'mf won't get better loot, it gets more loot'
It increasing the chances of getting an item of a higher quality. It doesn’t affect quantity.
MF gets better loot, not more loot.
as far as I understand magic find it supposed to work the following way: (based one of the devs responses a while ago)
every mob have several drop tables, and not one, each table for a specific rarity/category/drop type.
for example mob ‘aa’ have 20% to drop white loot, 10% to drop blue loot, 15 % to drop crafting material, 1% to drop rare and 0.01% to drop exotic.
with 100% magic find you will double the chances for each table, you will have:
40% white loot, 20% blue loot, 30% crafting material, 2% to get rare and 0.02 to find exotic.
if you farm spot of mob ‘aa’ this system make you get more times crappy loot, and because you cant really estimate the difference between 1% and 2% it feels like you get no rares, but you do….
contradictory to what i wrote above, I have found that some mobs don’t drop crafting materials at all if you have no magic find, but if you have even small amount of MF like 10% – they start dropping occasionally. i think its a bug.
MF gets more better loot (rares). That is all it does.
so i have been lied to all this time!
Thanks for the info