(edited by CZaR.8935)
is taxi spamming hardcore?
reading this i thought i should add that i do understand that mabey with the way the game is done taxi spamming is kinda unavoidable, and that with my idea ppl would still end up trying to get in by someguy disconnecting or whatever, but its just an idea to avoid having to resort to it, we need an easy way to know where servers are full, where taxiing would be a waste of time and where empty servers are at.
getting on a good server can get pretty tricky
Problem is, you have 500 persons trying to get in 1 organized Wurm run instead of trying to organize one themselves. Tequalt was like that 2-3 months ago, but now, I can join pretty much any overflow and kill it.
If only people were willing to listen and actually try when some people stand out and try to organize, instead of ignoring them and spam join in.
By the way, I’m not blaming you or anyone for this matter, it’s the community in general that has this idea that only 1-2 of the highly populated and organized guild can kill it.
https://forum-en.gw2archive.eu/forum/support/account/Using-Autoclicker/first#post4147478
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What you should know is that even if you decided you want to do this and spam join a megaserver map, it will not help you. Recently we implemented a system that will throttle and prevent a player from sending too many “join map” requests in short sucession. While this is not a solution to help players join full maps, it does somewhat even the playing field for multiple players attempting to join a full map.
Just wanted to let you know that spamming doesn’t help.
Not that that helps the general topic. I’m sure they are working on that.
“Whose Charr is this?”- “Ted’s.”
“Who’s Ted?”- “Ted’s dead, baby. Ted’s dead.”
Instead of doing that, they should create separate instances for these world bosses, much like the ones for personal story, that can be activated at the player’s leisure. That would solve so many headaches.
Problem is, you have 500 persons trying to get in 1 organized Wurm run instead of trying to organize one themselves. Tequalt was like that 2-3 months ago, but now, I can join pretty much any overflow and kill it.
If only people were willing to listen and actually try when some people stand out and try to organize, instead of ignoring them and spam join in.
By the way, I’m not blaming you or anyone for this matter, it’s the community in general that has this idea that only 1-2 of the highly populated and organized guild can kill it.
Agreed.
I got really annoyed with this exact situation in the Pavillion during the Festival. So many times I was on maps where we had more than enough people actively fighting the bosses to split into 3 or 6 groups and get at least silver reward and most of these people knew for a fact that by bunching up into one giant zerg they were making it much harder and slower.
But they wouldn’t split up. Why?
Because they hadn’t been told that this was a designated ‘gold’ map and there weren’t 6 commander tags to hold their hands and tell them it was time to use the tactics they already knew how to do.
(At one point I actually tried telling people in between rounds that this was now a ‘gold’ map and they should go and stand next to the arena for the boss they wanted to fight, but all I got was “No, we got bronze last time” as if your first attempted determined what you would get forever.)
“Life’s a journey, not a destination.”
Problem is, you have 500 persons trying to get in 1 organized Wurm run instead of trying to organize one themselves. Tequalt was like that 2-3 months ago, but now, I can join pretty much any overflow and kill it.
If only people were willing to listen and actually try when some people stand out and try to organize, instead of ignoring them and spam join in.
By the way, I’m not blaming you or anyone for this matter, it’s the community in general that has this idea that only 1-2 of the highly populated and organized guild can kill it.
I think I can speak for a lot of the non-guild members when I say, I don’t know this fight well enough to trust someone else, who also may not know it well enough, to guide me to victory. Tequatl is a lot less complicated and infinitely more familiar, so it makes sense that the gw community at large is getting acclimated and comfortable to taking him down, even without TTS at the helm. Plus, when the zerg trusts the experience of the leader, things get done. The team as a whole is more reliable because they fall in line.
The only thing a non-guild server has going for it is that they won’t demand a bandwidth-hogging voice chat program.
Instead of doing that, they should create separate instances for these world bosses, much like the ones for personal story, that can be activated at the player’s leisure. That would solve so many headaches.
That….. really doesn’t change much, considering how many players these events demand. Unless you are part of a guild that is equal to the size of the manpower required for the event, and you can control who gets in to the instance, you’ll get witless and/or leeching players moving into underpopulated events and taxiing into events near the max.
That’s why I’ve always advocated Tequatl and the Wurm scaling down so they can be completed by smaller groups (say, as few as 20 at Teq, or 10 people at each Wurm head). This is NOT to say that they should be made easier; the complexity and coordination needed to complete the fights are still there. It’s just that Teq and the Wurm no longer have such gargantuan health bars that it takes almost the entire map’s worth of players to take them down.
That’s why I’ve always advocated Tequatl and the Wurm scaling down so they can be completed by smaller groups (say, as few as 20 at Teq, or 10 people at each Wurm head). This is NOT to say that they should be made easier; the complexity and coordination needed to complete the fights are still there. It’s just that Teq and the Wurm no longer have such gargantuan health bars that it takes almost the entire map’s worth of players to take them down.
Teq and the Great Wurm were designed for large coordinated groups. This is the only hardcore content we have in this game. Please don’t suggest Anet take that away from us.
My suggestion would not take that away from you guys at all. If you brought TTS or another large guild into the map, then Teq or the Wurm would be exactly the same as they are now, scaled up to still provide a good challenge. It’s just that if you get stuck in an emptier server, then you could gather up your overflow rejects and still have a fighting chance at beating them. All the mechanics and strategies for beating the mega-bosses is still exactly the same; all that’s different is that instead of Teq/Wurm having, say, 10 billion HP, he has 10 million HP. (And the associated extra mob spawns scaling appropriately too.)
If “hardcore raiders” are Group A, then Group A still has their content. But as it is now, Group B (the “overflow rejects”) basically has to miss out if they don’t get into the map early enough, or if they get disconnected and can’t get back in.
To be honest, allowing small groups to do large scale raid content cheapens the event. I get that you want to be able to participate in it, esp. if you get locked out of a hardcapped map. And with my arguments against this in previous threads, if you allow a boss to scale that dramatically, bugs can occur, and 50 players would be DPSing a target scaled to 10.
Edit – to elaborate on my first point, large scale raids should stay large scale. If a boss is allowed to be scaled down to 10 players, what’s the point in even making content specifically for the large raid communities.
Teq and the Great Wurm were designed for large coordinated groups. This is the only hardcore content we have in this game. Please don’t suggest Anet take that away from us.
How can Anet take away something you never had in the first place? Pve is pve, no matter whether it’s made for 5 people or 150 people, it’s all scripted. You follow the script, you win.
some people have scripts/bots that automatically attempt to rejoin. you cannot compete with that. good luck. get there early or find a guild.
best statistical loot in the game. We want everyone on an equal power base.”
To be honest, allowing small groups to do large scale raid content cheapens the event. I get that you want to be able to participate in it, esp. if you get locked out of a hardcapped map. And with my arguments against this in previous threads, if you allow a boss to scale that dramatically, bugs can occur, and 50 players would be DPSing a target scaled to 10.
Edit – to elaborate on my first point, large scale raids should stay large scale. If a boss is allowed to be scaled down to 10 players, what’s the point in even making content specifically for the large raid communities.
Mmm, I guess we’re looking at this from different angles then. From my point of view, having Teq/Wurm be scalable so he’s challenging at 10 players as it is at 100 players would be a stupendous accomplishment of ANet’s dynamic scaling system, one of the core selling points of GW2. Players who like having the experience of big, raid-style fights are satisfied, while players who, for whatever reason, can’t get into the full maps, also aren’t left out.
If you feel that allowing smaller groups to do the content cheapens the experience for the big guilds, well… I guess we’ll have to agree to disagree on that. The way I see it, how does what another map is doing affect our experience? It’d be like me doing a PUG dungeon, and then getting angry when I hear that some speedclear group has already finished while I’m only halfway through. That’s their run, not mine. Why should I care how they’re doing it? They can play their dungeon the way they please.
Designing server infrastructure that inhibits people from playing with their (friends/guild/alliance/“raid” group) while simultaneously featuring content that requires large numbers in a persistent world setting is one of the true scratch-one’s-head issues of GW2. It’s right up there with pairing the ability for a single player to reach a condition cap of 25 with server infrastructure that can only handle one player’s worth of conditions when you’re building a game around large group events. Somewhat less amazing, but close, is designing a game with the intent for players to look at the action on screen rather than the AI, but failing to include an option to reduce particle FX spam to actually be able to see what’s on screen.
Problem is, you have 500 persons trying to get in 1 organized Wurm run instead of trying to organize one themselves. Tequalt was like that 2-3 months ago, but now, I can join pretty much any overflow and kill it.
The organization needed to kill tequatl is nothing compared to what is required for the Wurm kill. You can pug Tequatl. You cannot really pug Wurm – not with any serious hopes of succeeding anyway.
Remember, remember, 15th of November