is taxi spamming hardcore?

is taxi spamming hardcore?

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Posted by: CZaR.8935

CZaR.8935

The First thing that gets me worrying about winning or loseing on triwurm is… getting on the right server… there is almost no skill involved at this point, its more about putting your endurance to the test (how long will you last spamming your taxi before you give up)… so it makes me wonder: what the hell is hardcore about waiting around to have fun????

i mean i just spent 20mins waiting to jump, 20 mins trring to taxi, failed, and another 20 mins crying cause i just wasted an hour of my time again… twice today cause i have no luck…

there are different types of ways to wait… like ths is “spam while you wait” cause the more you spam the more you got a chance.. i prefer “do what you like while you wait”, like for mcm… go farm or xp or dance around while you wait your turn…

im thinking about more a kind of “sign up and wait”… like some kind of menu where you sign up for a boss.. mabey something where a commander posts a boss mission in the lfg and ppl sign up lil by lil and when full your all TPed in a new fresh empty server, this way random pugs can get in a hardcapped event, and organised groups on teamspeak can even post there own(mabey add apassword option on there to avoid pugs in ultra teamspeak organised events)… this way small guilds can easily go to and even fill up with pugs if needed.. just my idea on one way that may be more usefull then jumping and taxi spamming

the battles themselves though are great and its a shame that such battles are rarely seen cause getting with a good group is such a pain, most of my guildies never even try cause they know that they’re most likely gonna waste their time taxiing

(edited by CZaR.8935)

is taxi spamming hardcore?

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Posted by: CZaR.8935

CZaR.8935

reading this i thought i should add that i do understand that mabey with the way the game is done taxi spamming is kinda unavoidable, and that with my idea ppl would still end up trying to get in by someguy disconnecting or whatever, but its just an idea to avoid having to resort to it, we need an easy way to know where servers are full, where taxiing would be a waste of time and where empty servers are at.

getting on a good server can get pretty tricky

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Posted by: Trice.4598

Trice.4598

Problem is, you have 500 persons trying to get in 1 organized Wurm run instead of trying to organize one themselves. Tequalt was like that 2-3 months ago, but now, I can join pretty much any overflow and kill it.

If only people were willing to listen and actually try when some people stand out and try to organize, instead of ignoring them and spam join in.

By the way, I’m not blaming you or anyone for this matter, it’s the community in general that has this idea that only 1-2 of the highly populated and organized guild can kill it.

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Posted by: Rouven.7409

Rouven.7409

https://forum-en.gw2archive.eu/forum/support/account/Using-Autoclicker/first#post4147478

(…)
What you should know is that even if you decided you want to do this and spam join a megaserver map, it will not help you. Recently we implemented a system that will throttle and prevent a player from sending too many “join map” requests in short sucession. While this is not a solution to help players join full maps, it does somewhat even the playing field for multiple players attempting to join a full map.

Just wanted to let you know that spamming doesn’t help.

Not that that helps the general topic. I’m sure they are working on that.

“Whose Kitten is this?” – “It’s a Charr baby.”
“Whose Charr is this?”- “Ted’s.”
“Who’s Ted?”- “Ted’s dead, baby. Ted’s dead.”

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Posted by: Crossplay.2067

Crossplay.2067

Instead of doing that, they should create separate instances for these world bosses, much like the ones for personal story, that can be activated at the player’s leisure. That would solve so many headaches.

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Posted by: Danikat.8537

Danikat.8537

Problem is, you have 500 persons trying to get in 1 organized Wurm run instead of trying to organize one themselves. Tequalt was like that 2-3 months ago, but now, I can join pretty much any overflow and kill it.

If only people were willing to listen and actually try when some people stand out and try to organize, instead of ignoring them and spam join in.

By the way, I’m not blaming you or anyone for this matter, it’s the community in general that has this idea that only 1-2 of the highly populated and organized guild can kill it.

Agreed.

I got really annoyed with this exact situation in the Pavillion during the Festival. So many times I was on maps where we had more than enough people actively fighting the bosses to split into 3 or 6 groups and get at least silver reward and most of these people knew for a fact that by bunching up into one giant zerg they were making it much harder and slower.

But they wouldn’t split up. Why?

Because they hadn’t been told that this was a designated ‘gold’ map and there weren’t 6 commander tags to hold their hands and tell them it was time to use the tactics they already knew how to do.

(At one point I actually tried telling people in between rounds that this was now a ‘gold’ map and they should go and stand next to the arena for the boss they wanted to fight, but all I got was “No, we got bronze last time” as if your first attempted determined what you would get forever.)

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

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Posted by: Sariel V.7024

Sariel V.7024

Problem is, you have 500 persons trying to get in 1 organized Wurm run instead of trying to organize one themselves. Tequalt was like that 2-3 months ago, but now, I can join pretty much any overflow and kill it.

If only people were willing to listen and actually try when some people stand out and try to organize, instead of ignoring them and spam join in.

By the way, I’m not blaming you or anyone for this matter, it’s the community in general that has this idea that only 1-2 of the highly populated and organized guild can kill it.

I think I can speak for a lot of the non-guild members when I say, I don’t know this fight well enough to trust someone else, who also may not know it well enough, to guide me to victory. Tequatl is a lot less complicated and infinitely more familiar, so it makes sense that the gw community at large is getting acclimated and comfortable to taking him down, even without TTS at the helm. Plus, when the zerg trusts the experience of the leader, things get done. The team as a whole is more reliable because they fall in line.

The only thing a non-guild server has going for it is that they won’t demand a bandwidth-hogging voice chat program.

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Posted by: Sariel V.7024

Sariel V.7024

Instead of doing that, they should create separate instances for these world bosses, much like the ones for personal story, that can be activated at the player’s leisure. That would solve so many headaches.

That….. really doesn’t change much, considering how many players these events demand. Unless you are part of a guild that is equal to the size of the manpower required for the event, and you can control who gets in to the instance, you’ll get witless and/or leeching players moving into underpopulated events and taxiing into events near the max.

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Posted by: Zaxares.5419

Zaxares.5419

That’s why I’ve always advocated Tequatl and the Wurm scaling down so they can be completed by smaller groups (say, as few as 20 at Teq, or 10 people at each Wurm head). This is NOT to say that they should be made easier; the complexity and coordination needed to complete the fights are still there. It’s just that Teq and the Wurm no longer have such gargantuan health bars that it takes almost the entire map’s worth of players to take them down.

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

That’s why I’ve always advocated Tequatl and the Wurm scaling down so they can be completed by smaller groups (say, as few as 20 at Teq, or 10 people at each Wurm head). This is NOT to say that they should be made easier; the complexity and coordination needed to complete the fights are still there. It’s just that Teq and the Wurm no longer have such gargantuan health bars that it takes almost the entire map’s worth of players to take them down.

Teq and the Great Wurm were designed for large coordinated groups. This is the only hardcore content we have in this game. Please don’t suggest Anet take that away from us.

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Posted by: Zaxares.5419

Zaxares.5419

My suggestion would not take that away from you guys at all. If you brought TTS or another large guild into the map, then Teq or the Wurm would be exactly the same as they are now, scaled up to still provide a good challenge. It’s just that if you get stuck in an emptier server, then you could gather up your overflow rejects and still have a fighting chance at beating them. All the mechanics and strategies for beating the mega-bosses is still exactly the same; all that’s different is that instead of Teq/Wurm having, say, 10 billion HP, he has 10 million HP. (And the associated extra mob spawns scaling appropriately too.)

If “hardcore raiders” are Group A, then Group A still has their content. But as it is now, Group B (the “overflow rejects”) basically has to miss out if they don’t get into the map early enough, or if they get disconnected and can’t get back in.

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

To be honest, allowing small groups to do large scale raid content cheapens the event. I get that you want to be able to participate in it, esp. if you get locked out of a hardcapped map. And with my arguments against this in previous threads, if you allow a boss to scale that dramatically, bugs can occur, and 50 players would be DPSing a target scaled to 10.

Edit – to elaborate on my first point, large scale raids should stay large scale. If a boss is allowed to be scaled down to 10 players, what’s the point in even making content specifically for the large raid communities.

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Posted by: Coldtart.4785

Coldtart.4785

Teq and the Great Wurm were designed for large coordinated groups. This is the only hardcore content we have in this game. Please don’t suggest Anet take that away from us.

How can Anet take away something you never had in the first place? Pve is pve, no matter whether it’s made for 5 people or 150 people, it’s all scripted. You follow the script, you win.

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Posted by: Pray For Kosmos.5849

Pray For Kosmos.5849

some people have scripts/bots that automatically attempt to rejoin. you cannot compete with that. good luck. get there early or find a guild.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

is taxi spamming hardcore?

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Posted by: Zaxares.5419

Zaxares.5419

To be honest, allowing small groups to do large scale raid content cheapens the event. I get that you want to be able to participate in it, esp. if you get locked out of a hardcapped map. And with my arguments against this in previous threads, if you allow a boss to scale that dramatically, bugs can occur, and 50 players would be DPSing a target scaled to 10.

Edit – to elaborate on my first point, large scale raids should stay large scale. If a boss is allowed to be scaled down to 10 players, what’s the point in even making content specifically for the large raid communities.

Mmm, I guess we’re looking at this from different angles then. From my point of view, having Teq/Wurm be scalable so he’s challenging at 10 players as it is at 100 players would be a stupendous accomplishment of ANet’s dynamic scaling system, one of the core selling points of GW2. Players who like having the experience of big, raid-style fights are satisfied, while players who, for whatever reason, can’t get into the full maps, also aren’t left out.

If you feel that allowing smaller groups to do the content cheapens the experience for the big guilds, well… I guess we’ll have to agree to disagree on that. The way I see it, how does what another map is doing affect our experience? It’d be like me doing a PUG dungeon, and then getting angry when I hear that some speedclear group has already finished while I’m only halfway through. That’s their run, not mine. Why should I care how they’re doing it? They can play their dungeon the way they please.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Designing server infrastructure that inhibits people from playing with their (friends/guild/alliance/“raid” group) while simultaneously featuring content that requires large numbers in a persistent world setting is one of the true scratch-one’s-head issues of GW2. It’s right up there with pairing the ability for a single player to reach a condition cap of 25 with server infrastructure that can only handle one player’s worth of conditions when you’re building a game around large group events. Somewhat less amazing, but close, is designing a game with the intent for players to look at the action on screen rather than the AI, but failing to include an option to reduce particle FX spam to actually be able to see what’s on screen.

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Posted by: Astralporing.1957

Astralporing.1957

Problem is, you have 500 persons trying to get in 1 organized Wurm run instead of trying to organize one themselves. Tequalt was like that 2-3 months ago, but now, I can join pretty much any overflow and kill it.

The organization needed to kill tequatl is nothing compared to what is required for the Wurm kill. You can pug Tequatl. You cannot really pug Wurm – not with any serious hopes of succeeding anyway.

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