kudos: new player experience changes
Yeah good job, my level 5 didn’t know that there is such a cool place as Blazeridge Steppes. Thanks for sending me there with your compass.
I’m glad you’re happy but be careful. Don’t make it a habit. Or you will find that for every subsequent game you play in the future, you’ll need more and more handholding.
I think it’s called conditioning. Just, you know….the bad kind of conditioning where you not learn stuff on your own anymore, opposed to the good sort of conditioning where you learn to figure stuff out on your own.
I’m glad you’re happy but be careful. Don’t make it a habit. Or you will find that for every subsequent game you play in the future, you’ll need more and more handholding.
I think it’s called conditioning. Just, you know….the bad kind of conditioning where you not learn stuff on your own anymore, opposed to the good sort of conditioning where you learn to figure stuff out on your own.
Oh yeah, I call that “exploring” the features that the game has to offer.
Yeah I’m glad for the changes. Having to press more than 1 ability in the starting area was just WAY too confusing for me. I didn’t know what a healing ability was either until that giant arrow appeared. It’s not like I could see the big red circle at the bottom of my screen shrink and the numbers get smaller as things were attacking me…
Jesus Christ ArenaNet, what have you done with this game?
I hope that you are not being sarcastic as it does not translate to text well.
There are a lot of good aspects about the new player experience. It is a little of a two steps forward one step back situation.
My Feedback on the system is in the following link:
https://forum-en.gw2archive.eu/forum/game/gw2/Learning-Curve/first#post4389552
What parts did you think they did rather well? What parts do you think they can improve?