I searched the forums and cant believe that i found no reference to the fact that the mouse cursor simply is not visible enough when the fights go down. The amount of models and particles on the screen makes the mouse cursor invisible which creates large (very, very large) amounts of problems. The fact the the cursor goes completely invisible while rotating the camera and the fact that you can target illusions and pets is making the problem even more annoying. I have been waiting since beta for the game to enable me to edit my cursor so that i can finally see it (3rd party sollutions i tried so far really get rid of the problem but make the fps drop considerably), can you please make that happen? Since the mouse is the only reliable way to quickly target or retarget your enemy (and no i dont consider tab cycling thru pets and illusions/phantasms a quick and reliable way), this means that targeting is completely broken in this game. In fact the broken targeting has become an integral part of the game balance, because classes like mesmers and thiefs become easy targets if you can retarget them quickly and start hitting them immediately after they leave stealth, which is why the call target markers had to be removed form chars when they enter stealth. Anyone who has experience with mesmers knows how to tell a mesmer apart from his clones, its clicking him again and starting to hit him again when he leaves stealth is what makes him hard to kill. And while you are tab cycling thru clones or searching for your mouse on the screen, the illusionary berseker is hitting you for 4k and is getting in between you and the mesmer so that you have to click the berseker once you give up on tab cycling and start looking trying to click him. The same problem is there with spirit rangers, minion necromancers and turret engies, targeting them is just too time consuming.