native HD3D support
3D Vision is broken since somewhere last year or something, so don’t worry, you don’t get the short stick anyway.
Wow… I’m not really satisfied with everyone getting the short stick. At least this tells me that getting a NVidia-setup doesn’t solve anything.
If ANet ever plans to fix 3D Vision, it would be nice if they implemented HD3D along the way.
…however some objects are rendered at the wrong distance, shadows are rendered differently for the left and right eye…
ANet devs broke the shader rendering for stereoscopic 3D since the patch release on March 17, 2015. Stereoscopic 3D rendering was working fine for the most part since 2012, up until that patch release.