(lack of) Combat Dodge wasn't fixed

(lack of) Combat Dodge wasn't fixed

in Guild Wars 2 Discussion

Posted by: Amaimon.7823

Amaimon.7823

A problem I’ve had since dawn of GW2, and I’m sad to not see it fixed in such a big patch;
Dodging in combat.

Now, you’re propably thinking, “but I can dodge just fine” and yes, thats not the problem.
The problem is, dodging when doing a stream-attack, or when casting flurries. Some professions have not only strike or bullet-spell skills, but also torrent skills or flurry-attacks.

Take for example the Warrior’s Hundred Blades, while channeling this skill, you first have to press ESC or move, before the dodge button becomes functional. Especially in Fractal 51-60 where Last Laugh is a dominant buster, you want to be able to dodge quickly. When fighting 3 mobs, I use 100B because of its torrent of multitarget strikes, when one dies, I dont want to first have to cancel my flurry before I can dodge, because you don’t really get that much time during a Last Laugh.

(lack of) Combat Dodge wasn't fixed

in Guild Wars 2 Discussion

Posted by: Hjorje.9453

Hjorje.9453

I think in this instance it is a playstyle issue more then a bug.

When I am playing, I don’t just randomly hit the dodge button. I do movement based dodges, so I am picking and choosing which direction I dodge so I can be positioned better.

Now doing this, I am never caught up in any of my lock down skills, warrior HB or ranger sword auto attack motions. When I first started playing, this was one thing that drove me crazy with my warrior, but as I played and picked up on other options it didn’t become a problem.

While I agree with you that a dodge should cancel out those skills since a dodge is still a movement, ANET may be looking at it from a different point of view since you can do the movement dodges.

Hjorje
______________________________________
Lead, Follow, or get the hell out of my way.

(lack of) Combat Dodge wasn't fixed

in Guild Wars 2 Discussion

Posted by: Amaimon.7823

Amaimon.7823

Sort of, maybe
As a warrior I play without targetting, as it works better to get used to the size of your swings and position yourself as such, kind like a zelda battle.

I’m not saying I haven’t gotten used to it myself, I already adjusted myself to the bad dodge, so it’s more of a QOL issue than a broken gameplay thing. nevertheless I still hope they someone make dodging possible when casting a skill, auto-interrupting it

(lack of) Combat Dodge wasn't fixed

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Dodging is a combat action, like any other. Nearly all skills have some sort of cast time (non-elite shouts being a notable exception); any other action can interrupt that cast. “Cast time” in GW2 applies even to professions that might not be considered casters in other games, e.g. Warrior skills have cast times, too; even chained elements of auto-attacks can have cast times.

Near as I can tell from the description, that’s what’s happening in the OP’s example. It’s part of the game’s balance that we can’t dodge whenever we choose and cast whatever we want; we have to choose.

tl;dr I have to agree this is a playstyle issue.

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