make objects vulnerable against conditions

make objects vulnerable against conditions

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Posted by: AllNightPlayer.1286

AllNightPlayer.1286

Maybe it is time to finally update every object (the yellow things) in this game and make them vulnerable to conditions and critical hits. Many objects have been updated, but not all. Even WvW gates should be updated, but keep that for later. Just update all objects in PvE (don’t forget dungeons and fractals) and PvP first, please.

(edited by AllNightPlayer.1286)

make objects vulnerable against conditions

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Posted by: drunkenpilot.9837

drunkenpilot.9837

But how can you make a gate bleed? How can you poison a stack of crates? Is it possible to cripple (ie: break or sprain the leg or foot of) a wall?

I could understand burning, and maybe vulnerability or weakness in a certain context, but most other conditions (fear? blind? confusion? slow? torment?) simply do not make sense.

Keep in mind, there are WvW skills which do things similar to condition damage in the form of unlockable siege skills. Flame ram skills come to mind. I don’t think this really needs to be addressed with the sweeping expediency you’re requesting.

make objects vulnerable against conditions

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Posted by: Ardid.7203

Ardid.7203

In PvE, for leveling at least, it is a real necessity.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

make objects vulnerable against conditions

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Posted by: Rhaegar.1203

Rhaegar.1203

A few objects WITH a few conditions, I can understand. But all conditions, on all objects?

We have enough Earth elementals bleeding, as it stands.

make objects vulnerable against conditions

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Posted by: Boysenberry.1869

Boysenberry.1869

I’d like a realism overhaul. Add a few conditions to objects like burning but take away conditions from things that don’t make sense. Why is that fire elemental taking burning damage? How do I poison the undead when they are already walking bags of rotting flesh? Isn’t that Ice Elemental already chilled? How can a non-Asura be slowed when they are already…slow?

make objects vulnerable against conditions

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Posted by: Bruno.3812

Bruno.3812

What if they added another rule to conditions where if the target is nonliving a condition causes vulnerability to damage. That way you won’t see gates bleeding or crippled for examle but instead conditions cause it to take more damage faster. Keeps immersion but makes conditions useful too.

make objects vulnerable against conditions

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Posted by: Khisanth.2948

Khisanth.2948

I’d like a realism overhaul. Add a few conditions to objects like burning but take away conditions from things that don’t make sense. Why is that fire elemental taking burning damage? How do I poison the undead when they are already walking bags of rotting flesh? Isn’t that Ice Elemental already chilled? How can a non-Asura be slowed when they are already…slow?

Most fire elementals are immune to burning already …

make objects vulnerable against conditions

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Posted by: Paulytnz.7619

Paulytnz.7619

Yes please for PvP…..

Every time I get the map with the Trebs I have to ask my team at start to please wipe it if someone is on it as I am a Cond Ele and take far too long to wipe it due to that….

I believe this falls under the “balance” category.

Since when did this business of being a hero become being a business?

make objects vulnerable against conditions

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Posted by: Palador.2170

Palador.2170

But how can you make a gate bleed? How can you poison a stack of crates? Is it possible to cripple (ie: break or sprain the leg or foot of) a wall?

If they can make engineer turrets vulnerable to conditions, then I think they should do it to other objects too. The same balance issues apply, right?

Some conditions I can explain. Poison is wood rotting, fungus, or rust. Bleeding can be water causing wood warping and crack expansion.

Some I can’t really explain (crippled walls, for example), but even if they don’t seem to do anything by themselves, they need to apply so traits that rely on them can still function.

Sarcasm, delivered with a
delicate, brick-like subtlety.

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Posted by: Hyper Cutter.9376

Hyper Cutter.9376

Objects in HoT maps actually are vulnerable to conditions, they just haven’t retroactively applied it to the rest of Tyria for… reasons, I guess.

make objects vulnerable against conditions

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Posted by: Icethorn.6570

Icethorn.6570

This is very important. All neutral objects should be able to take damage from condition damage. Otherwise it takes excessively long to kill a neutral target which any standard damage player can kill in a fraction of the time. This is an unfair disadvantage that plays zero bearing on game balance. Mesmsers and necromancers take forever to kill things as a result.

make objects vulnerable against conditions

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Posted by: Ardid.7203

Ardid.7203

Just change the name of every condition applied to inanimate objects to “structural failure” or something like that. Keep the mechanics, dmg and numbers, and change the names so people who need “realism” doesn’t feel wrong by seeing a wall bleed.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

make objects vulnerable against conditions

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Posted by: Icethorn.6570

Icethorn.6570

Just change the name of every condition applied to inanimate objects to “structural failure” or something like that. Keep the mechanics, dmg and numbers, and change the names so people who need “realism” doesn’t feel wrong by seeing a wall bleed.

For some reason when I read “feel wrong seeing a wall bleed” I lol’ed inside :P