misleading critical damage tool tip?
The critical hit damage on the character tab tells you how hard a hit will be as a percentage of a normal hit, not as additional damage.
For Example:
A normal attack hits for 1000.
A critical hit with no ferocity hits for 1500, 150% damage on crit
A critical hit with 200% critical damage hits for 2000, 200% critical damage.
In other words, if you remove the percentage of damage of your normal hit, 100%, then the additional damage you do per critical hit would be 125.1%
As you stated, it is confusing.
Timelord to Lillium Honeybuns, IoJ
Forever together, or not at all.
either
A: change the stat tool tip to something like “percentage of the multiplyer on the damage inflicted by dealing a critical hit”
or
B: modify the stat with -100 percentage units. (meaning u start with 50% and a normal zerker build will have around 120-130%
A is less coding required but less clear while B is more coding required (depending on their code) but a lot clearer imo.
Agreed. .
Timelord to Lillium Honeybuns, IoJ
Forever together, or not at all.