nerf chill

nerf chill

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Posted by: Stand The Wall.6987

Stand The Wall.6987

Reason: wehhhh qq.
Real reason: Since chill now damages from reaper and can be stacked to quite a long duration, plus the upcoming buffs to corruptions, I think condimancer will be way over the top. There is already plenty of cripple around anyways, metinks. Also it doesnt make sense to have 2 conditions competing for the same effect, or one basically canceling the other out

Suggestion: Chill no longer effects movement speed.

PS – Eh?

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(edited by Stand The Wall.6987)

nerf chill

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Posted by: Agemnon.4608

Agemnon.4608

Or at least give it a fixed duration then a specifically timed immunity to it afterward. Like if you’re chilled for 5 seconds gain three seconds of chill immunity, then after that chill can be reapplied. Either that or give more access to condition cleanses or give us options to prioritize condition cleanses. So we can set in options to cleanse confusion first and chill second and so on down the line so procs that clean a single condition can do the highest one in the line at that time.

nerf chill

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Chill has a 5 stack limit from all sources, it is already fine.

Unless you also think we should be given an immunity to direct damage after taking any source of direct damage for 5 seconds? As long as it is applied equally to both damage types it should be fine.

nerf chill

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Posted by: Khisanth.2948

Khisanth.2948

Chill has a 5 stack limit from all sources, it is already fine.

Unless you also think we should be given an immunity to direct damage after taking any source of direct damage for 5 seconds? As long as it is applied equally to both damage types it should be fine.

and it’s not like the damage from chill is free. It requires taking a trait which means not taking either of the other two. Actually I feel that the trait that allows chill to deal damage is the worst of the 3 …

nerf chill

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Posted by: Stand The Wall.6987

Stand The Wall.6987

and it’s not like the damage from chill is free. It requires taking a trait which means not taking either of the other two. Actually I feel that the trait that allows chill to deal damage is the worst of the 3 …

Joking aside, I do think chills movement impairing effect is asinine when paired against cripple and overpowered on necro combined with upcoming changes.

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nerf chill

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Posted by: Rukia.9860

Rukia.9860

Chill is fine, I play thief lol xD

nerf chill

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Reason: wehhhh qq.
Real reason: Since chill now damages from reaper and can be stacked to quite a long duration, plus the upcoming buffs to corruptions, I think condimancer will be way over the top. There is already plenty of cripple around anyways, metinks. Also it doesnt make sense to have 2 conditions competing for the same effect, or one basically canceling the other out

Suggestion: Chill no longer effects movement speed.

PS – Eh?

I think if you want to convince others (including myself) that chill is a problem, you need to demonstrate that it is. Just saying it stacks to “quite a long duration” isn’t compelling. How long is it exactly? How does it compare with cripple from other profs? What does a chill-max build sacrifice to stack it that long? Are there no viable counters?

As it stands now, it just sounds as if a few players haven’t figured out how to play against the mechanic.

John Smith: “you should kill monsters, because killing monsters is awesome.”

nerf chill

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Posted by: Stand The Wall.6987

Stand The Wall.6987

I think if you want to convince others (including myself) that chill is a problem, you need to demonstrate that it is. Just saying it stacks to “quite a long duration” isn’t compelling. How long is it exactly? How does it compare with cripple from other profs? What does a chill-max build sacrifice to stack it that long? Are there no viable counters?

As it stands now, it just sounds as if a few players haven’t figured out how to play against the mechanic.

My post is in response to the preview of the upcoming balance patch. The corruption buff imo will push chill over the edge. Here is a list of the current table of boon corruptions. Swiftness is the most available boon in the game, every class has ample access to it. The table says the swiftness conversion is 10s of cripple, and I’m pretty sure that corruption takes into consideration the oldest boon first. So that will most likely always be converted. To reemphasize my two points, there is no need to have two conditions competing for the same effect. When facing a reaper, an already strong class, closing on them will be even more impossible for melee orientated classes (warrior already has this problem, scrapper) or melee orientated burst classes (mesmer, dagger ele builds).

tl;dr
I realize chill is supposed to be a strong, shutdown condition, but imo it will prove to overwhelm melee due to corruption buffs in this upcoming patch.

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