards over difficulty rewards. He did not like hard content so even if it would be true what you say then he maybe means he does not even wants to master it once.
With a good AI that has also enough randomizers in it’s core that is not true. Anyway, my comment was to Beldin.5498 who said he prefers grind rewards over difficulty rewards. He did not like hard content so even if it would be true what you say then he maybe means he does not even wants to master it once.
Meant in this game mainly :P Well in all the MMO’s I’ve played so far.
Also missed that part about grinding over difficult rewards. I’m all for difficult/rewarding (not loot) content. Of course brainless farming is sometimes soothing :P
I say if people want to farm this game like a full time job for digital items I say let them. I am a huge anti-farm player, I already have a real job don’t want to sit there and labor digital items out. But some people prefer this play style and its an essential part of an economy.
I played this game since beta and have a legendary and almost finished with my 2nd one and my ascended armor and I have yet to touch this champ train everyone does. Its funny to hear people say you are FORCED to farm. No your not, it just might take you a bit longer to obtain things playing normally, just because other people are out grinding all day doesn’t make your experience lesser or that you HAVE to do it as well.
I rather those farmers be out supplying the economy, spending gold on my items, and having something to do than other than being logged off.
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As long as F2P and B2P are the new hip fad, expect every game released under that payment method to be an average grinder. Has been proved time and time again since F2P became a thing.
That being said, this game at least somewhat gives you an option on whether or not to farm. But if you don’t get sucked into the farming loop the game gets old in a few short months. It’s a real conundrum they have going on, and I hope they figure out a way to bring the fun back to killing monsters, rather than forcing us to farm champion trains if we ever want to crawl out of the slums that is the GW2 economy currently.
Personally, I don’t feel like this game is THE grindiest game out there, but it’s near the top, and when all my RL friends leave because of “the grind” it says something about the game, whether the grind is imagined or real.
RIP my fair Engi and Ranger, you will be missed.
It’s a fantastic game for gold farmers and bots. Come to Eredon Terrace and go to Southsun or Cursed Shore, bots galore. They make ANET money with transactions so they have no reason to ban them.
So to answer your question:
No, GW2 has nothing to offer for farmers.
However, GW2 is the most grindy MMO I have even seen. So it’s grinders heaven.
+1 for that truth.
I say if people want to farm this game like a full time job for digital items I say let them. I am a huge anti-farm player, I already have a real job don’t want to sit there and labor digital items out. But some people prefer this play style and its an essential part of an economy.
I played this game since beta and have a legendary and almost finished with my 2nd one and my ascended armor and I have yet to touch this champ train everyone does. Its funny to hear people say you are FORCED to farm. No your not, it just might take you a bit longer to obtain things playing normally, just because other people are out grinding all day doesn’t make your experience lesser or that you HAVE to do it as well.
I rather those farmers be out supplying the economy, spending gold on my items, and having something to do than other than being logged off.
I said you are forced to grind not forced to farm. That is a big difference. How did you for example get your (almost 2) legendary weapons? Explain me the progress. You went and did a specific dungeon to get your pre-cursor?. Oow no wait, thats not possible. It’s a to random drop. Same for many of the other items your need to make a lengendary.
More likely you did grind many content to earn gold and then with that gold buy most of the items you need. That is the grind-part.
As long as F2P and B2P are the new hip fad, expect every game released under that payment method to be an average grinder. Has been proved time and time again since F2P became a thing.
That being said, this game at least somewhat gives you an option on whether or not to farm. But if you don’t get sucked into the farming loop the game gets old in a few short months. It’s a real conundrum they have going on, and I hope they figure out a way to bring the fun back to killing monsters, rather than forcing us to farm champion trains if we ever want to crawl out of the slums that is the GW2 economy currently.
Personally, I don’t feel like this game is THE grindiest game out there, but it’s near the top, and when all my RL friends leave because of “the grind” it says something about the game, whether the grind is imagined or real.
Wait there!!!
I don’t want to go into a F2P / B2P discussion again because if I say I consider GW2 more of a F2P game in the state it currently is, I get many people telling me it’s B2P because you have to pay the initial game.
However, lets say you can make your money based on micro-transactions. A F2P game is required to do so because in the end of the they they do need to make money.
However you can also generate your income with sales of the game and then regular expansions of the game. (Much like GW1 did).
What you are saying here is true for games that generate most of there income with micro-transactions. And thats also exactly what GW2 is doing at this moment.
However it does not have to be true for a game that generates money with sales of the game and expansions. Like a ‘true’ B2P game does (can do).
So lets not dismiss a possibly good model like B2P because some games ask money for there game and after that start generating money in a similar way as pretty much all F2P games do.
I say if people want to farm this game like a full time job for digital items I say let them. I am a huge anti-farm player, I already have a real job don’t want to sit there and labor digital items out. But some people prefer this play style and its an essential part of an economy.
I played this game since beta and have a legendary and almost finished with my 2nd one and my ascended armor and I have yet to touch this champ train everyone does. Its funny to hear people say you are FORCED to farm. No your not, it just might take you a bit longer to obtain things playing normally, just because other people are out grinding all day doesn’t make your experience lesser or that you HAVE to do it as well.
I rather those farmers be out supplying the economy, spending gold on my items, and having something to do than other than being logged off.
I said you are forced to grind not forced to farm. That is a big difference. How did you for example get your (almost 2) legendary weapons? Explain me the progress. You went and did a specific dungeon to get your pre-cursor?. Oow no wait, thats not possible. It’s a to random drop. Same for many of the other items your need to make a lengendary.
More likely you did grind many content to earn gold and then with that gold buy most of the items you need. That is the grind-part.
Saved up gold for the precursor for my first completed (The Juggernaut), you know the reward that can be obtained anywhere in the game, not just from champ farming? You don’t have to grind to get gold, you save, you use your resources effectively squeezing out the most value you can out of materials by refining or crafting. Play the market every once in awhile, invest like on patches we just had. Just because the only means that seems acceptable to you is the fastest most tedious way possible does not mean you are FORCED to grind. That is your choice.
All my time is spent managing my guild and going out and participating in group activities with those friends and guildies, making these items was not my priority and probably took me many more months than grinders. These activities include WvW, dungeons, and fractals all drop materials you need and other valuables that can be converted into gold. It is as simple as saving while playing the game, it is only a grind if you make it a grind.
People are turning this game into something negative because having fun stopped being why they play the game. These people are to concerned of having the very best via the fastest means possible, approach any MMO like that, it will be a grind. If playing the game in general is a grind. Why are you here?
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(edited by Mireles Lore.5942)
Saved up gold for the precursor for my first completed (The Juggernaut), you know the reward that can be obtained anywhere in the game, not just from champ farming? You don’t have to grind to get gold, you save, you use your resources effectively squeezing out the most value you can out of materials by refining or crafting. Play the market every once in awhile, invest like on patches we just had. Just because the only means that seems acceptable to you is the fastest most tedious way possible does not mean you are FORCED to grind. That is your choice.
All my time is spent managing my guild and going out and participating in group activities with those friends and guildies, making these items was not my priority and probably took me many more months than grinders. These activities include WvW, dungeons, and fractals all drop materials you need and other valuables that can be converted into gold. It is as simple as saving while playing the game, it is only a grind if you make it a grind.
People are turning this game into something negative because having fun stopped being why they play the game. These people are to concerned of having the very best via the fastest means possible, approach any MMO like that, it will be a grind. If playing the game in general is a grind. Why are you here?
So you had to buy it and in order to buy it you had to grind gold. Yes there are many ways to grind gold. WcW zergs, Fractal runs, Dungeons runs are also grinded a lot for gold. CoF P1 for example. I never talked about champion trains. Indeed you could also play market, but thats a separate game by itself.
“Just because the only means that seems acceptable to you is the fastest most tedious way possible does not mean you are FORCED to grind.“
LOL I say I don’t like grind and then in your mindset that means I think thats the most acceptable way.
No, I don’t think that acceptable and because I don’t like to grind I don’t play a lot and I also don’t have a legendary. Because when playing the game it all comes down to a grind. If I set my goal to get the legendary for example and I search what I should do to get it, then it comes down to grind gold (in the many possible ways) and buy the items.. just like you said.. you had to buy the items.
I can not play to get the items, I can not specifically farm the items. I need to grind the currency. And about the saving money.. No that also does not work because of the inflation. You need to grind against the inflation, Just saving over a longer period will also not work. Plus that I like to work towards something and just saving up money while doing other stuff means I am not directly going for a specific target.
The way the game is designed makes it a grind. “These activities include WvW, dungeons, and fractals all drop materials you need and other valuables that can be converted into gold.” This exactly. Stuff just drops randomly everywhere. So no direct way to works toward something. Yeah something you need might pop up once in a while but overall you need to sell your items you where not interested in so you can then buy the items you need. In stead of grinding champion trains you where mixing the grind, thats very nice but the fact is that you can’t work directly towards something. It requires a grind for gold to buy what you need.
I am here because at this moment the forum is more interesting then the game.
Now just lets take WoW’s engineering profession (what is a craft here).
If I do that very soon I can make something nice to work to. Not something I the distance (like the level 400 / 500 crafting you need in gw2 to make anything interesting) To get the required items I can do quest to get recipe’s, and can obtain my materials in the world. All very doable and I can easily work directly towards that. When I have that item there is a new item just a few level higher waiting for me I can directly work towards. It’s go’s like that all up to the highest possible level / item. Never the need to just do stuff to save money to buy items I need to save to get the item. No I am directly working towards a goal.
Even the more boring farms. Lets say I want some mini dragon, then I know one type of mobs in one area can drop it. I run in circles there killing the same mob over and over again. Just as brainless as the gold-grind in GW2 but I am working directly towards the goal, that mini.
That is the big difference. Working directly towards your goal or having to grind a currency to then being able to buy your thinks. In GW2 it’s pretty much impossible (in a decent way) to work directly to your goal without some currency grind. So thats why the game requires you to grind if you want to reach any of those goals.
Guild wars 2 is a GREAT GAME FOR FARMING!
10/10
Would farm!
Yes!
Wow!
Farm? FARM!