(edited by Gaag.6538)
more team oriented skills
Could be interesting, sure. But, your warhorn5 does have a purpose, it’s a blast finisher, which in a fire field set up by your teammate can give 3 stacks of might… that’s the synergy they’re nerfing in the next update… so yeah…
Neat idea, but sounds like a balancing nightmare.
Neat idea, but sounds like a balancing nightmare.
Pretty much the first thought I had. Followed by how annoying it would be to have my skills keep changing on me during combat. Imagine in large scale fights how this mechanic would create chaos? Then where’s the priority coming from?
Neat idea, but sounds like a balancing nightmare.
Pretty much the first thought I had. Followed by how annoying it would be to have my skills keep changing on me during combat. Imagine in large scale fights how this mechanic would create chaos? Then where’s the priority coming from?
-yes it would be a nightmare to balance, and yes it would be chaotic, at first, eventually ppl get the hang of it just like with exploration dungeons and fractals.
(edited by Gaag.6538)
Neat idea, but sounds like a balancing nightmare.
Pretty much the first thought I had. Followed by how annoying it would be to have my skills keep changing on me during combat. Imagine in large scale fights how this mechanic would create chaos? Then where’s the priority coming from?
-yes it would be a nightmare to balance, and yes it would be chaotic, at first, eventually ppl get the hang of it just like with exploration dungeons and fractals.
No. Just no. If it’s going to be chaotic, there’s no “getting the hang of it.” Especially when the game itself likes to have kittenfits. Ever been at a teq where you get ready to stack might, drop your fire field, then blast it only to get “AREA WEAKNESS” showing up? Pretty sure I was the last person to drop a field, and it was definitely a fire field. Priorities for mechanics are kittened up beyond belief in gw2. This would just make it worse.
Well it’s always nice to have a quick laughter ones a while thank you for that <3
First of all the war 3rd weapon set would provide ALOT of extra utilities nukes and sustain totally unbalancing the warrior making him an indistructable war god.
For the rest of the post, party support needs to have very delicate amount of party support. for example call to the arms, 16 sec cd 13 sec vigor+6 sec weakness and a blast finisher is already pretty OP considering the fact that you’re giving this buff to 4 more allies. I agree to the fact that increasing team support can enlighten the game, however Anet clearly desires not to do so, since the release their main goal was to let 5year olds being able to play the game (lvling system etc) also they’re reducing the impact of might further decreasing the amount of teamwork in this game. don’t get your high hopes up m8, because this is not gonna happen XD
Well it’s always nice to have a quick laughter ones a while thank you for that <3
First of all the war 3rd weapon set would provide ALOT of extra utilities nukes and sustain totally unbalancing the warrior making him an indistructable war god.
For the rest of the post, party support needs to have very delicate amount of party support. for example call to the arms, 16 sec cd 13 sec vigor+6 sec weakness and a blast finisher is already pretty OP considering the fact that you’re giving this buff to 4 more allies. I agree to the fact that increasing team support can enlighten the game, however Anet clearly desires not to do so, since the release their main goal was to let 5year olds being able to play the game (lvling system etc) also they’re reducing the impact of might further decreasing the amount of teamwork in this game. don’t get your high hopes up m8, because this is not gonna happen XD
-yeah have to agree with your post, some good points, but is ok, I just felt this needed to be out there. but still, its a shame though, why would one dumb down an mmorpg for a young audience that might be more comfortable playing marvel vs capcon or Mortal Kombat? but is all good Im still addicted to GW2, so Im gonna be playing this game for a while, probably will take regular rest from it by switching to DA:inquisition.
I think GW2 has a lot of group play/strategies. Its just that its at the higher skill level, so you don’t see it much in day to day with pugs who play with the meta.
An example, the thief has more functionality than just stealth. A thief can provide a steady source of blast finishers that can support the party significantly.
Combo fields and finishers are at the higher level of skill play in GW2, its sad really since they are so easy to learn/master. And they really do add a new level to game play that you see used more in WvW than anywhere else.
To be honest, it sounds like you’re just bored with the current weapon skill set of all the classes and just want some new ones to play with. Here’s hoping that HoT will provide us with some new weapon skills.