is it time to develop underwater?

is it time to develop underwater?

in Guild Wars 2 Discussion

Posted by: JUN YANG.4328

JUN YANG.4328

i really want ask ARENANET a question?

whats the point by creating underwater legendary weapon?

yes GW2 we have underwater, area, quest, combat, daily task etc
even saying dungeon…

by going throw TP, searching legendary base price. how different between legendary base price. “dusk” " dawn" selling for 500g+ “venom” selling for “20g”
it was telling me how unpopular that underwater legendary weapon is.

have ARENANET every thinking develop underwater area? like a real dungeon. not some small dungeon from Fotm

a race from underwater., like “Mermaid”?

the people having underwater legendary weapon can get attention and proud of.
( PS: i don’t have it)

is it time to develop underwater?

in Guild Wars 2 Discussion

Posted by: TehPwnerer.7215

TehPwnerer.7215

That’s a good point. With so many legendaries that people would actually see, it’s definitely something to ponder as to why they have underwater ones. I know that through the years of me playing this game I may acquire one or more legendaries, but never once have I thought “Yeah I’m gonna go get an Underwater one next!”

I think they’re there for variety. I’m not sure if we’ll see any sort of huge underwater-only content or updates, but I know a lot of people would be turned off to that. Underwater combat is not as fluid as normal combat (pun intended). Combat and dungeons on land have better control, it seems. Better placement of banners, AOE effects, better support options, etc. Nothing in the underwater skill set or combat functionality of underwater combat would suggest they have some big 100% underwater content planned.

That’s just me, obviously.

is it time to develop underwater?

in Guild Wars 2 Discussion

Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

sure, provided if we have more choices of under water weapons.

perhaps i will start a new topic for that.