Q:
Mud Bone – Sylvari Ranger
Q:
This question is for the devs, but, if anyone thinks they know feel free to enlighten me. Why can’t I mail items I have crafted for someone once Runes/Sigils have been put on them, I can’t even sell them on the TP, even though you can buy/sell/mail items with Runes/Sigils on them as the items crafted/Runed DO NOT become soulbound, they are still listed as “soulbound on use”, I found this out the hard way. This seems to be a bit off.
ALSO, why can’t we sell our unused gathering tools and such back to the merchant once you move up to the next tier. There sure are a lot of [/b]USELESS TO SOME[/b] items that are account bound that could be handed off or sold to the merchant or other players instead of destroying them or cluttering up your inventory/bank space
From the wiki:" Applying an upgrade to an item causes it to become soulbound, except for account bound gear, which will remain account bound after upgrading."
So they are souldbound to you now and that is why you can’t send them.
Loot items that are dropped with runes/sigils can be sold or mailed if they have not been used as they are “soulbound on use”. If you apply a rune or sigil yourself to a crafted item then it becomes soulbound and unable to be sold or mailed.
The reason, I’m sure, is that they don’t want thousands of variants of armor ending up on the trading post. Take any piece of armor and multiply it times the number of runes in the game (there are TONS), and you end up with a trading post experience that is utterly unmanageable.
The reason, I’m sure, is that they don’t want thousands of variants of armor ending up on the trading post. Take any piece of armor and multiply it times the number of runes in the game (there are TONS), and you end up with a trading post experience that is utterly unmanageable.
Your logic is slightly flawed in that dropped armour can itself contain nearly all the possible runes in the game. Same with weapons and sigils (obvious exceptions are sigils/runes from dungeons to name one).
The reason, I’m sure, is that they don’t want thousands of variants of armor ending up on the trading post. Take any piece of armor and multiply it times the number of runes in the game (there are TONS), and you end up with a trading post experience that is utterly unmanageable.
Your logic is slightly flawed in that dropped armour can itself contain nearly all the possible runes in the game. Same with weapons and sigils (obvious exceptions are sigils/runes from dungeons to name one).
Check the TP. The drops with embedded runes are always of the same type in a given level range, or it’s specific to the location you got the drop from. (CoF drops rare gear with runes of the baelfire, for instance.)
For instance, level 20 green light pants have the same runes. Level 20 green light coats might have a different rune than the pants, but all the runes are the same on the level 20 green light coats.
(edited by Hickeroar.9734)
From the wiki:" Applying an upgrade to an item causes it to become soulbound, except for account bound gear, which will remain account bound after upgrading."
So they are souldbound to you now and that is why you can’t send them.
TYVM, now the devs need to fix the item wording when this is done because the items are not being listed as soulbound once Runed, they STILL SAY “Soulbound on use”.
From the wiki:" Applying an upgrade to an item causes it to become soulbound, except for account bound gear, which will remain account bound after upgrading."
So they are souldbound to you now and that is why you can’t send them.
TYVM, now the devs need to fix the item wording when this is done because the items are not being listed as soulbound once Runed, they STILL SAY “Soulbound on use”.
I have noticed this bug… And if you apply a rune on a new piece of armor and then try to put it on, it still warns you about becoming soulbound….even though it technically already is.
The reason, I’m sure, is that they don’t want thousands of variants of armor ending up on the trading post. Take any piece of armor and multiply it times the number of runes in the game (there are TONS), and you end up with a trading post experience that is utterly unmanageable.
Your logic is slightly flawed in that dropped armour can itself contain nearly all the possible runes in the game. Same with weapons and sigils (obvious exceptions are sigils/runes from dungeons to name one).
Check the TP. The drops with embedded runes are always of the same type in a given level range, or it’s specific to the location you got the drop from. (CoF drops rare gear with runes of the baelfire, for instance.)
For instance, level 20 green light pants have the same runes. Level 20 green light coats might have a different rune than the pants, but all the runes are the same on the level 20 green light coats.
I stand corrected. Thanks for the correction.
Yeah, this needs corrected. Since it didn’t say, “It Will Be Account Bound!!!” In big red letters, I have someone’s armor that I applied runes to and will have to make their armor, make the runes, and send the pieces to them. I’m actually pretty disappointed that there’s no warning since it was expensive armor that I’m not going to be using for myself, which is now, for all intensive purposes, a very expensive lesson in not being paranoid enough.
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