open world pve is a breeze
a lot of people are dead bored of open world pve and can’t get themselves to level more than 2-3 characters to 80. I think a considerable portion of the problem is it being devoid of any challenge unless you go kill mobs 3-4 levels higher than you, but that doesn’t even make the xp you get that much better, certainly not with the longer fights and the possibility of death added. can we maybe increase the base difficulty to match fighting mobs 2-3 levels above you? and have lower level events give considerably less and higher level events considerably more xp..
I’d like to see more interesting event chains as well, because at the moment we have like 1 meta event/map which aren’t that interesting generally and a couple events that have like 1 followup event.. I’ve heard of plans to add new events but what are we talking here exactly?
just curious, are you a warr/guard?
just curious, are you a warr/guard?
I have done open world pve on every class
just curious, are you a warr/guard?
I have done open world pve on every class
then unless you’re doing easy content with higher level character, you haven’t experienced real open world pve. Look at a warr breezing through mobs like it’s nothing, guards tanking 4-5 mobs in the same time while other classes struggle especially if one is a champ and a few veterans
Well since you’ve beaten the game, time to move on. You want less xp when you’re downscaled?
Be creative. Make things challenging.
just curious, are you a warr/guard?
I have done open world pve on every class
then unless you’re doing easy content with higher level character, you haven’t experienced real open world pve. Look at a warr breezing through mobs like it’s nothing, guards tanking 4-5 mobs in the same time while other classes struggle especially if one is a champ and a few veterans
bullkitten
Kronus, meet pullnointer.
Would you like some hard cheeze with your sad whine?
Be creative. Make things challenging.
bad argument. I shouldn’t be the one to g_imp myself for challenging content, it should be presented by the developers.
(edited by pullnointer.1476)
Kronus, meet pullnointer.
I’m well aware that guards/wars are top tier dungeon profs, but for open world, you can do well with every class.
Kronus, meet pullnointer.
I’m well aware that guards/wars are top tier dungeon profs, but for open world, you can do well with every class.
Absolutely, I don’t disagree.
Would you like some hard cheeze with your sad whine?
Yeah I agree. Here’s my thoughts:
1) GW2 could use better risk vs reward. I actually have challenged myself by going to a zone 10-14 levels higher than myself, but the reward for doing so isn’t really there. It’d be cool if you got boosted experience for your ambition, but unless I’m mistaken it’s only higher since it’s naturally a higher zone (overall slower, since it takes a lot of time/effort to kill things in a higher zone, so not necessarily rewarding unless I just enjoy it, and I do).
2) Events need to be able to take out people who are just auto-attacking and not paying attention. I don’t think we should have to be pros just to play the game, but atm champs/events in general are just exp pinatas. The champs that DO punish people for not paying attention are the ones nobody fights. The broodmother in southern caledon is always up; the cave troll in queensdale is either dead or dying at any given moment, heh.
3) Possibly let people scale their level down further in exchange for a magic find / gold / karma / etc buff. So like, if I’m scaled down to eleven in queensdale maybe let me take an additional 10 levels off so that everything is far more threatening and I can’t mindlessly wade through mobs. Honestly I’m thinking of something like twewy’s system. That game does risk v reward pretty well.
Well since you’ve beaten the game, time to move on. You want less xp when you’re downscaled?
Be creative. Make things challenging.
Fight 2 arrow carts that is the only chalange game has…
I’d like to see raids. Even making extremely challenging version of existing world bosses, but lock them up in instanced versions of the zones that become the raid. 50 people… it would shine a huge light on GW2 at the right time (as players are declining.)
Yes, I agree PVE is too easy. I would like to see more solo encounters like Liadri. I know a lot of people don’t (your voices are known), but it was the first time I didn’t care about the value of gold or items anymore.
It’s refreshing when the difficulty levels are pulled to ‘insane’ once in a while.
If you think it’s easy now just wait until you get ascended gear.
Be creative. Make things challenging.
bad argument. I shouldn’t be the one to g_imp myself for challenging content, it should be presented by the developers.
No, its a good argument. You’re just lazy and want things handed to you. You want the difficulty raised for everyone just because you’re so “elite”, and you won’t take any initiative in challenging yourself.
Lazy and entitled.
Be creative. Make things challenging.
bad argument. I shouldn’t be the one to g_imp myself for challenging content, it should be presented by the developers.
Gimping yourself is easy, what should people do if they’re not up to your skill level? Should they not get a chance to hit level 80 or participate in events or something?
Be creative. Make things challenging.
bad argument. I shouldn’t be the one to g_imp myself for challenging content, it should be presented by the developers.
No, its a good argument. You’re just lazy and want things handed to you. You want the difficulty raised for everyone just because you’re so “elite”, and you won’t take any initiative in challenging yourself.
Lazy and entitled.
no. this is bad game design. what I described is good game design.
Stupid and bad.
no. this is bad game design. what I described is good game design.
Stupid and bad.
people not being able to play the game because you want a higher difficulty setting is not a good game design.
Be creative. Make things challenging.
bad argument. I shouldn’t be the one to g_imp myself for challenging content, it should be presented by the developers.
Gimping yourself is easy, what should people do if they’re not up to your skill level? Should they not get a chance to hit level 80 or participate in events or something?
what skill level? open world was painfully easy the first time around… and yeah pretty much. leveling to 80 should be faster, but take more skill as well. that way, it means something. if someone can’t handle the basic skills required to fight a mob 2 levels above them, then they shouldn’t just breeze through the game at the same rate as someone who can solo lupi. why? because they have much to learn. and the whole point of leveling is teaching people the game nice and slow.
no. this is bad game design. what I described is good game design.
Stupid and bad.
people not being able to play the game because you want a higher difficulty setting is not a good game design.
no one finds open world challenging.
I agree that the open world is lacking. It’s not just easy but it’s very repetitive. Same stuff in each zone and too many zones. Personally I think the biggest mistake they made is decide on 80 levels. After level 40-50 the levels are just there for the sake of levels, it doesn’t unlock anything anymore beyond the usual trait points and it cause the leveling process to be spread out over too many zones.
This makes them repetitious because even though the zones look different it’s the same stuff in each zone.
Oddly, the philosophy they used for their leveling curve actually works against hem here. The lower levels progress slower than I’d like and the higher levels it doesn’t help because the levels become meaningless.
If lower levels went a bit faster and the higher ones became more meaningful than just a trait point, it could already do a lot for leveling in this game.
I reckon that if people would spend more time in a leveling zone, because of a bigger range of 15-20 levels each that would also help population per zone and because you don’t need to go to zones of other races to get more xp, the replay value of other zones becomes higher as well.
The entire Orr zone can be max level then too. I am just saying that the way they did the leveling zones actually works against the excitement of the leveling process where you feel your character growing more powerful etc.
In GW1 there were only 20 levels and a seasoned player could make a new character and level it to max level in 4 hours and then the 3 continents were at your feet to discover. Though in the original installment, leveling to 20 was still more of a feat as you leveled along the story line.
Point is, leveling there wasn’t a big deal. Most of the content was for max level and I mean like 80% of the game’s content or more was endgame. In GW2 they wanted to give people a leveling experience but keep the idea of making the world endgame. I think meshing those two didn’t work out so well.
Leveling is boring as it doesn’t feel useful anymore really after you unlock your elite skill slot…which is what? level 30-35 somewhere. So really level 40, maybe 50 would’ve been more than enough as end level and then the repetition of the zones just really makes it a chore.
So yeh, as far as leveling toons, this game doesn’t really do it for me.
no one finds open world challenging.
I for example find the last gauntlet person impossible, I can’t do arah, I have difficulty doing TA. Absolutely hate Orr. My boyfriend’s mum has difficulty merely leveling. So yes, people do find the PVE challenging. IF you don’t good for you. Start doing naked runs, go to higher level zones with lower level characters, etc.
what skill level? open world was painfully easy the first time around… and yeah pretty much. leveling to 80 should be faster, but take more skill as well. that way, it means something. if someone can’t handle the basic skills required to fight a mob 2 levels above them, then they shouldn’t just breeze through the game at the same rate as someone who can solo lupi. why? because they have much to learn. and the whole point of leveling is teaching people the game nice and slow.
It’s a casual MMO. Find a hardcore one if you want, but I prefer people actually able to do the content.
It’s a casual MMO. Find a hardcore one if you want, but I prefer people actually able to do the content.
You’d be surprised what people can actually achieve if they were just challenged. Just because we are living in a lazy, entitled society, doesn’t meant we can’t actually do better.
I have more faith in the ability of mankind than that. Sadly there’s a ton of unused potential. Anet is not the government, nor the education system, so they just cater to what people think they want. If people want easy, they’ll provide it. That’s business.
how would you design a perfect and challenging world of GW2?
is it a place full of mobs that follows you to the end of the maps with tons of CC to slow you, immobilize you, or froze you?
is it with mobs that instead of just follows you and instead of just auto attacking, it calls its friends to shower you with one shot blows?
is it a place where most mobs are stacked together, and have millions of hp, and triple aegis that stacks every 10 seconds?
…………….
personally i would find them rather and mostly annoying than anything else..
there’s the portal to wvw if you need them you know.. where mobs are played by humans instead of AI.
You’d be surprised what people can actually achieve if they were just challenged. Just because we are living in a lazy, entitled society, doesn’t meant we can’t actually do better.
I have more faith in the ability of mankind than that. Sadly there’s a ton of unused potential. Anet is not the government, nor the education system, so they just cater to what people think they want. If people want easy, they’ll provide it. That’s business.
Except that this is a game and not a job. It’s something people do on their free time. I’ve done some quite challenging stuff in my life and never had an easy one. I have however played over 200 games. I know the limits of my skill. I know the problems that my brain has with 3D objects, my delay when I’m trying to react and my faulty eyes. I know that some of them were probably caused by 12 hour surgeries and being under anesthesia for so long, but just like you I like to relax and have fun in my free time, so no, want challenging? Play Dark Souls or something, don’t take entertainment away from all of us though.
Be creative. Make things challenging.
bad argument. I shouldn’t be the one to g_imp myself for challenging content, it should be presented by the developers.
Not at the expense of making it too difficult for players who are less good than you.
Not everyone who plays an MMO is interested in challenge, many play for relaxation, to get into a trance state and unwind, or for light-hearted fun.
Open world ought to be “mediumly challenging”, at a level that’s not too hard for the weakest players, not too easy for the best; if you want to progress through more challenging content, that’s what dungeons, etc., are meant for.
A lot of complaints about lack of challenge have a subtext “I’m a great player, all the rest of you are kitten, the game should be designed around me.” But that’s not how MMOs are designed nowadays, they’re meant to be a big tent form of entertainment, with niches for those who like challenge.
(edited by gurugeorge.9857)
Sorry OP
You want to make the base game more difficult because you think veteran players are bored.
What about new players?
I am currently playing with my friend so she can try the free trial.
She has played many MMO’s and guess what GW2 is a lot to take on-board for someone completely new.
If you have been playing the game for a year- then sure, things are easier.
Faceroll and boring?
Not to me.
I play games to relax not frustrate myself into oblivion.
And yes I loved the gauntlet- but in-between getting my kitten handed to me, I could also go play in the world, or do a dungeon.
The game needs a variety of different types of content in varying difficulty.
Not hard mode because you don’t want to think up challenges for yourself
no one finds open world challenging.
I for example find the last gauntlet person impossible, I can’t do arah, I have difficulty doing TA. Absolutely hate Orr. My boyfriend’s mum has difficulty merely leveling. So yes, people do find the PVE challenging. IF you don’t good for you. Start doing naked runs, go to higher level zones with lower level characters, etc.
do you understand the definition of open world?
do you understand the definition of open world?
And like I said my boyfriend’s mother is having problems with it. When it comes to PVE though – dungeons do come into play and Orr IS open world last time I checked.
Personally I think the biggest mistake they made is decide on 80 levels. After level 40-50 the levels are just there for the sake of levels, it doesn’t unlock anything anymore beyond the usual trait points and it cause the leveling process to be spread out over too many zones.
not just unlocking but you’ve learned your class pretty well by then(at least as good as you can in open world pve) and the personal story is uninteresting after that as well so yeah.. lvl50 would’ve been more than enough. this would’ve had the side effect of giving people more content for any specific level, which is always good. nothing they can do about it now though coz it’d cost a lot of resources which is why I didn’t mention this in the OP. I don’t wanna see more levels in expansions however, only more areas.
Yes you are the best, great to know.
certainly will not happen. Remember the outrage that Gauntlet caused? I cannot beat the queen´s champions and others can, unfair, I want my reward too. Anyways, there are enough places for you to test your mettle beside open world pve.
There are bits of open world that do need more difficulty. Some mob types newly introduced might be ANet’s way of creating more of the said difficulty, but they still lack in the fact that mobs don’t have a lot of skills and reactionary stuff to use. For example, most mobs don’t have a complement of actions to drop, using around two to three pre-programmed move sets, with a new skill per higher mobtype.
If mobs usually roamed in groups, and had more complementing playstyles, then it’d be great. For example, some Inquest groups are pretty okay, but the mobs still lack defensive capabilities. If there were new mobs to be added as part of difficult content, all kinds of mobs need to have at least a damage, support and control skill. Say… have a mob always have a self-heal/protect/regen skill, a CC skill, whether it be a hard or soft CC, and a debuff skill (multiple condition application, weakness/chill/hard vuln, etc).
Dredge in groups are a good example, but in small encounters they are not that much. In veteran and higher mob groups though, they have a higher difficulty to challenge.
An okay style would be that as a mob is smaller in number, the more skills and complexity of the AI should it have, adding skills and faster reaction time when the AI is small in number. The bosses in Crown Pavillion, while gimmicky at the very least, have better movesets than AI found in openworld.
Have you tried the Orr Temples lately?
They’re so difficult now that most people have rage quit them for good.
If Anet ever did the same treatment to every other piece of open world PVE, you’d see everyone move to WvW like people who PVP’d in Dota2 b/c its bots were too hard.
(edited by ilr.9675)
certainly will not happen. Remember the outrage that Gauntlet caused? I cannot beat the queen´s champions and others can, unfair, I want my reward too. Anyways, there are enough places for you to test your mettle beside open world pve.
lol ppl actually cried about the gauntlet?:’D
Put 3 Lupicus’ in a field next to each other. New open world challenge!
Put 3 Lupicus’ in a field next to each other. New open world challenge!
5 subject alpha. with a slight interval between each of their aoe chaining them indefinitely!! xD
Be creative. Make things challenging.
bad argument. I shouldn’t be the one to g_imp myself for challenging content, it should be presented by the developers.
No, its a good argument. You’re just lazy and want things handed to you. You want the difficulty raised for everyone just because you’re so “elite”, and you won’t take any initiative in challenging yourself.
Lazy and entitled.
no. this is bad game design. what I described is good game design.
Stupid and bad.
Be creative. Make things challenging.
He is right. It is good argument. Few examples.
- Look for champions. Solo them
- Find Group Events. Solo them
- Restrain yourself. Don’t swap weapons. Use skills that you find lacking. Experiment with them.
- Experiment with builds. Get out of your “comfort zone”
- Get to level 80 with no armor.
- Solo champions with no armor.
Theres plenty of ways to make it harder. WAY harder.
It is enough to be a bit creative.
Leveling isn’t painful if you don’t want it to be painful, I don’t mind that and I’m definitely an old school mmo gamer. I do like challenging pve at cap, and that is there too. 7-80’s and just about to finish up my last class, in rare gear most of the time leveling characters, sometimes I hit mobs constantly glancing and other times lower level swarms of mobs in my wake. Really, it’s up to you how you approach the game. Although I do wish they hadn’t made cursed shore easier as they did, but things like temples can still be a challenge.
ANet continues to make or revises mobs to be harder, yet these threads pop up.
GW2 cannot present open world challenge to the players with the best twitch reflexes. Won’t happen. Why? Game design, including evasion, invulnerability frames and glass cannon builds that generate high damage with little PvE risk. They designed the defensive mechanics and the gear choices around PvP, where combat is closer to being balanced, and the defensive mechanics are more important.
Did you play BWE1? Was the open world hard, then? Mobs hit considerably harder then — hard enough in fact that ANet had toned them down by launch once the player base had been exposed to them, and they had data-mined and gathered feedback.
If open world was not hard for you in BWE1, it never will be. You might as well give up.
(edited by IndigoSundown.5419)
I’m gonna go zerg champs in Queensdale and complain how easy this game is but continue to avoid Orr like the plague because the temple events are too difficult now…
What you guys want is not more difficult content. You got that. Go to Orr. What you want is better loot for your time and risk. That’s why everyone is zerging Queensdale champs. Good loot with low risk.
I have leveled all 8 classes to level 80 alongside the wife and her 8. If you do not find a 1-17 area challenging enough when you are level 10 move it up to a 15-25 area. Hit Orr when you are level 60. The world is open, areas are not level restricted.
If you want a challenge take a level 1 character and run all the way to Meddler’s Reach in Orr. There are challenges in the game but you cannot sit and wait for it to come to you, go out and challenge yourself!
I’m gonna go zerg champs in Queensdale and complain how easy this game is but continue to avoid Orr like the plague because the temple events are too difficult now…
What you guys want is not more difficult content. You got that. Go to Orr. What you want is better loot for your time and risk. That’s why everyone is zerging Queensdale champs. Good loot with low risk.
hah yeah there is that. I do that sometimes (usually leading/calling out movement) while we wait for the SB. CS is the best though, still good loot doing temple chains. Difficulty = ON
ANet continues to make or revises mobs to be harder, yet these threads pop up.
GW2 cannot present open world challenge to the players with the best twitch reflexes. Won’t happen. Why? Game design, including evasion, invulnerability frames and glass cannon builds that generate high damage with little PvE risk. They designed the defensive mechanics and the gear choices around PvP, where combat is closer to being balanced, and the defensive mechanics are more important.
Did you play BWE1? Was the open world hard, then? Mobs hit considerably harder then — hard enough in fact that ANet had toned them down by launch once the player base had been exposed to them, and they had data-mined and gathered feedback.
If open world was not hard for you in BWE1, it never will be. You might as well give up.
no but I’ve seen vids and liked what I saw more than this.. lol @ anet tho.. brb balancing on 1st time players feedback
I don’t get your 1st point tbh..
I’m gonna go zerg champs in Queensdale and complain how easy this game is but continue to avoid Orr like the plague because the temple events are too difficult now…
What you guys want is not more difficult content. You got that. Go to Orr. What you want is better loot for your time and risk. That’s why everyone is zerging Queensdale champs. Good loot with low risk.
you don’t know me, stop assuming things about me.
Except that this is a game and not a job. It’s something people do on their free time. I’ve done some quite challenging stuff in my life and never had an easy one. I have however played over 200 games. I know the limits of my skill. I know the problems that my brain has with 3D objects, my delay when I’m trying to react and my faulty eyes. I know that some of them were probably caused by 12 hour surgeries and being under anesthesia for so long, but just like you I like to relax and have fun in my free time, so no, want challenging? Play Dark Souls or something, don’t take entertainment away from all of us though.
I never said it was a job. Strange comment on your side.
Also, why should you get what you want and another person not? And who do you think you are referring to “all of us”.
All I am saying is that this game lacks challenge and needs more of it. Nowhere did I say the entire game has to be difficult.
The problem is that there’s too much that’s easy. There’s more easy stuff than anyone needs to level up. Also when something is tricky it’s done in such a way that it’s not really fun either.
But where did you get the idea that you get to decide what this game should be? It’s a bit selfish to think other people’s opinions are a threat to you and rather arrogant to think you represent “all of us”.
Don’t do that, just speak for yourself. That I will believe. I really just don’t get why people would feel so threatened just because other people want something else. You tell me to try another game that is indeed tough as nails. Do I ask for that level of difficulty? No I don’t and certainly not for the entire game.
Looks like you were more concerned with what you fear I am saying than what I actually said. There’s a lot of ground between dead easy and tough as nails….you make it sound like it can be only one of those two. Seriously, Anet will never make this game that hard, but I am saying that because 99% of this game is easy mode stuff, it will not have a long lasting appeal for certain types of gamers and I am not sure if that’s a wise approach since MMOs tend to want to cater to various groups in order to maintain a large enough player base.
I never said it was a job. Strange comment on your side.
Also, why should you get what you want and another person not? And who do you think you are referring to “all of us”.
All I am saying is that this game lacks challenge and needs more of it. Nowhere did I say the entire game has to be difficult.
The problem is that there’s too much that’s easy. There’s more easy stuff than anyone needs to level up. Also when something is tricky it’s done in such a way that it’s not really fun either.
But where did you get the idea that you get to decide what this game should be? It’s a bit selfish to think other people’s opinions are a threat to you and rather arrogant to think you represent “all of us”.
Don’t do that, just speak for yourself. That I will believe. I really just don’t get why people would feel so threatened just because other people want something else. You tell me to try another game that is indeed tough as nails. Do I ask for that level of difficulty? No I don’t and certainly not for the entire game.
Looks like you were more concerned with what you fear I am saying than what I actually said. There’s a lot of ground between dead easy and tough as nails….you make it sound like it can be only one of those two. Seriously, Anet will never make this game that hard, but I am saying that because 99% of this game is easy mode stuff, it will not have a long lasting appeal for certain types of gamers and I am not sure if that’s a wise approach since MMOs tend to want to cater to various groups in order to maintain a large enough player base.
I’m so against it, because the OP wants the open world to be hard. You know, the place made for leveling? In order to cater to all groups they should open more dungeons similar to arah and very high level fractals. They could add raid like content, except for 5 people. What I disagree with is making the open world tough as nails. If we can’t handle some stuff in the game, at least let us to level up and kitten around in the open world.
And I also reacted that way because you said that players should be pushed and forced to adapt. Some of us are actually at the peak of our skill level and we’re just not that good, but we have accepted it. Making the whole game harder and harder would prevent us from playing it.
1. people not being able to play the game because you want a higher difficulty setting is not a good game design.
2. It’s a casual MMO. Find a hardcore one if you want, but I prefer people actually able to do the content.
1. What’s stopping players from playing the content? I think you’re generalising playing and completing when they’re two separate things.
2. Casual isn’t synonymous with easy. It’s more a descriptor of how invested you are in something (time spent, for example). Someone who plays casually can still enjoy challenging content. At the same time, someone can be a hardcore crafter chasing after every single recipe. That’s not to say crafting is challenging, but that particular player may be invested in crafting that much. If you need to ensure everyone can complete the content, there’ll never be any challenge, so the meat of the content just ends up being filler with no meaning between the player and the reward.
On topic with these points, I don’t think the entirety of the open world should be hanging-on-the-edge-of-your-seat challenging. The beginning zones, for example, should be dedicated to players learning what tools they have, and shouldn’t be punishingly difficult, but lenient as they get a grasp of the tools at hand. Granted, Champion zergs probably don’t help in this matter, but what can you do?
However, things such as the group events should have challenge. They should require players to work together, to organise, and not merely play next to each other. These are the sorts of things that builds a community.
Death should also have more meaning. I see people in the Queen’s Pavilion zergs not taking note of the mechanics or environment (most commonly the one where you need to dodge roll when you’re attacked by birds, and the areas that cause Burning in the Destroyer area). They just stand there, get downed, and then ask for a res when they’ve been Defeated. It’s kind of like Dragonball; death has no consequence.
TL:DR – Challenging content isn’t a thing exclusive to ‘hardcore’ games. If there isn’t challenge where you need to utilise the tools at hand, or work with other players, then there’s no point to the content.
Time is a river.
The door is ajar.
GW2 cannot present open world challenge to the players with the best twitch reflexes. Won’t happen. Why? Game design, including evasion, invulnerability frames and glass cannon builds that generate high damage with little PvE risk. They designed the defensive mechanics and the gear choices around PvP, where combat is closer to being balanced, and the defensive mechanics are more important.
I don’t get your 1st point tbh..
To make GW2 PvE combat more challenging, mobs would have to behave more like players. The game’s mechanics make more traditional mob behavior easy for an unknown percentage of the better players.