mad game adjustments

mad game adjustments

in Guild Wars 2 Discussion

Posted by: Algreg.3629

Algreg.3629

Maybe I am getting things completely wrong, in that case I apologize up front, but aren“t you going to really break your game at the moment? I agree that the meagre loot from monsters was really something to be fixed, but the mad champion farming that started was not the answer, a complete shift in the opposite direction. Now apparently open world scaling has finally entered the realm of utter insanity to battle people getting 50+ champion containers in an hour or a half. But it has about reached the point where it makes the game unplayable, at least if you want to see at as a game and not as an assortment of numbers vs. scale factor and a LOT of colors. Please, think this whole system through instead of shifting to yet another extreme with the next hotfix.

mad game adjustments

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Posted by: gurugeorge.9857

gurugeorge.9857

It’s a celebration, it’ll be over soon.

mad game adjustments

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Posted by: Algreg.3629

Algreg.3629

It’s a celebration, it’ll be over soon.

not talking about the event area.

mad game adjustments

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Posted by: IndigoSundown.5419

IndigoSundown.5419

At some point people will get enough of the new drop bags to realize that the drop rate is not that great, at which point some of the Champions will go back to being left alone. I think from all the Champions/Legendaries I’ve killed since the patch, I’ve gotten 2 T6 mats, and 1 rare. Sure, the silver dropped is better than before, but is silver enough to scratch that farming itch — and will the drop rates stay as “good” as they are now or will they get worse?