more weapons

more weapons

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Posted by: Lightsbane.9012

Lightsbane.9012

some classes (more than others) need more weapons. recommending for future large content drops that Anet seriously consider adding to the classes current kitten nal without gating them behind elite specializations.

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

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Posted by: Diovid.9506

Diovid.9506

1. There are reasons why some professions have access to fewer weapon types than others. In the case of Elementalists this is due to attunements, in the case of Engineers this is due toolbelt skills and kits, in the case of Revenants this is due to Legend swapping. Thieves probably suffer the most from this however..

2. There is also a reason for gating weapon types behind elite specs. Without that the number of build variation would increase exponentially with each elite spec that is introduced. This makes balance much more manageable.

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Posted by: Sarie.1630

Sarie.1630

1. There are reasons why some professions have access to fewer weapon types than others. In the case of Elementalists this is due to attunements, in the case of Engineers this is due toolbelt skills and kits, in the case of Revenants this is due to Legend swapping. Thieves probably suffer the most from this however..

The reason I always assumed is that the weapons professions start off with in the core game are there because they fit thematically.

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Posted by: penelopehannibal.8947

penelopehannibal.8947

Players are like siblings. If you give to one, the others will want as well.

Blood & Merlot [Wine]

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Posted by: General Health.9678

General Health.9678

It would probably be pointless ultimately due to balance and theme.
If engineers had swords for instance, half the players wouldn’t use them as engineers aren’t a sword class.
The half that did use them would just compare them to other sword classes and to the other engineer weapons and every other thread would be about how they’re over powered or underpowered and what could be done about it.

That’s not to say we should never get new things, scrapper got hammer and that’s the perfect time to do it, with what is essentially a new build given the new scrapper elite trait line allowing you to do stuff to the new scrapper elite weapon.

So in actual fact gated behind an elite my be exactly the right way to introduce the new stuff which will leave the core builds where they are, allowing (re)balancing to take place with known variables.

Blame Abaddon, he loves your tears.
pve, raid, pvp, fractal, dungeon, world clearing, legendary questing.. Zapped!

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Posted by: Diovid.9506

Diovid.9506

1. There are reasons why some professions have access to fewer weapon types than others. In the case of Elementalists this is due to attunements, in the case of Engineers this is due toolbelt skills and kits, in the case of Revenants this is due to Legend swapping. Thieves probably suffer the most from this however..

The reason I always assumed is that the weapons professions start off with in the core game are there because they fit thematically.

That is just a part of the reasoning, one I neglected to mention so you’re right there. However, for ‘thematic reasons’ you could arguable give the current professions a lot more weapons than they have now.

Warriors: Off-hand pistol, off-hand dagger, non-magical staff all make sense.
Guardian: Warhorn is a strong thematic fit.
Revenant: Anything can be made to work, basically.

Thief: Off-hand sword and rifle make a decent amount of sense, even torch could work.
Ranger: Main-hand dagger is probably the important one here.
Engineer: Main-hand mace and torch fit.

Elementalist: I think Ele needs elite specs the most for a logical expansion of weapons.
Mesmer: I always though off-hand dagger would be obvious for the whole dueling dagger thing.
Necromancer: Off-hand Axe and Torch (creepy ghostly lights) are contenders here.

My point is, they needed more than just thematic reasons to limit weapons in the way that they did and balance reasons are one the most important type of reasons for doing anything combat-related.

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Posted by: Lightsbane.9012

Lightsbane.9012

It would probably be pointless ultimately due to balance and theme.
If engineers had swords for instance, half the players wouldn’t use them as engineers aren’t a sword class.
The half that did use them would just compare them to other sword classes and to the other engineer weapons and every other thread would be about how they’re over powered or underpowered and what could be done about it.

That’s not to say we should never get new things, scrapper got hammer and that’s the perfect time to do it, with what is essentially a new build given the new scrapper elite trait line allowing you to do stuff to the new scrapper elite weapon.

So in actual fact gated behind an elite my be exactly the right way to introduce the new stuff which will leave the core builds where they are, allowing (re)balancing to take place with known variables.

i don’t see why sword wouldn’t work for an engineer. i imagine them making it into something like how elementalist’s daggers function.

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

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Posted by: Sartharina.3542

Sartharina.3542

1. There are reasons why some professions have access to fewer weapon types than others. In the case of Elementalists this is due to attunements, in the case of Engineers this is due toolbelt skills and kits, in the case of Revenants this is due to Legend swapping. Thieves probably suffer the most from this however..

The reason I always assumed is that the weapons professions start off with in the core game are there because they fit thematically.

That is just a part of the reasoning, one I neglected to mention so you’re right there. However, for ‘thematic reasons’ you could arguable give the current professions a lot more weapons than they have now.

Warriors: Off-hand pistol, off-hand dagger, non-magical staff all make sense.
Guardian: Warhorn is a strong thematic fit.
Revenant: Anything can be made to work, basically.

Thief: Off-hand sword and rifle make a decent amount of sense, even torch could work.
Ranger: Main-hand dagger is probably the important one here.
Engineer: Main-hand mace and torch fit.

Elementalist: I think Ele needs elite specs the most for a logical expansion of weapons.
Mesmer: I always though off-hand dagger would be obvious for the whole dueling dagger thing.
Necromancer: Off-hand Axe and Torch (creepy ghostly lights) are contenders here.

My point is, they needed more than just thematic reasons to limit weapons in the way that they did and balance reasons are one the most important type of reasons for doing anything combat-related.

Warrior needs Main Hand pistol before it goes Off-hand, as a reliable ranged DPS weapon that can be paired with Sword , Shield for more defense (especially against other ranged attackers, with CC against people who close), Axe for emergency melee/hybrid range/melee (Pistol/Axe 4 would clearly include a pistolwhip), or warhorn for support. Also – have you not seen how many Charr Legionnaires and Warmasters (Such as Warmaster Gritblade at Red Rock Bastion) use main-hand pistol?

And Ranger needs rifle for thematic reasons. (And if you say “Rangers don’t deserve Rifles”, well, screw you and the Alamo you DIDN’T die defending, unlike the real world’s most famous "Ranger’-archetype)

As for Engineer Sword. Two words – “Demo Knight”
Sword AA – Chain of hitting someone in melee with sword.
Sword 2 – “Rocket Charge!” Charge forward and slice through all your enemies
Sword 3 – “Throw Sword!”/“Detonate Sword”

(edited by Sartharina.3542)

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Posted by: Diovid.9506

Diovid.9506

Warrior needs Main Hand pistol before it goes Off-hand, as a reliable ranged DPS weapon that can be paired with Sword , Shield for more defense (especially against other ranged attackers, with CC against people who close), Axe for emergency melee/hybrid range/melee (Pistol/Axe 4 would clearly include a pistolwhip), or warhorn for support. Also – have you not seen how many Charr Legionnaires and Warmasters (Such as Warmaster Gritblade at Red Rock Bastion) use main-hand pistol?

1. I was just giving examples to make a point.
2. There is no interaction between a warrior’s main hand abilities and his off-hand abilities (that is the domain of the Thief).
3. We have also seen the pistol being used off-hand by warrior-like npcs. However, it should be noted that Anet stated that they purposely didn’t want to hold npcs to the same rules as players so we can’t really use that as an argument.

And Ranger needs rifle for thematic reasons. (And if you say “Rangers don’t deserve Rifles”, well, screw you and the Alamo you DIDN’T die defending, unlike the real world’s most famous "Ranger’-archetype)

The Ranger actually didn’t get firearms for thematic reasons. See, the Ranger to Anet and to many is not ‘one who attacks at a range’ but ‘one who guards or moves across a range of land’ as in ‘park rangers’. A Ranger’s origins do not lie with Legolas, they lie with Aragorn (and his group of Dunedain rangers). Anet wants to emphasize a Ranger’s connection to nature, to the wild and firearms were seen as being too ‘civilized’ or ‘technological’ for that.

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Posted by: Sartharina.3542

Sartharina.3542

Warrior needs Main Hand pistol before it goes Off-hand, as a reliable ranged DPS weapon that can be paired with Sword , Shield for more defense (especially against other ranged attackers, with CC against people who close), Axe for emergency melee/hybrid range/melee (Pistol/Axe 4 would clearly include a pistolwhip), or warhorn for support. Also – have you not seen how many Charr Legionnaires and Warmasters (Such as Warmaster Gritblade at Red Rock Bastion) use main-hand pistol?

1. I was just giving examples to make a point.
2. There is no interaction between a warrior’s main hand abilities and his off-hand abilities (that is the domain of the Thief).
3. We have also seen the pistol being used off-hand by warrior-like npcs. However, it should be noted that Anet stated that they purposely didn’t want to hold npcs to the same rules as players so we can’t really use that as an argument.

Have you not seen Warrior Axe 4? It attacks with both weapons.

And Ranger needs rifle for thematic reasons. (And if you say “Rangers don’t deserve Rifles”, well, screw you and the Alamo you DIDN’T die defending, unlike the real world’s most famous "Ranger’-archetype)

The Ranger actually didn’t get firearms for thematic reasons. See, the Ranger to Anet and to many is not ‘one who attacks at a range’ but ‘one who guards or moves across a range of land’ as in ‘park rangers’. A Ranger’s origins do not lie with Legolas, they lie with Aragorn (and his group of Dunedain rangers). Anet wants to emphasize a Ranger’s connection to nature, to the wild and firearms were seen as being too ‘civilized’ or ‘technological’ for that.

And park rangers use guns. As do Texas Rangers. And Army Rangers. As did Davy Crockett, “King of the Wild Frontier”. You don’t get any more Ranger-y than that.

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Posted by: Hyper Cutter.9376

Hyper Cutter.9376

The one thing revenants really need is a ranged condition weapon.