leveling [suggestion]
You mean personal story?
Or Edge of the mists?
30-40 hours for 1 level man you must smell the roses untill you pass out bud
Combine the entire PS into a linear instance and make that the NPE, when completed you are at level cap, instead of the current 10 level staggered where each arc only yields you only 2-3 levels..
I have no idea what OP is trying to say. They just seem like random half formed thoughts thrown together. Can you try again and put your points in a more succinct fashion?
If it’s taking you 30 hours to get 1 level you’re doing something terribly wrong. Run with a zerg in EOTM and you can get a level every 10 mins or so. Do pvp and you get a tome every few matches.
Let me see if I understood this correctly: You are looking for a carrot leading you through the game to level 80 in a fairly straight and linear way that you can just follow to get to that level? Kind of like the quest chains in other MMOs that you have to follow to gain levels?
I’m afraid this game doesn’t work that way. Getting to level 80 in a variety of different ways is easy, there just isn’t a carrot leading you from one point to the other. The closest would probably be the content guide in the upper right-hand corner, leading you from waypoint to poi to event to skill challenge to unexplored map parts to waypoint to … . You can follow that content guide all the way to level 80 without much problem, but it doesn’t take into account how easy/fast the next accessible content is. If you have a map almost done, it may lead you all the way across to a single poi you haven’t gotten, instead of to the next map right in front of you that gives you much more level-appropriate experience quicker.
Getting to level 80 in 30-40 hours without shortcuts (tomes of knowledge, excessive crafting, or similar) feels a bit quick to me. 80 hours for 80 levels would be much more reasonable in my eyes, and really is do-able by going out into the world, unfogging maps, unlocking easy points (don’t worry about out-of-the-way skill challenges or pois), and participating in events that cross your path. You can even pick whichever map catches your fancy, no need to stick to dried-out Ascalon if you’d much rather spend your time in snow-covered Shiverpeaks.
This game doesn’t do “paths” as much as it encourages you to go find your own path. You’ll have to find your own leveling path that is fun to you, as much as you’ll have to figure out whichever “endgame activity” catches your fancy later on. Get used to it early, or you’ll be in for a big disappointment once you’ve reached level cap.
yeah a carrot……………………
yeah a carrot……………………
The beauty of Guild Wars 2’s leveling is that YOU make the carrot, not ArenaNet. You have to set a goal for yourself when you log in to do anything, much less leveling, and it’s that goal that makes you want to play the game. Do you want to do dungeons at max? Want to be a commander in WvW? Fractals of the Mists? Silverwastes? Roleplaying? Skin collecting? Exploration? Question making?
Once I realized that it made the game much more enjoyable for me, and it may do the same for you. If you’ve already tried that, then the proverbial carrot is usually ascended gear and legendary weapons.
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