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Posted by: reconzero.8310

reconzero.8310

So, I was at my daily Tequatl run today and was doing a defense team as usual. I asked the guardian in my party why he was using a staff and the answer was “for the might”. Considering my party had myself (an ele), a warrior, a thief, and another ele, i told him we had it covered. So he decided to use hammer and staff and proudly showed off his full set of Nomad’s gear (TVH). I asked why he used it on a defense event, the point of the defense was to kill the mobs before they walk over to the turret operators. He said he was gonna “tank the mobs”. I replied with “I’m not sure how you tank when there is no way to manage aggro and in my experience, the mobs aren’t drawn to high toughness anyways.” He didnt care what i thought, and I fully expect to down frequently in the fight. Thoughts?

Didn’t go terribly…The other ele and I kept getting followed by the mobs and the other ele kept getting downed by them. The thief remarked that we were doing pretty well. I kinda made a kitten move just then…stopped attacking for 15 seconds..heard the remark “our dps has kinda slowed” then attacked again.

(edited by reconzero.8310)

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Posted by: Dusty Moon.4382

Dusty Moon.4382

He might do a little less damage but survive longer( more armor and HP), so it is a crap shoot, depending on how good he was. Zerker isn’t everything in this game.

I see more zerker’s down in fights with world bosses than any other type of gear because they are glass cannons and the world bosses have huge HP pools compared to how much damage Zerkers put out.

(edited by Dusty Moon.4382)

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Posted by: Yoroiookami.3485

Yoroiookami.3485

Some enemies are aggroed by toughness, some are aggroed by low health, and some are aggroed by high damage. It seems to be different from mob to mob, but I guarantee you that if you use toughness gear, you will notice a huge difference. You CAN be a tank, at least in some situations. I don’t know about Teq’s minions.

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Posted by: Charak.9761

Charak.9761

nah, I tried to calc around nomads, it just isn’t worth it.

Also, staff is garbage, the amount of dmg you’re not doing while casting it doesnt trade up the might stacks you hand out.

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Posted by: Azhure.1857

Azhure.1857

First off – players are allowed to play how they wish to in this game, regardless if you disagree with them. If that is a problem for you or anyone else, perhaps a single player or co-op game would be better for you.

Secondly I foresee this thread going down the negative nancy toilet extremely fast – just like the last TVH thread did. What happened to that thread? After deleting over half of the posts, they then decided to just trash the entire thread.

Isle of Janthir Megaserver

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Posted by: LinkR.6190

LinkR.6190

If it were an instanced raid I could see reasons to police your members to maximize productivity, but for an open world boss… Yeah, I think he has the right to spec and gear how ever he sees fit. It would be nice to have options, but this is all we have and probably ever will have. These open world fights can have a LOT more people swarming the boss than most traditional instanced raid environments. The need to police individuals isn’t exactly as necessary.

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Posted by: Pandaman.4758

Pandaman.4758

He might do a little less damage but survive longer( more armor and HP), so it is a crap shoot, depending on how good he was. Zerker isn’t everything in this game.

I see more zerker’s down in fights with world bosses than any other type of gear because they are glass cannons and the world bosses have huge HP pools compared to how much damage Zerkers put out.

You’re exactly right, Zerker isn’t everything in the game. There’s Cleric and Soldier for power builds vs. bosses/structures that can’t be critically hit, Apothecary and Dire for condi builds, and Knight/Cavalier mix for toughness with slightly lower DPS vs mobs. There are already options for being durable without sacrificing too much damage, but the fundamental problem with Nomad is that it potentially gives up damage for healing and tanking stats in a game that doesn’t reward healing and tanking.

The Giver’s set notwithstanding (given the seasonal crafting material), it was previously near impossible to build something that had absolutely no offensive stat; regardless of how you picked your traits, your gear normally gave you some power, condition, or (if you went for Magi) precision (to proc those on-crit traits and sigils); the Nomad set now allows for someone to create a character who has none of that, which people can easily do if they ignore the fact that GW2 actively discourages the Holy Trinity (massive HP pools that scale, timed events, lack of aggro management mechanics, pool healing power scaling, etc.).

So while it’s true that you’re free to play however you want and that not everybody who goes for Nomad is going to build something that contributes nothing to group events (while still scaling it up), you have to realize the potential is there and that contributes a lot to the negativity toward the stat set. The only thing you can do is play well and prove people wrong.

Though chances are for every one of you, there will be ten others proving them right.

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Posted by: Blix.8021

Blix.8021

At least people in this awful gear set will not be rewarded with champ boxes in other world events because they won’t do enough to tag it.

Honestly, the more people who wear this crap, the easier it is for me to tag stuff, so whatever.

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Posted by: Mada.5319

Mada.5319

Monsters aggro onto the guy with the highest armor/toughness. Tried and tested since launch.

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Posted by: Pandaman.4758

Pandaman.4758

Monsters aggro onto the guy with the highest armor/toughness. Tried and tested since launch.

Supposedly the highest armor/toughness and lowest vitality, but I haven’t seen that to be true; some seemingly ignore stats and aggro based on distance (Spider Queen in Ascalonian Catacombs comes to mind), others on highest initial DPS (Shurakk in Queen’s Pavilion would fixate on the first high DPS character to hit him, sometimes to the point of ignoring everyone else even if the aggro target hides behind a wall), and still some for seemingly unknown reasons (pretty much any defense event with lots of players participating, mobs will go after just about anybody despite a high toughness/low vit character trying to get their attention).

If it really was as simple as a specific stat combination maintaining aggro then we would have a lot of people advocating the use of “tanks” in organized open-world events to help manage adds – but we don’t.

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Posted by: innocens.1582

innocens.1582

i tend to agree with dusty, that someone in this gear doing damage is more usefull
then someone who’s dead on the ground.

The amount of dead and downed people at the zerg group with teq is huge sometimes
If you factor in the time it takes to revive a downed player, and during this time the downed player and his rezzers dont do damage, i realy dont think it makes much difference in the end damage wise at these big events.

a man who doesnt make mistakes doesnt do anything

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Posted by: cheshirefox.7026

cheshirefox.7026

aside from some isolated rant that could have been vented at some off hour in lion’s arch.. i don’t really see the point of this thread.. the best part is the “i’m gunna quit the team for 15 seconds, look how important i am.” seriously, maybe the tvh guy needed to tweak his strategy and build.. but guess what, all you contributed was some dps and a bad attitude    if at the very least he stayed alive, scraped the elem off the floor, and applied nominal dps.. he did his job and maybe will add more damage into his build in the future.. i’d rather have “that guy” in a group than an unskilled player who wipesout and comes to a conclusion ‘i can fix this with more zerk gear’ y’know ‘cuz it says so on the forums’!

i can outswim a centaur!
when i’m done on an issue
i start talking in nerglish

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Posted by: FrostSpectre.4198

FrostSpectre.4198

Aggro exists, Aggro page on Wiki

1. closest target to them
2. who is dealing damage
3. top damage dealers
4. who is using a shield / has more toughness and overall armor
5. others (see Tanking tactics below)

Of course boss monsters would have more unique aggro values, since if they didn’t, we’d have a dedicated tank.

Only problem about Berserker gear being the best for PvE, is the lack of mob variety.
Since mobs tend to lean towards “ARMOR<HP<DMG” tone. And additional spawns from difficulty scale up are just copies of the same mobs.

Best way to fix this, atleast in my opinion, is to make the additional spawns that occur when more than 2-3 players do same area, instead of more “zerker feed” mobs, should spawn other variety, like “DMG<HP<ARMOR”, “HP<DMG<ARMOR”, buffers, condition inflicters and so on.

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

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Posted by: Pandaman.4758

Pandaman.4758

Aggro exists, Aggro page on Wiki

1. closest target to them
2. who is dealing damage
3. top damage dealers
4. who is using a shield / has more toughness and overall armor
5. others (see Tanking tactics below)

Of course boss monsters would have more unique aggro values, since if they didn’t, we’d have a dedicated tank.

Well, nobody is saying aggro doesn’t exists, it’s that aggro management doesn’t exist, which is necessary for people who want to “tank” with low DPS and high Toughness/Vitality.

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Posted by: VodCom.6924

VodCom.6924

The amount of dead and downed people at the zerg group with teq is huge sometimes
If you factor in the time it takes to revive a downed player, and during this time the downed player and his rezzers dont do damage, i realy dont think it makes much difference in the end damage wise at these big events.

As somebody who did tequatl quite few times and spends lots of time teaching noobs how to deal with him, I cannot but agree with you.

Lots of players are amazed when I tell them that zerker is a bad choice for tequatl/wurm. They try to lecture me pretending berserker gear is the ONLY viable gear for the ENTIRE PvE section of the game.

However I’m not surprized anymore : I just browsed dulfy’s website. Members of [rT] are posting excellent quides for Speed Clearing dungeons and fractals. What is the only HUGE downside of these guides ?
=> They advertize it as PvE quide when it’s clearly speed clear in an organized group.

No wonder why elite wannabe are screwed up when they try larger event. They are truly misguided by this kind of stuff.

Back on topic : Nomad gear is made for those who want unkillable elementalist or necromancer commander. The goal of the commander is to…. command (duh!) and thus to stay alive. The zerg is supposed to dish out damage.

Of course in PvE where the goal is mostly to kill stuff quickly, going full tank does not make much sense. Power has always some use.

Known as Reegar Else, Linda Else, Xiana Else and Thorgall Breakstone

(edited by VodCom.6924)

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Posted by: Blix.8021

Blix.8021

If you’re teaching noobs to do teq, tell them to wear ptv gear since you can’t crit him anyway. Nomad gear is pointless

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Posted by: reconzero.8310

reconzero.8310

All in all, the defense part of the fight didn’t go too poorly. He did a pretty good job of clustering a lot of the trash mobs in 1 place so i could DPS them down with AOE. However, there either he didn’t see or didn’t care or didn’t have a way to pull the champ undead brutes that continued to follow me around with their hammer stuns. And after our defense was over, he was very proud to say he made a good tank during the battery phase, which the entire goal of the battery phase is to kill the mobs before they can get to the battery. Bottom line, it could have gone worse.

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Posted by: VodCom.6924

VodCom.6924

If you’re teaching noobs to do teq, tell them to wear ptv gear since you can’t crit him anyway. Nomad gear is pointless

That’s exactly what I’ve done and what I’ll continue to do.

However, I won’t mind if someone brings nomad armour. I realized that the most important thing one has to bring for teq is brain and not armour, since you can do teq while naked.

Known as Reegar Else, Linda Else, Xiana Else and Thorgall Breakstone

(edited by VodCom.6924)

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Posted by: Soinetwa.5193

Soinetwa.5193

the damage of staff guardian is too low…
i have to disagree with you
just 12might stacks in almost 6seconds cast time and a nice heal as well… does no dmg..
it increases the dmg of your whole group (if thyre not already capped at 25) it heals your whole group so they can focus on hitting the mobs

and the auto attack sure is weak against a single target but it is quite a large aoe that hits 5targets pretty much always
so the overall dmg is quite nice

unless the mobs are clustered in one spot
sure there are better things.. like greatsword pull them together and then smack them all….

but staff is a nice weapon if you support your team wich with this stats you do
probly even the best weapon …if you want these stats…^^

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Posted by: Embrace The Bold.7619

Embrace The Bold.7619

First off – players are allowed to play how they wish to in this game, regardless if you disagree with them. If that is a problem for you or anyone else, perhaps a single player or co-op game would be better for you.

Secondly I foresee this thread going down the negative nancy toilet extremely fast – just like the last TVH thread did. What happened to that thread? After deleting over half of the posts, they then decided to just trash the entire thread.

Playing how you want doesn’t give you the right to ruin other peoples in-game experience. Also if he wanted to use that gear he would be better off in the main zerg anyway. I don’t care for the people who force their play styles that can potentially ruin my fun. If that makes me an elitist, so be it.

The Sickest Guild NA

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Posted by: Azhure.1857

Azhure.1857

First off – players are allowed to play how they wish to in this game, regardless if you disagree with them. If that is a problem for you or anyone else, perhaps a single player or co-op game would be better for you.

Secondly I foresee this thread going down the negative nancy toilet extremely fast – just like the last TVH thread did. What happened to that thread? After deleting over half of the posts, they then decided to just trash the entire thread.

Playing how you want doesn’t give you the right to ruin other peoples in-game experience. Also if he wanted to use that gear he would be better off in the main zerg anyway. I don’t care for the people who force their play styles that can potentially ruin my fun. If that makes me an elitist, so be it.

Yes, that does make you an elitist.

This….. “Playing how you want doesn’t give you the right to ruin other peoples in-game experience.” And this…. “I don’t care for the people who force their play styles that can potentially ruin my fun.” ….. They make you hypocrite.

Isle of Janthir Megaserver

(edited by Azhure.1857)

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Posted by: calyx.9086

calyx.9086

the damage of staff guardian is too low…
i have to disagree with you
just 12might stacks in almost 6seconds cast time and a nice heal as well… does no dmg..
it increases the dmg of your whole group (if thyre not already capped at 25) it heals your whole group so they can focus on hitting the mobs

Even if you disagree it doesn’t mean your silly, uninformed statements aren’t factually incorrect. Are you one of those people who deny that global warming exists?

He might do a little less damage but survive longer( more armor and HP), so it is a crap shoot, depending on how good he was. Zerker isn’t everything in this game.

I see more zerker’s down in fights with world bosses than any other type of gear because they are glass cannons and the world bosses have huge HP pools compared to how much damage Zerkers put out.

This set has not only no crit or ferocity (not that they matter for structures like tequatl, though they do for trash mobs that spawn at turrets), it has no power. This guy will hit like a wet noodle.

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Posted by: VodCom.6924

VodCom.6924

First off – players are allowed to play how they wish to in this game, regardless if you disagree with them. If that is a problem for you or anyone else, perhaps a single player or co-op game would be better for you.

Secondly I foresee this thread going down the negative nancy toilet extremely fast – just like the last TVH thread did. What happened to that thread? After deleting over half of the posts, they then decided to just trash the entire thread.

Playing how you want doesn’t give you the right to ruin other peoples in-game experience. Also if he wanted to use that gear he would be better off in the main zerg anyway. I don’t care for the people who force their play styles that can potentially ruin my fun. If that makes me an elitist, so be it.

Yes, that does make you an elitist.

This….. “Playing how you want doesn’t give you the right to ruin other peoples in-game experience.” And this…. “I don’t care for the people who force their play styles that can potentially ruin my fun.” ….. They make you hypocrite.

Before this turns completely offtopic and gets moderated like mad, allow me to recall some basic things :

1) An MMO shares similarities with the real world society : it is made of various people that live/play together and try to be happy.

2) Thus when people are doing their thing in their own corner, they should not be told what they should do.

3) However, when people come together and try to achieve something greater (slaying tequatl/ building a bridge), a minimum set of rule has to be maintained to ensure coherency and success of the project.

4) The set of rule changes depending on what is to be achieved. If the goal is to beat a world record, it is rather strict. If it is for a regular run, one should not expect much. The key is “What rules are reasonable to impose on others, in regards of what we are trying to do?”

5) Success in a regular world boss run (even the post patch wurm) depends mostly on everyone doing the right ACTION. It does require people to bring specific weapons and SKILLS into the fray. It does NOT depends on GEAR and STATS.

Conclusion : trying to impose PVT armour on somebody for a regular tequatl farm is NOT REASONABLE. Calling somebody a noob or a griefer for a regular tequatl because he has nomad armour is elitism.
Ofc, PVT is the best in slot for this specific fight. It is NOT the only viable alternative . Confusing these two notions is elitism.

Known as Reegar Else, Linda Else, Xiana Else and Thorgall Breakstone

(edited by VodCom.6924)

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Posted by: Shadowmoon.7986

Shadowmoon.7986

Correct me if I am wrong, but isn’t the point of the defence teams at teq is to distract the mobs so they don’t kill turrets. My guild even runs only 4 people per defence teams because they don’t even have to kill the all the mobs, just kite them around. The only mob that needs to be killed is the hypnoss because he spawns more mobs. They don’t respawn as long as the event doesn’t scale up, and anything you do kill respawns at the 1:30 marks. Nomad sound ok for this job, and probably best for a turret position.

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Posted by: VodCom.6924

VodCom.6924

Correct me if I am wrong, but isn’t the point of the defence teams at teq is to distract the mobs so they don’t kill turrets. My guild even runs only 4 people per defence teams because they don’t even have to kill the all the mobs, just kite them around. The only mob that needs to be killed is the hypnoss because he spawns more mobs. They don’t respawn as long as the event doesn’t scale up, and anything you do kill respawns at the 1:30 marks. Nomad sound ok for this job, and probably best for a turret position.

As you pointed out, the job of the defense team is to keep turrets alive. Some do it by kiting mobs, some do it by killing said mobs. As long as the turrets are kept functionnal, I call this a job well done.

If it’s the way you wanna play, and it serves the greater strategy, who I am to criticize you ?

Known as Reegar Else, Linda Else, Xiana Else and Thorgall Breakstone

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Posted by: Evon Skyfyre.9673

Evon Skyfyre.9673

So, I was at my daily Tequatl run today and was doing a defense team as usual. I asked the guardian in my party why he was using a staff and the answer was “for the might”. Considering my party had myself (an ele), a warrior, a thief, and another ele, i told him we had it covered. So he decided to use hammer and staff and proudly showed off his full set of Nomad’s gear (TVH). I asked why he used it on a defense event, the point of the defense was to kill the mobs before they walk over to the turret operators. He said he was gonna “tank the mobs”. I replied with “I’m not sure how you tank when there is no way to manage aggro and in my experience, the mobs aren’t drawn to high toughness anyways.” He didnt care what i thought, and I fully expect to down frequently in the fight. Thoughts?

Didn’t go terribly…The other ele and I kept getting followed by the mobs and the other ele kept getting downed by them. The thief remarked that we were doing pretty well. I kinda made a kitten move just then…stopped attacking for 15 seconds..heard the remark “our dps has kinda slowed” then attacked again.

As a guardian his dps is kitten to begin with. That said, I run middle of the road soldier on mine. In general I survive and do damage. BUT I’m used to playing a tank. I have a condition (fire/flame) damage set on my great sword, I smash as often as possible to blind, and constantly pull the mob to me. This seems to work. I heal as I go and rinse and repeat. I’ve done that in Teq, but the damage there from mobs is intense. I usually watch for tentacles (claws whatever they are) and bounce between the shipwreck mobs and the turret mobs.

It’s funny, in a game that has dispensed with the trinity, they have fights that still need the trinity. O.o (Tank/DPS/Healer)

(edited by Evon Skyfyre.9673)

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Posted by: Blix.8021

Blix.8021

So, I was at my daily Tequatl run today and was doing a defense team as usual. I asked the guardian in my party why he was using a staff and the answer was “for the might”. Considering my party had myself (an ele), a warrior, a thief, and another ele, i told him we had it covered. So he decided to use hammer and staff and proudly showed off his full set of Nomad’s gear (TVH). I asked why he used it on a defense event, the point of the defense was to kill the mobs before they walk over to the turret operators. He said he was gonna “tank the mobs”. I replied with “I’m not sure how you tank when there is no way to manage aggro and in my experience, the mobs aren’t drawn to high toughness anyways.” He didnt care what i thought, and I fully expect to down frequently in the fight. Thoughts?

Didn’t go terribly…The other ele and I kept getting followed by the mobs and the other ele kept getting downed by them. The thief remarked that we were doing pretty well. I kinda made a kitten move just then…stopped attacking for 15 seconds..heard the remark “our dps has kinda slowed” then attacked again.

As a guardian his dps is kitten to begin with. That said, I run middle of the road soldier on mine. In general I survive and do damage. BUT I’m used to playing a tank. I have a condition (fire/flame) damage set on my great sword, I smash as often as possible to blind, and constantly pull the mob to me. This seems to work. I heal as I go and rinse and repeat. I’ve done that in Teq, but the damage there from mobs is intense. I usually watch for tentacles (claws whatever they are) and bounce between the shipwreck mobs and the turret mobs.

No wonder pugging teq is a pain if people are running builds like yours. Guardian DPS is very good if you actually build correctly.

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Posted by: Fenrir.3609

Fenrir.3609

As a guardian his dps is kitten to begin with.

Guard has excellent dps/damage if you build well.

With regards to the new gear set, in terms of pve it is essentially trolling gear.

(edited by Fenrir.3609)

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Posted by: Farming Flats.5370

Farming Flats.5370

As a guardian his dps is kitten to begin with.

In Pve you choose what ever gear you want .. even Nomad. The question is how efficient you want to be ??? you can whack the head of a Risen with a Mace and the result will be his death but if it happen in 5 Sec or 2 minutes its’ your choice ….

Obviously you don’t know the Guardian class. they can DPS

(edited by Farming Flats.5370)

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Posted by: Embrace The Bold.7619

Embrace The Bold.7619

First off – players are allowed to play how they wish to in this game, regardless if you disagree with them. If that is a problem for you or anyone else, perhaps a single player or co-op game would be better for you.

Secondly I foresee this thread going down the negative nancy toilet extremely fast – just like the last TVH thread did. What happened to that thread? After deleting over half of the posts, they then decided to just trash the entire thread.

Playing how you want doesn’t give you the right to ruin other peoples in-game experience. Also if he wanted to use that gear he would be better off in the main zerg anyway. I don’t care for the people who force their play styles that can potentially ruin my fun. If that makes me an elitist, so be it.

Yes, that does make you an elitist.

This….. “Playing how you want doesn’t give you the right to ruin other peoples in-game experience.” And this…. “I don’t care for the people who force their play styles that can potentially ruin my fun.” ….. They make you hypocrite.

Everyone’s a hypocrite. Also that gear set can still be used to “some” effectiveness IN THE ZERG. Put someone with out DPS in the defense teams can risk failure for all 80 or so people (nothing like a turret wipe). It’s like marionette all over again people show up with poor dps and the event fails and it could have been prevented if a few more people were running better set ups. In group content you should do whats best for the group, not yourself. I hate selfish mottos “Play how I want” doesn’t mean you should force people to carry you.

The Sickest Guild NA

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Posted by: Protoavis.9107

Protoavis.9107

First off – players are allowed to play how they wish to in this game, regardless if you disagree with them. If that is a problem for you or anyone else, perhaps a single player or co-op game would be better for you.

Secondly I foresee this thread going down the negative nancy toilet extremely fast – just like the last TVH thread did. What happened to that thread? After deleting over half of the posts, they then decided to just trash the entire thread.

Playing how you want doesn’t give you the right to ruin other peoples in-game experience. Also if he wanted to use that gear he would be better off in the main zerg anyway. I don’t care for the people who force their play styles that can potentially ruin my fun. If that makes me an elitist, so be it.

Yes, that does make you an elitist.

This….. “Playing how you want doesn’t give you the right to ruin other peoples in-game experience.” And this…. “I don’t care for the people who force their play styles that can potentially ruin my fun.” ….. They make you hypocrite.

Everyone’s a hypocrite. Also that gear set can still be used to “some” effectiveness IN THE ZERG. Put someone with out DPS in the defense teams can risk failure for all 80 or so people (nothing like a turret wipe). It’s like marionette all over again people show up with poor dps and the event fails and it could have been prevented if a few more people were running better set ups. In group content you should do whats best for the group, not yourself. I hate selfish mottos “Play how I want” doesn’t mean you should force people to carry you.

Which is neither here nor there.

If this is such an issue for you perhaps look to Anet to instance this kind of content rather than making it open world. Being open world people are free to do as they please and shouldn’t be harassed for it like these threads ultimately do.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

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Posted by: Vv W.7821

Vv W.7821

I’ve only handled the north defense team, both fingers and the boat, so I can’t speak on the south end but this stat set isn’t a problem. I have a warrior with exotic givers armor and ascended cleric trinkets, and with just myself and an underleveled ranger at the boat we spent more time waiting for mobs to spawn than killing the mobs. DPS is overrated in the majority of situations where you’re not limited to 5 people.

Redundant Sasquatch – 80 Warrior – [aYe] – HoD

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Posted by: DeWolfe.2174

DeWolfe.2174

healing and tanking stats in a game that doesn’t reward healing and tanking.

Yet! The correct response it “yet”. I’m assuming that the dev’s have something in mind for the stat in the future.

nah, I tried to calc around nomads, it just isn’t worth it.

Also, staff is garbage, the amount of dmg you’re not doing while casting it doesnt trade up the might stacks you hand out.

Staff is what??? Are you kidding me? In a target rich environment, Staff has excellent DPS capability.

[AwM] of Jade Quarry.

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Posted by: Pandaman.4758

Pandaman.4758

healing and tanking stats in a game that doesn’t reward healing and tanking.

Yet! The correct response it “yet”. I’m assuming that the dev’s have something in mind for the stat in the future.

Yes, I did bring up this possibility in an earlier (now deleted) thread, but that doesn’t change the fact it’s speculation based on circumstantial evidence and doesn’t change the fact that the Nomad set is in a terrible place right now.

I mean, really, they haven’t made the monk class yet, but that doesn’t justify me stripping naked and trying to punch Teq to death.

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Posted by: Lamir.6702

Lamir.6702

No wonder why elite wannabe are screwed up when they try larger event. They are truly misguided by this kind of stuff.

That’s an unfair assumption. Even both gw2c and TxS (the 2 main world boss communities in EU) advocate berserker gear for Wurm and PVT for tequatl (vit and toughness being mostly optional, but they help more than precision/ferocity). And neither of these communities would I classify as “elite wannabe.” And even then, most people I talk to agree that vitality and toughness are mostly optional for efficiently killing Tequatl, because you can avoid all of his damage quite easily (jump waves, reflect fingers/mouth, dodge out of AOE damage fields).

As you said yourself, the only use for the new gear setup is really for commander’s that might be distracted coordinating on teamspeak and in chat and need to absolutely not go down, ever.

Final comment: arguing about what is viable is pointless. You can do anything in any gear setup. What matters is efficiency.

(edited by Lamir.6702)

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Posted by: Saint.5647

Saint.5647

i tend to agree with dusty, that someone in this gear doing damage is more usefull
then someone who’s dead on the ground.

In theory but that’s assuming both players are equally skilled. Let’s say a DPS oriented player dies. Can the TVH player solo whatever the encounter is?

If so, good. If not, which is usually the case, what was the point? The objective is to defeat X, Y, Z. The objective is not to be the last team-mate standing. If you are capable of solo-ing everything, you probably have a good enough grasp on the game to not need TVH gear in the first place.

It just seems like a counterintuitive gearset to me. I hear that “dead dps” phrase thrown around a lot when this discussion rears its head. Bad players in TVH will outlast bad players in a DPS set…but ultimately fail anyways…and waste more time in doing so. Good players won’t need it regardless. Ideally you want good players in DPS oriented gear as they’re the least likely to die, the most familiar with the content, and will contribute the most in damage.

One True God
Fashion Forward!
Guild Wars Dinosaur

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Posted by: Jin.7158

Jin.7158

I’ve never had a problem with the Nomad’s set. I always get the champ boxes. I mainly use the Nomad’s set for commanding in EOTM, never used it for TT but it would be very useful if I was to command TT. I think those who uses Nomad’s armor + Knight’s stats Amulet/Ring’s/Earring’s [Ambrite Jewel’s] should always try to be in a party.

I use Dolyak Runes, my traits are all defensive/supportive, water and Momentum sigil,
2 shouts (shake it off/fear me) and Dolyak signet, Rampage, and Healing signet.
I also rock a shield for extra Defense.

ppl can attack melee vs vets/champs and my water will do just fine. ppl can use range and the champs normally stay on me. Rangers and their pets do a pretty good job with tanking but add a toon like my Norn Warrior in full tanking gear, No one will ever die. Tanks actually contribute a lot.

1 tank per party won’t hurt with the scaling.

i’ve only read a few comments before posting this. just wan’t to say stop hating on the tanks. try pvp the Nomad’s tank build with your full dps build. you will lose.

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Posted by: Neve.7134

Neve.7134

Having an armor at Tequatl is really pointless. Today I had a Tequatl run without armor with Guild and it was easy as we were wearing our armors. My main is a mesmer and I never died once. Yeah, of course ptv is better, but you cannot open thread on the forum to blame people that wants to play in a different way, as soon as they don’t ruin your work.

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Posted by: Draconicus.7564

Draconicus.7564

First off – players are allowed to play how they wish to in this game, regardless if you disagree with them. If that is a problem for you or anyone else, perhaps a single player or co-op game would be better for you.

Bravo!! Applause!

Exactly this! The primary factor of a game is to have Fun!
Build experimentation it’s fun; Let’s respect it please!

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Posted by: rhapsody.3615

rhapsody.3615

He might do a little less damage but survive longer( more armor and HP), so it is a crap shoot, depending on how good he was. Zerker isn’t everything in this game.

I see more zerker’s down in fights with world bosses than any other type of gear because they are glass cannons and the world bosses have huge HP pools compared to how much damage Zerkers put out.

Really? Do you ask every downed person and keep a tally? I’ve been doing teq frequently on my zerker thief, with the zerg in melee range, and not dying. And I run WBT on my zerker ele, and refuse to stand in the stacks, and rarely down.

You know what happens when you assume

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Posted by: Talyn.3295

Talyn.3295

I’ve never had a problem with the Nomad’s set. I always get the champ boxes. I mainly use the Nomad’s set for commanding in EOTM, never used it for TT but it would be very useful if I was to command TT. I think those who uses Nomad’s armor + Knight’s stats Amulet/Ring’s/Earring’s [Ambrite Jewel’s] should always try to be in a party.

I use Dolyak Runes, my traits are all defensive/supportive, water and Momentum sigil,
2 shouts (shake it off/fear me) and Dolyak signet, Rampage, and Healing signet.
I also rock a shield for extra Defense.

ppl can attack melee vs vets/champs and my water will do just fine. ppl can use range and the champs normally stay on me. Rangers and their pets do a pretty good job with tanking but add a toon like my Norn Warrior in full tanking gear, No one will ever die. Tanks actually contribute a lot.

1 tank per party won’t hurt with the scaling.

i’ve only read a few comments before posting this. just wan’t to say stop hating on the tanks. try pvp the Nomad’s tank build with your full dps build. you will lose.

Holy necro thread.

“We have now left Reason and Sanity Junction. Next stop, Looneyville.”

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Posted by: Surbrus.6942

Surbrus.6942

Wearing Nomads gear is trolling. All this player is doing is scalling up the event, and spawning more enemies for the other players to kill. It is a bit more subtle than sitting on a turret and not doing anything in the Teq fight though. In both cases the troll will plead ignorance, although a player wearing full Nomads has a higher chance that they simply lack understanding about the game, rather than doing so only for the purposes of trolling.

The argument that a downed zerker is doing less damage is false. The zerker will do more damage in 10 seconds than the “tank” will do in the time it takes for the zerker to rez and return to the fight. Additionally the best way to rez most the time is by doing damage to rally the downed players… which the “tank” is not contributing to in a positive way (they are only scaling up the fights, making more enemies and giving some enemies higher max HP).

If you want to tank and be effective/useful, then go to WvW or sPvP. That’s where the many stat distributions actually have a viable place in this game.

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Posted by: Gimp.9460

Gimp.9460

I didn’t even know TVH existed, wht a joke lol doing zero damage in a DPS game

Particle effect slider would be ‘too confusing’

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Posted by: VodCom.6924

VodCom.6924

I didn’t even know TVH existed, wht a joke lol doing zero damage in a DPS game

WvW commanders disagree with this statement. In competitive modes, conditions and tanking have their place.

As for tequatl, THANKS FOR NECROING THIS DISCUSSION BTW, a group can succeed with nomad gear (since a group can kill tequatl while naked just saying). So get off you high horses and stop telling players in open world what stats they should wear. Keep this kind of comment for your dungeon party.

I’d rather have a nomad noob doing very little dps than a berserk noob laying dead and doing no dps.

Known as Reegar Else, Linda Else, Xiana Else and Thorgall Breakstone

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Posted by: Warlord.9074

Warlord.9074

I don’t understand how anyone can defend nomads when its usefulness in GW2 PVE META likens to Magic Find gear that was removed from the game. If anyone remembers.

ANET agreed with players about MF gear and removed it.

Lastly Nomads is not the META for wvw or wvw commanders. It is still PTV mix with zerker and or knights. Any good commanders don’t overly stack survivability because if you try to judge the survivability of your zerg with your own you will get everyone wiped and killed before you yourself even get low.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(edited by Warlord.9074)

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Posted by: Arikyali.5804

Arikyali.5804

…Nomad is great for trolling. And EOTM bag farms!

It’s also not that bad for zerging. Way cheaper than sentinel. I think its purpose is to mix it with other gear. Although why someone would take it out for PvE, I have no clue.

…It took me like 20 minutes to solo a freaking skill point on my full nomad guardian. Not worth the effort.

(edited by Arikyali.5804)

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Posted by: Ragnarox.9601

Ragnarox.9601

Its not about zerker, for me a full zerker is a waste of dps because he is downed every single blow from any boss and my time reviving them is just huge dps loss.
Yesterday i played with zerkers…4 of them were down from 3 hit even with my perma protect from hammer while i was on 50% hp. Full zerker is just for those who are lazy and dont want to make better build.

I have combo zerker, valky and knight gear. 48% crit chance 210% crit dmg, ¸18k hp and 2100 attack (without food). I menage to do pretty well, not dying and protecting allies with my shouts.

I aprove only zerker warriors, 2 in a team is a good thing. but 4 zerkers is too much and dps lose.

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Posted by: DarkWasp.7291

DarkWasp.7291

Well the zerker elitism comes from dungeons and leaks out into the open world.

It’s hard to understand until you’ve experienced it yourself. For me its like this:

Without changing my build, I can run a dungeon with a team of non zerks, be the guy on the floor the most because any time I do any damage, the bosses will chase me to the ends of the earth. Then the rest of the team wipes because the fight has been up for 7 minutes and they cant time their heals perfectly that many times in a row. People quit. People try to assign blame. People start texting, switch on their TVs. It’s a mess. They get too exhausted to put effort into another 7+ minute fight.

Then if I go with a full zerk group. They all can be just as terrible of human beings. Vote kicks are randomly appearing. 3 people are dead. But wait a sec, it’s only been 30 secs and what do you know, the boss has 1% HP left… 0% aaaand it’s dead. We move on.

Or I can end up in a skilled, friendly, zerker group and I’m knocking out content so fast I realize I have time to squeeze in 12 dungeon paths and still make dinner with the girlfriend. (Wait, what girlfriend?)


This is why zerkers tend to hate non-zerkers. Because we wouldn’t be running around in circles like headless chickens if everyone else around had REALLY helped kill the mob in the first place. A dead mob is still less dangerous than a tanked/kited/distracted mob.

It’s a mentality that spreads into the open world. I never yell at people for it, but some people can’t let it go.

^ Uses Guild Wars 2 character screenshots for desktop wallpapers.

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Posted by: Gimp.9460

Gimp.9460

zerk 4 lyfe

lol PuGs

Particle effect slider would be ‘too confusing’

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Posted by: hybrid.5027

hybrid.5027

I aprove only zerker warriors, 2 in a team is a good thing. but 4 zerkers is too much and dps lose.

Feel free to check out the link in my signature. You can see the dungeon speed run records where everyone in the group is full dps. You can also watch the replays of the last dungeon tournament where everyone in the group is full dps.

The fact that you think everyone in dps gear dies alot and is a waste says more about you and your playskill than some universal truth.

I know who I am, do you know who you are?