"new types of legendary gear in 2013"
Legendary trinkets will be available this means they will scale up to all new, higher tier, but i dont think they will add anything above ascended soon. And also you will be able to change stat combo any time ooc. This function will be also coming on current weapons.
New types of legendary gear probably means parts of an armour set. Chest, Shoulders, Helmet,Gauntlets etc. Hopefully we will be able to upgrade the existing dungeon armour sets to legendary, with new looks and effects.
Edit: I would so love to see a Legendary Arah Armour Set or Legendary Ascalonian Armour Set.
(edited by Zoid.2568)
I’d hope they keep the power plateau exactly the same as it is now. However, add in the flexibility of being able to change legendaries stats whenever you like. E.g switch from Carrion stats to Bexerket stats without needing to transmute or keep lots of versions of the same armor to suit all the builds you play.
More power, No. Very bad move. More flexibility, yup
InB4 !!legendary achievement – kill 5,000 boars!!
That´s how you “achieve” legendaries now!
Time-gated recipes like with the crystals should´ve been in from the start, so that the first half-crazed grinders hadn´t been able to show off after one ridiculous month.
I know this view is very hated by the "Precious, I wants it now! " crowd, but making legendaries basically a reward for regular and loyal players is much more appealing to me.
How delusional do you have to be to think that there are mmos without grind? I mean those games are supposed to be huge timesinks. If you don’t want to “waste” time on them play a good singleplayer RPG like The Witcher 2 or Gothic 1-3. It’s not like there aren’t any alternatives.
Currently playing Heart of Thorns.
InB4 !!legendary achievement – kill 5,000 boars!!
That´s how you “achieve” legendaries now!
Time-gated recipes like with the crystals should´ve been in from the start, so that the first half-crazed grinders hadn´t been able to show off after one ridiculous month.
I know this view is very hated by the "Precious, I wants it now! " crowd, but making legendaries basically a reward for regular and loyal players is much more appealing to me.
What’s wrong with “I want it now” if you’re willing to work for it? What exactly are you asking for? Equal reward for unequal effort? Do you think you should get a legendary just for logging in and playing for a little bit each week, and get it at the same time as someone who plays like they have no real life?
People have real lives and real responsibilities and things that take priority over a game (I know I do) so there’s nothing wrong with being a casual player, but that means it’s going to take you longer to finish end game content. And that’s the way it should be. It took me 5 months to finish my first legendary. There were people who had 6-7 legendary weapons by then. Why do you have a problem with people who can do something faster than you?
(edited by Tentonhammr.7849)
Hopefully they bring legendary town clothes next!
Legendary banana hammock anyone?
If charged quartz crystals are any indicator of the design direction this game’s taking you be safe to assume new Legendary gear will be time-gated.
They should fix the current legendary first. The scepter and focus are so lame. But I really would enjoy to see new legendary (that feel legendary).
I agree that they should make the legendary obtenable through a legendary way, not by a massive farming.
If you don’t want to “waste” time on them play a good singleplayer RPG
Its not a “waste”, its a boring waste of time to walk around the same area once a day, pick the same crystals, and upgrade the same material once a day, to craft armor after a month of doing that.
Which sounds more legendary, a sword you played 52 pick up once a day for a year to obtain, or a sword that you had to kill every dragon in the game to upgrade to legendary?
Like killing every dragon in the game is legendary. “Oh my, my hand has fallen asleep tapping 1! How legendary!”
Endless Petrification Tonic