open world pve is a breeze

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Posted by: Kiono.6187

Kiono.6187

Steps.

1. Take off all armor.
2. Use low grade weapons.
3. Go to Orr, Fireheart or another level 80 map.
4. ?
5. PROFIT.

You’re welcome.

Guild Master of Fined Tuned Clockwork (FTC). Necro specialist.

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Posted by: Gehenna.3625

Gehenna.3625

I’m so against it, because the OP wants the open world to be hard. You know, the place made for leveling?

I think you exaggerate a little. I think the OP doesn’t want the open world to be so easy that it puts you to sleep, which is what it does now for a number of players, myself included. I could kill the vast majority of mobs with auto attack and me sitting back to sip my coffee. That has it’s charm but it gets old. I wasn’t even in danger of dying. I don’t need the open world to be tough, certainly not at lower levels but a bit more dangerous, with an actual chance of dying if you let go of your keyboard would be nice.

In order to cater to all groups they should open more dungeons similar to arah and very high level fractals. They could add raid like content, except for 5 people.

This doesn’t help the problem the OP is describing. He feels leveling is boring because it’s too easy. Adding more dungeons doesn’t help much there. As a sidenote, there are people who duo or even solo some of the Arah paths. That should tell you something.

What I disagree with is making the open world tough as nails. If we can’t handle some stuff in the game, at least let us to level up and kitten around in the open world.

See, that is your fear talking. I never said that the open world should be as hard as you describe. Just not as easy as it is now.

And I also reacted that way because you said that players should be pushed and forced to adapt. Some of us are actually at the peak of our skill level and we’re just not that good, but we have accepted it. Making the whole game harder and harder would prevent us from playing it.

I didn’t actually say that, but I do think that people can do more than they think and that they won’t find out unless there is a challenge.

You are afraid of things that are not being suggested here. My advice is to read a little better and not make it worse in your mind. There haven’t been enough specifics.

See, if there is a mob…say a dredge. And I attack it with auto attack and let go of the keyboard and it dies before it kills me, then the computer won and not me as a player. I can do this a lot while leveling because I stay decently geared. I am not the type who runs around in level 20 gear at level 35 for example.

You can’t tell me that that is already the limit of your ability, to buy gear from the TP, go out, hit auto attack and sit back. If that’s already the max, then it does make me wonder.

If anything I would like mobs in general to have less hp so you can kill them quicker but that you actually have to pay attention a bit to what you do. Not extreme long and difficult fights but short fights where if you only hit auto attack and wait, you will die and that it takes actual active participation to kill the mob. Not extreme difficulty but just not so mind numbingly easy as most mobs are.

The only ones that can give you a bit of trouble are the ones with knock back…it stops your auto attack you see.

A lot of people are just undergeared and that has nothing to do with skill, but more understanding of the game.

It’s a game forum. The truth is not to be found here.

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Posted by: pullnointer.1476

pullnointer.1476

GW2 cannot present open world challenge to the players with the best twitch reflexes. Won’t happen. Why? Game design, including evasion, invulnerability frames and glass cannon builds that generate high damage with little PvE risk. They designed the defensive mechanics and the gear choices around PvP, where combat is closer to being balanced, and the defensive mechanics are more important.

I don’t get your 1st point tbh..

To make GW2 PvE combat more challenging, mobs would have to behave more like players. The game’s mechanics make more traditional mob behavior easy for an unknown percentage of the better players.

the ai could be improved for sure, but pve is going to be bound by the limits of ai in every game. I don’t think the game mechanics themselves really limit how difficult one can make an encounter. we just accept the framework and do the best we can, same applies to anet when designing the encounters. I do agree that we could use more depth in pve though(mechanics-wise). resource management(energy) perhaps?

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Posted by: Gehenna.3625

Gehenna.3625

the ai could be improved for sure, but pve is going to be bound by the limits of ai in every game. I don’t think the game mechanics themselves really limit how difficult one can make an encounter. we just accept the framework and do the best we can, same applies to anet when designing the encounters. I do agree that we could use more depth in pve though(mechanics-wise). resource management(energy) perhaps?

Oh the game mechanics most definitely have an effect on it. I am convinced that the combat system and lack of roles hugely affect the way mobs work.

It’s a game forum. The truth is not to be found here.

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Posted by: Knote.2904

Knote.2904

I would love to see an xp boost for fighting stuff higher than you, and remove the artificial difficulty barrier on things higher level than you, so if something is too many levels higher than you it just gets a flat 100% dmg buff and 50% dmg reduction bullsh** like it does.

The stat differences would make it hard enough, it doesn’t need that much artificial inflation, or atleast soften it so it’s like 10% dmg buff and 5% dmg reduction per level.

Being able to go to zones higher than myself and fight harder mobs to get leveling over faster would be awesome, the pve is way too faceroll even as an Elementalist probably the hardest class to play.

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Posted by: pullnointer.1476

pullnointer.1476

the ai could be improved for sure, but pve is going to be bound by the limits of ai in every game. I don’t think the game mechanics themselves really limit how difficult one can make an encounter. we just accept the framework and do the best we can, same applies to anet when designing the encounters. I do agree that we could use more depth in pve though(mechanics-wise). resource management(energy) perhaps?

Oh the game mechanics most definitely have an effect on it. I am convinced that the combat system and lack of roles hugely affect the way mobs work.

obviously, but within that framework, we can still have varying levels of difficulty.

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Posted by: pullnointer.1476

pullnointer.1476

I would love to see an xp boost for fighting stuff higher than you, and remove the artificial difficulty barrier on things higher level than you, so if something is too many levels higher than you it just gets a flat 100% dmg buff and 50% dmg reduction bullsh** like it does.

The stat differences would make it hard enough, it doesn’t need that much artificial inflation, or atleast soften it so it’s like 10% dmg buff and 5% dmg reduction per level.

Being able to go to zones higher than myself and fight harder mobs to get leveling over faster would be awesome, the pve is way too faceroll even as an Elementalist probably the hardest class to play.

this would be a good thing to see indeed.

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Posted by: Gehenna.3625

Gehenna.3625

the ai could be improved for sure, but pve is going to be bound by the limits of ai in every game. I don’t think the game mechanics themselves really limit how difficult one can make an encounter. we just accept the framework and do the best we can, same applies to anet when designing the encounters. I do agree that we could use more depth in pve though(mechanics-wise). resource management(energy) perhaps?

Oh the game mechanics most definitely have an effect on it. I am convinced that the combat system and lack of roles hugely affect the way mobs work.

obviously, but within that framework, we can still have varying levels of difficulty.

Well, in theory I would agree with you. But I’ve seen at a few instances how this game has alreay been made easier than it was in the beginning. The difference because of some tune downs made it from extremely hard to solo, to dead easy. I am really starting to wonder if the way this game has been designed allows for much middle ground. I would think so but I am just baffled that Anet have not managed to find that ground. That just makes me wonder if in GW2 it is actually possible.

It’s a game forum. The truth is not to be found here.

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Posted by: Elothar.4382

Elothar.4382

First, all the statements about the game being “faceroll easy” or “excruciatingly hard” must be taken in reference to individuals and their skill levels. I hate to break it to you…but open world PVE is not easy….for me. Having leveled 6 characters to 80…I died a lot…cursed a lot…and hung my head in utter frustration a lot. It was in no way easy for me. But, it was not so hard that I want if nerfed. On the other hand, several of my friends quit early on because it was just too much for them.

The upshot? For some, such as the OP, the open world PVE is likely very easy and completely lacks challenge. For others, such as me (and my somewhat lesser skill level) it is suitably challenging. The problem is that Anet, along with the developers of most MMOs, must find that right amount of difficult…the degree of tuning so it presents the most engaging experience to the most people. Since we come with different levels of skill, that means that, from a practical perspective, some players will get no challenge at all. Other players will find it so difficult that they quit in frustration. Hopefully for the vast majority, though, there will be enough challenge to keep them engaged while not being so bad that they can’t manage it.

It is easy enough to set the desired standard based on our own individual skills and preferences. Arenanet, however, must tune the game for the greatest number. Not sure what that tuning should be but, as of right now, what is out there works for me.

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Posted by: Gehenna.3625

Gehenna.3625

First, all the statements about the game being “faceroll easy” or “excruciatingly hard” must be taken in reference to individuals and their skill levels. I hate to break it to you…but open world PVE is not easy….for me. Having leveled 6 characters to 80…I died a lot…cursed a lot…and hung my head in utter frustration a lot. It was in no way easy for me. But, it was not so hard that I want if nerfed. On the other hand, several of my friends quit early on because it was just too much for them.

We are talking open world here, not the story line missions which tend to be a bit harder. Just to make sure.

I played GW2 the first few months it was out and quit because leveling was boring and good looking skins hard to find. Oh and endgame was missing.

So I came back 3 weeks ago. I had deleted my old characters and started anew. No regrets on that. So I leveled my guardian to 80 in a couple of weeks time and I noticed that the game was easier to play. It was a noticeable difference after that much time.

So tell me. If I have a character on level with decent gear, what skill level are we talking about when I could, in many cases, just hit auto attack and let the computer do the work for me? Sure some mobs I might have to cast a heal once just to be sure and then back to auto attack. No dodging, not stepping out of circles (not needed) just waiting for the computer to finish him off with auto attack.

Honestly, what does that have to do with individual skill levels?

It’s a game forum. The truth is not to be found here.

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Posted by: arjeidi.2690

arjeidi.2690

And I also reacted that way because you said that players should be pushed and forced to adapt. Some of us are actually at the peak of our skill level and we’re just not that good, but we have accepted it. Making the whole game harder and harder would prevent us from playing it.

I didn’t actually say that, but I do think that people can do more than they think and that they won’t find out unless there is a challenge.

Here’s what Mirta and I are getting at though: Just because we’re capable of doing something does not mean it’s fun to do it. I’m capable of getting the skill point at the temple of Balth solo with not a single soul to assist me. I did it, and hated every second of it. Challenging? Sure if you want to call it that. I call it frustrating tedium.

I don’t play GW2 to push myself to higher limits. I’ll go volunteer at an animal shelter if I need something to feel good about. I just want to spend time playing a game I spent years being excited for, to relax and chill and enjoy my time not working. I don’t need to be pushed to my limits, that will have the opposite effect.

I recognize you’re not saying that the entire game needs to be turned up to difficulty 11, but options for more difficult content do exist in the game. I find it to be more reasonable to request improvements or additions in those areas, rather than to change the open world. You don’t even need to go through 50% of the open world to hit level 80, so just hit 80 and enjoy your more difficult content (dungeons, fractals, wvw, pvp).

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Posted by: Milennin.4825

Milennin.4825

The open world is fine for what it is. It isn’t meant to be difficult or challenging. Although if for some reason you still want to do more than auto-attack and refuse to do dungeons in a non-organised group, then there’s still plenty of options available to you:

-Play a more complex class. Some classes have a harder time getting away with auto-attacking stuff only than others.
-Take on more than 1 enemy at a time.
-Solo champions / group events in higher level areas.

If that still doesn’t cut it for you there are options that don’t involve open world, but will offer more challenge:

-Play dungeons in a non-organised group.
-Play WvWvW.
-Play sPvP.

Just who the hell do you think I am!?

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Posted by: Mirta.5029

Mirta.5029

I think you exaggerate a little. I think the OP doesn’t want the open world to be so easy that it puts you to sleep, which is what it does now for a number of players, myself included. I could kill the vast majority of mobs with auto attack and me sitting back to sip my coffee. That has it’s charm but it gets old. I wasn’t even in danger of dying. I don’t need the open world to be tough, certainly not at lower levels but a bit more dangerous, with an actual chance of dying if you let go of your keyboard would be nice.

However, like I said, some of us do have a problem with leveling. There are people that I helped countless times and I think that there’s a skill point in fireheart Rise that I could never get alone without the help of a level 80. Gimping yourself to increase difficulty is easy, overcomming the difficulty that you can’t overcome is impossible. Everyone should be able to hit level 80.

This doesn’t help the problem the OP is describing. He feels leveling is boring because it’s too easy. Adding more dungeons doesn’t help much there. As a sidenote, there are people who duo or even solo some of the Arah paths. That should tell you something.

1. Dungeons are normally the content for the hardcores. Leveling is for everyone, unless the MMO makes its goal to make sure that almost nobody hits max level. However that wouldn’t go great in Guild Wars 2 that is advertised as being for everyone.
2. It tells me that there are very talented people in game that I will never be as good as. It still doesn’t change the fact that it takes me 5 hours to complete one single path.

See, that is your fear talking. I never said that the open world should be as hard as you describe. Just not as easy as it is now.

Even then you’ll be cutting a certain amount of population out just to make some other people happy. For everyone should be for everyone.

I didn’t actually say that, but I do think that people can do more than they think and that they won’t find out unless there is a challenge.

And like I said I’ve found the boundaries of my abilities and know some other people with even lower boundaries than mine. You know what? They do push themselves. They push themselves so much to participate in their hobby that in a lot of cases their hobby makes them feel unhappy. Should these people suddenly be said that they can’t enjoy the MMO that they were already struggling on just because someone wanted all content to be more difficult and not just the content that you can live without seeing?

See, if there is a mob…say a dredge. And I attack it with auto attack and let go of the keyboard and it dies before it kills me, then the computer won and not me as a player. I can do this a lot while leveling because I stay decently geared. I am not the type who runs around in level 20 gear at level 35 for example.

Are you the type that buys yellows every two levels? Because I’ve found that I’m too poor to do that. You see I’ve always played as if I just started today, making sure not to use my money reserve and force every single alt to buy items for themselves. In order to play like a new player has to you will never be able to upgrade above greens until you hit level 80 and you will be upgrading every 10 – 20 levels and not after every 2. And I was never ever able to auto attack a single mob to death without dodging and running around. Unless of course I’m a level 80 in a level 10 zone.

You can’t tell me that that is already the limit of your ability, to buy gear from the TP, go out, hit auto attack and sit back. If that’s already the max, then it does make me wonder.

Well some don’t have the reaction time, they are never able to aggro only 1 mob, they can’t just avoid veterans at skill points and no new player will ever be able to upgrade every 2 levels. And like I said – you’re exaggerating because I was never able to auto attack a mob my level down without touching the keyboard.

If anything I would like mobs in general to have less hp so you can kill them quicker but that you actually have to pay attention a bit to what you do. Not extreme long and difficult fights but short fights where if you only hit auto attack and wait, you will die and that it takes actual active participation to kill the mob. Not extreme difficulty but just not so mind numbingly easy as most mobs are.

And yet I’m yet to see a single mob that can be auto attacked like that.

A lot of people are just undergeared and that has nothing to do with skill, but more understanding of the game.

Yes, when I’m level 80 in Arah with full exotics I’m simply undergeared for the zone -_-

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Posted by: Gehenna.3625

Gehenna.3625

Here’s what Mirta and I are getting at though: Just because we’re capable of doing something does not mean it’s fun to do it. I’m capable of getting the skill point at the temple of Balth solo with not a single soul to assist me. I did it, and hated every second of it. Challenging? Sure if you want to call it that. I call it frustrating tedium.

Yes but you don’t know if making combat a bit more difficult is not fun. The reasons seems that you only see extremes. Easy or Too Hard. I am saying there’s stuff in between and you might actually like it.

I don’t play GW2 to push myself to higher limits. I’ll go volunteer at an animal shelter if I need something to feel good about. I just want to spend time playing a game I spent years being excited for, to relax and chill and enjoy my time not working. I don’t need to be pushed to my limits, that will have the opposite effect.

Perhaps, but is what you want more important than someone else? Mira seems to speak out of fear, some sort of doom scenarios that were aren’t even suggesting. It’s not being pushed to limits. Not sure what you want with animal shelters because you still play to feel good about it. You just have different interests perhaps. You just assume that they are opposite with mine and I say that it’s not that black and white.

Honestly the animal shelter comparison is insulting a best. It’s not about feeling good or doing good deeds, but about not falling asleep during a fight to the death.

I recognize you’re not saying that the entire game needs to be turned up to difficulty 11, but options for more difficult content do exist in the game. I find it to be more reasonable to request improvements or additions in those areas, rather than to change the open world. You don’t even need to go through 50% of the open world to hit level 80, so just hit 80 and enjoy your more difficult content (dungeons, fractals, wvw, pvp).

Well at least you recognise that. But to use your scale, I am asking to get the difficulty from 1 to 2 and you guys are freaking out because apparently 11 is 1+1 =2. Well it’s not. The number 2 is a looooooong way from 11. I am not asking 11 or 10 or 9. I am simply asking to notch it up a bit so it’s not mindnumbingly boring.

It’s you who assume I am asking for 11 or something close to it.

Oh and what would I do other than open world when on my second character I was already bored before level 10… Not much else to do then.

It’s a game forum. The truth is not to be found here.

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Posted by: Mirta.5029

Mirta.5029

Oh and what would I do other than open world when on my second character I was already bored before level 10… Not much else to do then.

choices:
1. Craft to 35 and farm AC (AC on a level 35 is extremely hard because you only have 2 stats on your gear versus 3)
2. Skip the places that are your own level and go to higher level places. Here’s the difference – when running on foot to Arah I’ve noticed that if you’re level 2 and the enemy is level 13 they turn purple and one shot you. 10 levels difference makes a regular mob into a legendary.
However a person that has trouble in this game can not do anything to make himself more powerful.

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Posted by: Milennin.4825

Milennin.4825

However a person that has trouble in this game can not do anything to make himself more powerful.

They could go to a lower level area. Well, unless they’re level 15 or below and have trouble surviving in the starter zone… (are there really players who do?)
If you are above level 15 and have trouble with anything of your current level you can simply go to a lower level area to train there. Yeah, it’ll give you a little less EXP, but it’s a valid option.

Just who the hell do you think I am!?

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Posted by: Gehenna.3625

Gehenna.3625

Oh and what would I do other than open world when on my second character I was already bored before level 10… Not much else to do then.

choices:
1. Craft to 35 and farm AC (AC on a level 35 is extremely hard because you only have 2 stats on your gear versus 3)
2. Skip the places that are your own level and go to higher level places. Here’s the difference – when running on foot to Arah I’ve noticed that if you’re level 2 and the enemy is level 13 they turn purple and one shot you. 10 levels difference makes a regular mob into a legendary.
However a person that has trouble in this game can not do anything to make himself more powerful.

Crafting sucks. It shouldn’t give xp at all but that’s a different subject.

I am not looking for the kind of fight you propose. I do not want LONGER fights. If anything I think general mobs have too many hp and too little tactics. I want to shift that balance. Attacking mobs that are 10 levels higher takes forever. I am not looking for that.

Please Mira. You are being unfair here. You accuse me of all kinds of things I never said. They are fears that you have that you project on me.

You never were able to auto attack a mob to death? Well I did do it, various times. What can I say. And no I don’t buy yellow gear every 2 levels. I bought mostly greens every 6 levels but also use karma vendors and drops for gear. When you do some gathering and sell the mats, you can make plenty to gear up.

If you waste all your cash on crafting, well, that’s your choice but I prefer to be decently geared…not ubergeared.

Please, just stop inventing stuff in your head that I never said. I don’t want this game to be too hard for most people at all, but I think more people can handle quicker fights that just require you to do things you might already be doing….Difference is that you may not realise it’s not required now. I also don’t want to make the things that are challenging now, even more challenging. All those ideas are ghosts in your mind and not what I am saying here.

It’s a game forum. The truth is not to be found here.

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Posted by: Stooperdale.3560

Stooperdale.3560

There is a big gulf in the skill level between an experienced player and a new player. New players find open world PvE challenging so it is pitched at the right level for them. That’s good because that’s the environment in which new players learn the game. Experienced players find open world PvE easy but it doesn’t matter since they can skip the open world and do PvP, WvW, dungeons, or anything else.

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Posted by: Gehenna.3625

Gehenna.3625

Right, so I just logged in to do a little test for Mira.

I played my level11 mesmer in level 10 blue gear. I found level 11 ice worm hatchlings in the shiverpeaks area. I killed a couple of them, while using only auto attack. I won both times. I had about 240 health left both times.

I used the greatsword for this.

I killed a few more mobs in the area. I found that level 9-10 were even easier and level 12 a bit tougher but not requiring much to kill.

Different classes will have more or less difficulty with things but overall it’s clear to me that killing mobs of your level or less with auto attack is very much possible and not an exaggeration. My character is show below for reference.

It is most certainly possible to still level while being over level as someone else suggested if you find it too difficult right now, but I am really baffled that you never managed to kill a mob with just auto attack. Perhaps the real reason is because you never tried.

Attachments:

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Posted by: Mirta.5029

Mirta.5029

Please Mira. You are being unfair here. You accuse me of all kinds of things I never said. They are fears that you have that you project on me.

I’m not accusing. I’m just explaining that there are players that have difficulty with pve as it is.

You never were able to auto attack a mob to death? Well I did do it, various times. What can I say. And no I don’t buy yellow gear every 2 levels. I bought mostly greens every 6 levels but also use karma vendors and drops for gear. When you do some gathering and sell the mats, you can make plenty to gear up.

Were you playing a warrior by any chance?

If you waste all your cash on crafting, well, that’s your choice but I prefer to be decently geared…not ubergeared.

All 7 of my level 80s were leveled up by repeating zone exploration. Normally if you’re leveling with gathering and zone exploration alone by the time you’re 80 you should have about 65% of the world explored and about 10-12G in your pocket that should enable you to gear up, or at least partially gear up.

Please, just stop inventing stuff in your head that I never said. I don’t want this game to be too hard for most people at all, but I think more people can handle quicker fights that just require you to do things you might already be doing….Difference is that you may not realise it’s not required now. I also don’t want to make the things that are challenging now, even more challenging. All those ideas are ghosts in your mind and not what I am saying here.

And I’m telling you that making fights faster would make the game too hard for people, because some people already struggle with pve as it is.

Right, so I just logged in to do a little test for Mira.

I played my level11 mesmer in level 10 blue gear. I found level 11 ice worm hatchlings in the shiverpeaks area. I killed a couple of them, while using only auto attack. I won both times. I had about 240 health left both times.

I used the greatsword for this.

I killed a few more mobs in the area. I found that level 9-10 were even easier and level 12 a bit tougher but not requiring much to kill.

Different classes will have more or less difficulty with things but overall it’s clear to me that killing mobs of your level or less with auto attack is very much possible and not an exaggeration. My character is show below for reference.

It is most certainly possible to still level while being over level as someone else suggested if you find it too difficult right now, but I am really baffled that you never managed to kill a mob with just auto attack. Perhaps the real reason is because you never tried.

wait, so a hatchling was almost killing you and leaving you with 20% health, but apparently that’s fine, because you still auto-attacked it? Now repeat this on 1. A non hatchling mob 2. On a level 30-40 character. You essentially auto-attacked a mob that’s barely above critter on a level where it’s absolutely easiest.

(edited by Mirta.5029)

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Posted by: Gehenna.3625

Gehenna.3625

There is a big gulf in the skill level between an experienced player and a new player. New players find open world PvE challenging so it is pitched at the right level for them. That’s good because that’s the environment in which new players learn the game. Experienced players find open world PvE easy but it doesn’t matter since they can skip the open world and do PvP, WvW, dungeons, or anything else.

Not really, PvP and WvW were never my thing. I am more of a PvE’er and dungeons don’t start before level 30 and then it’s just one dungeon for every 10 levels. And try to find groups who accept people below level 80 for dungeons. So it’s not that viable an option either.

No, people want to be able to just play along since solo content can always be done as opposed to group content and making it too easy is just not necessary either.

It’s a game forum. The truth is not to be found here.

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Posted by: Mirta.5029

Mirta.5029

Not really, PvP and WvW were never my thing. I am more of a PvE’er and dungeons don’t start before level 30 and then it’s just one dungeon for every 10 levels. And try to find groups who accept people below level 80 for dungeons. So it’s not that viable an option either.

And why do you think that is? Because a level 35 dungeon on a level 35 is really hard.

No, people want to be able to just play along since solo content can always be done as opposed to group content and making it too easy is just not necessary either.

Almost no MMO has hard open world content. Simply because open world content is something everyone should be able to complete. If someone else struggles, but you don’t, that does not mean that the difficulty should be raised up.

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Posted by: Gehenna.3625

Gehenna.3625

I’m not accusing. I’m just explaining that there are players that have difficulty with pve as it is.

No you’re not. You’re saying that even a small difficulty increase in generic open world mobs will destroy the game for many players.

Were you playing a warrior by any chance?

Nope. I told you I leveled a guardian and I gave you the example of a mesmer.

All 7 of my level 80s were leveled up by repeating zone exploration. Normally if you’re leveling with gathering and zone exploration alone by the time you’re 80 you should have about 65% of the world explored and about 10-12G in your pocket that should enable you to gear up, or at least partially gear up.

Not for me, I generally have around 50% explored and I had more than 20 gold.

And I’m telling you that making fights faster would make the game too hard for people, because some people already struggle with pve as it is.

With faster I mean less long, not faster paced.

wait, so a hatchling was almost killing you and leaving you with 20% health, but apparently that’s fine, because you still auto-attacked it?

Are you really this thick? Sorry but you are just not reading it seems. I am saying it’s NOT fine. It shouldn’t be that I can just click auto attack once and let the computer do the rest.

Get it…it’s not fine. I am just proving the point that it can be done and my point is that it’s ridiculous if I can kill mobs by just clicking auto attack once and wait. I did not cast a single other spell or skill. I did not move or dodge. Just let my character stand there and auto attack did the rest. The mob died and I had 20% of my health left.

It requires 0 skill to do that. That’s my problem.

It’s a game forum. The truth is not to be found here.

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Posted by: Gehenna.3625

Gehenna.3625

And why do you think that is? Because a level 35 dungeon on a level 35 is really hard.

That still means that dungeons are not a viable option for leveling, which is what my point is. Thank you for supporting my point.

Almost no MMO has hard open world content. Simply because open world content is something everyone should be able to complete. If someone else struggles, but you don’t, that does not mean that the difficulty should be raised up.

Again you are being dishonest. I said less mindnumbingly easy. I NEVER said open world content should be hard. That’s YOUR invention. Can you please get that?

And all other MMOs that I’ve played do not have open world content that’s this easy and certainly not so much of it. You just made that up.

It’s a game forum. The truth is not to be found here.

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Posted by: Mirta.5029

Mirta.5029

No you’re not. You’re saying that even a small difficulty increase in generic open world mobs will destroy the game for many players.

And it will. Maybe not many, but it will, because there ARE players like these in the game.

With faster I mean less long, not faster paced.

So you want mobs to be easier?

Are you really this thick? Sorry but you are just not reading it seems. I am saying it’s NOT fine. It shouldn’t be that I can just click auto attack once and let the computer do the rest.

Get it…it’s not fine. I am just proving the point that it can be done and my point is that it’s ridiculous if I can kill mobs by just clicking auto attack once and wait. I did not cast a single other spell or skill. I did not move or dodge. Just let my character stand there and auto attack did the rest. The mob died and I had 20% of my health left.

It requires 0 skill to do that. That’s my problem.

1. Thanks for the insult
2. You seem to have missed the point. You’re attacking a hatchling not even a full worm. It’s almost the same as one hitting a critter and saying “see? Pve is easy!” and like I said go and do that on a level 30-40-50 and do it with a normal mob, not a hatchling and even with a hatchling you almost died!

Again you are being dishonest. I said less mindnumbingly easy. I NEVER said open world content should be hard. That’s YOUR invention. Can you please get that?

And all other MMOs that I’ve played do not have open world content that’s this easy and certainly not so much of it. You just made that up.

and it’s not mindnumingly easy for all of us. Just for you. For some it’s a challenge. And when it comes to open world content – if I don’t touch the BAMs I’ll have an easier time in Terra than in Guild Wars, PVE is easier in Warcraft than in Guild Wars, hell if you don’t try to attack a mob higher than your level PVE is easier in Perfect World than in guild Wars. PVE is most definitely easier in Runescape than in Guild Wars.

(edited by Mirta.5029)

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Posted by: pullnointer.1476

pullnointer.1476

There is a big gulf in the skill level between an experienced player and a new player. New players find open world PvE challenging so it is pitched at the right level for them. That’s good because that’s the environment in which new players learn the game. Experienced players find open world PvE easy but it doesn’t matter since they can skip the open world and do PvP, WvW, dungeons, or anything else.

you don’t get xp in spvp, wvwing is terrible upscaled and you won’t get anywhere with it and not many people take lowlvls into dungeons(even then you can only start doing that at lvl35, almost halfway in)

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Posted by: Gehenna.3625

Gehenna.3625

And it will. Maybe not many, but it will, because there ARE players like these in the game.

And there are players that find this too easy. Please explain why you are more important than they are.

So you want mobs to be easier?

No. The length of the fight is not the only factor in difficulty.

1. Thanks for the insult
2. You seem to have missed the point. You’re attacking a hatchling not even a full worm. It’s almost the same as one hitting a critter and saying “see? Pve is easy!” and like I said go and do that on a level 30-40-50 and do it with a normal mob, not a hatchling and even with a hatchling you almost died!

1) I am just exasperated because you refuse to respond to what I actually say and you just invent your own stories, things I certainly never said. I called you thick because you keep implying things that I never said. I wish you’d stop that.

2) No, you are missing the point. I am saying that generic mobs of my own level can be killed with auto attack. I never stated anything different. You said you NEVER killed a mob with auto attack and therefore chose not to believe me. Now I did a little test on a random mob, the first level 11 I ran into was that one. It is a NORMAL mob.

I can’t do it at level 30-50 because I only have a level 80 and then the level 11, but I have done it at those levels as well. Just can’t give specifics anymore as I am no longer in that range.

Again these hatchlings are normal mobs in that area and I am only level 11 myself so it’s a fair comparison. It doesn’t matter though, does it, because no matter what example I give, you will find a way out.

I’ve done it and it is that simple. You just don’t WANT to admit to it and that’s the only problem here.

It’s a game forum. The truth is not to be found here.

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Posted by: Fungalfoot.7213

Fungalfoot.7213

It is indeed a faceroll and utterly boring. I’d love for them to introduce world PvP between the three Orders to spruce things up a little. Would no doubt bring the zone back to life too with dynamic PvP objectives and all that jazz.

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Posted by: Mirta.5029

Mirta.5029

And there are players that find this too easy. Please explain why you are more important than they are.

Same question back. Why are you more important than they are?

1) I am just exasperated because you refuse to respond to what I actually say and you just invent your own stories, things I certainly never said. I called you thick because you keep implying things that I never said. I wish you’d stop that.

From my point of view I’m not doing that

2) No, you are missing the point. I am saying that generic mobs of my own level can be killed with auto attack. I never stated anything different. You said you NEVER killed a mob with auto attack and therefore chose not to believe me. Now I did a little test on a random mob, the first level 11 I ran into was that one. It is a NORMAL mob.

hatchling is not normal. Do it on a normal worm.

I can’t do it at level 30-50 because I only have a level 80 and then the level 11, but I have done it at those levels as well. Just can’t give specifics anymore as I am no longer in that range.

you’re leveling that character up, are you not?

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Most of the PvE mobs are designed around the idea that a player may face a number of mobs, rather than just face them singly. It all comes down to math. If the math says, “One mob can kill you unless you go all out,” then two mobs will kill you unless you can pull a miracle out of your hat. Three mobs is probably impossible. If multiple mobs (in some events, you face groups of 4 to 6 on a regular basis) is to be possible, then one mob is going to be easy. The only way around that would be to apply some sort of buff to mobs that fight you one on one.

If the math says, “You’re going to die, unless you do everything perfectly.” then a lot of players are going to die, over and over and over. ANet has set the open world bar for the players somewhat on the easy side of average, which actually makes it more difficult than some other games.

That said, I think there’s room for making mobs more varied. This might or might not increase challenge, but it would make fighting them less similar. Give them 5 moves rather than 2, and have them use them more randomly. Some mobs in GW2 do vary their opening move at times, but if they only have 2 moves, that doesn’t do much.

A “hard mode” for GW2 might do the trick, though I’ve no idea how they could do this in the open world.

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Posted by: Gehenna.3625

Gehenna.3625

Same question back. Why are you more important than they are?

They are not, but you are the one attacking people for wanting something different. That wasn’t me, so I have to wonder why you are so viciously defending against something that isn’t actually being said here.

From my point of view I’m not doing that

Simple example:

I say I want this game to be less mindnumbingly easy.

You say I want to make this game hard.

That’s not the same. So that’s being dishonest. Especially after I repeatedly told you I don’t ask for the game to be tough as nails you insist on implying I do. Again that’s being dishonest.

hatchling is not normal. Do it on a normal worm.

You say that but don’t explain it. What is normal according to you. I see a level 11 mob that’s red. That seems pretty normal to me.

I can’t do it at level 30-50 because I only have a level 80 and then the level 11, but I have done it at those levels as well. Just can’t give specifics anymore as I am no longer in that range.

you’re leveling that character up, are you not?

No, I am not. Because of this very subject. I just stopped because I got bored leveling.

Edit: I couldn’t find any other worms in the level 11 area. I just looked, except veterans which are not normal.

So I attacked a level 11 Icebrood wolf instead for your sake. Worked as well with auto attack.

Edit 2: Just killed a level 11 son of svanir also with just auto attack.

I think that will do.

It’s a game forum. The truth is not to be found here.

(edited by Gehenna.3625)

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Posted by: pullnointer.1476

pullnointer.1476

No you’re not. You’re saying that even a small difficulty increase in generic open world mobs will destroy the game for many players.

And it will. Maybe not many, but it will, because there ARE players like these in the game.

I’m sorry but who cares? in gear you outleveled by 2-3 levels, you can click a mob 3 levels above you in this game, press 1, go to the bathroom, come back and emerge victorious! this. is. not. acceptable.

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Posted by: pullnointer.1476

pullnointer.1476

btw I lol’d at the war/guard bashing posts getting massive upvotes xdd

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Posted by: SynfulChaot.3169

SynfulChaot.3169

For all those crying out for harder open-word PvE, you’re all forgetting something important. By significantly raising the difficulty of open-world PvE content, you’ll lose far more potential players than you’ll pick up new ones. At best they might please a few of you, but most of you will still complain that it’s too easy. I think they’d rather have a larger community than try to chase after what the elitists want the game to be. Building for the masses brings in more. Building for the elitists will just cause the game to bleed players.

Now I’m not saying that there should be no content for those players. You got the Gauntlet. You have PvP and WvW. You have harder dungeon instances and high-level Fractals. You have some places for harder content. Don’t take the only place for easier content from players.

Now before some of you try to jump on this ‘casual’ (don’t lie; some of you were going to), I’ve played 7 of 8 classes to 80 and I’m working on the 8th. I’ve successfully completed all dungeons and can complete most all with any PUG. I’ve geared most of my charas almost exclusively though dungeons as well. I’ve probably clocked more hours in-game than most of you as well, though I won’t list the hours as I don’t give a kitten about that. From all my experience I’ve personally found most open-world PvE content pretty easy … on some classes. Rangers and warriors in PvE? Easy. Guardian and necro? Easyish, but takes too long. Ele and mes? A bit tricky, but fine if you know all the OS buttons. Still able to die pretty easily if you slightly overaggro, though. Engineer? Pain in the kitten to solo. Thief? Squishy and dies from a stray glance. I refuse to solo my thief in PvE. It’s just not worth the repair bill.

And this is from someone with good ping. I have an Aussie guildie that can’t play practically anything but a guardian due to abysmal ping (300+ is his minimum). He practically never touches his thief these days as it just dies too easily.

I do agree with some posters that if you want harder open-world PvE that you should make your own challenges. But please, please don’t demand that they up the difficulty on a game mode that is already challenging to many.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

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Posted by: Gehenna.3625

Gehenna.3625

For all those crying out for harder open-word PvE, you’re all forgetting something important. By significantly raising the difficulty of open-world PvE content, you’ll lose far more potential players than you’ll pick up new ones.

Before you jump on the imaginary bandwagon here. There is a difference between making open world PvE less easy and significantly raising the difficulty. Others like Mira try to do the same thing.

I hope you get that there are more numbers between 1 and 10. And if I ask for it to go from 1 to 2 I am not asking for 9 or 10. So please don’t blow up what we are saying here.

Oh and how many people you will gain as opposed to the amount lost…well, thank you for that massive ASSUMPTION, because you have absolutely no evidence to support that claim. Just your feeling, nothing more. Especially since you are also instantly exaggerating what people like myself are asking for, which is not what you fear and assume.

It’s a game forum. The truth is not to be found here.

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Posted by: Darkicon.7950

Darkicon.7950

I’m gonna go zerg champs in Queensdale and complain how easy this game is but continue to avoid Orr like the plague because the temple events are too difficult now…

What you guys want is not more difficult content. You got that. Go to Orr. What you want is better loot for your time and risk. That’s why everyone is zerging Queensdale champs. Good loot with low risk.

you don’t know me, stop assuming things about me.

That wasn’t directed at you specifically. Stop trying to start fights on the internet… By the way, that was my first post in this thread, yet your choice of words make the inference that I have repeatedly written to you, which I have not. Don’t assume people are talking directly about you, the world does not revolve around you.

(edited by Darkicon.7950)

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Posted by: SynfulChaot.3169

SynfulChaot.3169

For all those crying out for harder open-word PvE, you’re all forgetting something important. By significantly raising the difficulty of open-world PvE content, you’ll lose far more potential players than you’ll pick up new ones.

Before you jump on the imaginary bandwagon here. There is a difference between making open world PvE less easy and significantly raising the difficulty. Others like Mira try to do the same thing.

I hope you get that there are more numbers between 1 and 10. And if I ask for it to go from 1 to 2 I am not asking for 9 or 10. So please don’t blow up what we are saying here.

Oh and how many people you will gain as opposed to the amount lost…well, thank you for that massive ASSUMPTION, because you have absolutely no evidence to support that claim. Just your feeling, nothing more. Especially since you are also instantly exaggerating what people like myself are asking for, which is not what you fear and assume.

I’m not jumping on any bandwagon. I’m asking both sides to look at the issue from the opposing side.

Even a slight change in difficulty will drive many away. Look at AC before and after the dungeon redesign. The difficulty change was not immense. It was pretty small, honestly. A skilled team can actually clear paths 1 and 3 faster than before. But it still decimated the number of players that run it. You also used to frequently see sub-80 charas run it. Now it is an extreme rarity. All that from a slight difficulty change.

Now if you made a similiar slight difficulty change to open-world PvE it would affect a far, far greater number of people. And many would leave for a game more conducive to what they are looking for. And they would feel betrayed by ANet for no longer delivering on what was originally promised.

I, personally, don’t do a lot of open-world PvE these days as I’ve already done it all and it doesn’t provide a great challenge. If I want challenge, I’ll seek it in dungeons and elsewhere. As I suggest for you to try as well. But don’t ask for the only easy place to be made harder because you want a challenge.

You want a challenge. I get that. I really do. So go seek that challenge. Don’t make things harder for other players because you aren’t willing to make/find your own challenges. Most of those players aren’t asking that all challenging content be nerfed so they can do it. So please don’t demand that their preferred content is buffed so you might feel more of a challenge.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

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Posted by: Gehenna.3625

Gehenna.3625

I’m gonna go zerg champs in Queensdale and complain how easy this game is but continue to avoid Orr like the plague because the temple events are too difficult now…

What you guys want is not more difficult content. You got that. Go to Orr. What you want is better loot for your time and risk. That’s why everyone is zerging Queensdale champs. Good loot with low risk.

you don’t know me, stop assuming things about me.

That wasn’t directed at you specifically. Stop trying to start fights on the internet…

Doesn’t really matter to me because Orr is basically endgame stuff and not leveling stuff. My issue is mostly that leveling is boring and that MOST open world content is easy, not everything.

Orr is different anyways. I call it annoying more than difficult. What makes certain mobs hard in this game is the cheap mechanics they use, but that’s an entirely different discussion and again this area is more for endgame farming. There’s a whole continent of boredom before you get to the continent of annoyance really.

It’s a game forum. The truth is not to be found here.

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Posted by: Zeldain.5710

Zeldain.5710

You’d be surprised what people can actually achieve if they were just challenged. Just because we are living in a lazy, entitled society, doesn’t meant we can’t actually do better.

I have more faith in the ability of mankind than that. Sadly there’s a ton of unused potential. Anet is not the government, nor the education system, so they just cater to what people think they want. If people want easy, they’ll provide it. That’s business.

Except that this is a game and not a job. It’s something people do on their free time. I’ve done some quite challenging stuff in my life and never had an easy one. I have however played over 200 games. I know the limits of my skill. I know the problems that my brain has with 3D objects, my delay when I’m trying to react and my faulty eyes. I know that some of them were probably caused by 12 hour surgeries and being under anesthesia for so long, but just like you I like to relax and have fun in my free time, so no, want challenging? Play Dark Souls or something, don’t take entertainment away from all of us though.

Sorry, I must have missed something – what does challenge have to do with time again?

Also, your particular fringe lifestyle should never figure into the game’s design.

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Posted by: digiowl.9620

digiowl.9620

2) Events need to be able to take out people who are just auto-attacking and not paying attention. I don’t think we should have to be pros just to play the game, but atm champs/events in general are just exp pinatas. The champs that DO punish people for not paying attention are the ones nobody fights. The broodmother in southern caledon is always up; the cave troll in queensdale is either dead or dying at any given moment, heh.

Like the camp defense events in Southsun? I wonder how many times i was insta-downed because some yahoo aggroed a karka and dodged their attack, that then went on to hitting me from out of camera view. Or some overscaled popper blew up nearby, or that veteran young went on a rampage through the lines.

As long as the fights are undirected brawls, and the camera do not allow us to zoom out to get a clear overview (hello random branch or other overhanging solid object), any kind of “inattention punishment” will just lead to frustration and stressed players.

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Posted by: arjeidi.2690

arjeidi.2690

And it will. Maybe not many, but it will, because there ARE players like these in the game.

And there are players that find this too easy. Please explain why you are more important than they are.

“Too easy” doesn’t lock people out of it. “Too difficult” does. That’s why.

(edited by arjeidi.2690)

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Posted by: Gehenna.3625

Gehenna.3625

I’m not jumping on any bandwagon. I’m asking both sides to look at the issue from the opposing side.

We’ll see.

Even a slight change in difficulty will drive many away.

Prove it. I call bullkitten on this. I think it will improve the game and attract more players than it will lose. But I think that, I cannot prove it, that’s why I don’t make such definite statements like you just did.

Look at AC before and after the dungeon redesign. The difficulty change was not immense. It was pretty small, honestly. A skilled team can actually clear paths 1 and 3 faster than before. But it still decimated the number of players that run it. You also used to frequently see sub-80 charas run it. Now it is an extreme rarity. All that from a slight difficulty change.

Ok we are talking about OPEN WORLD PVE. Get it? Dungeons are not part of the topic especially because they are group content and that doesn’t apply. So try again.

Now if you made a similiar slight difficulty change to open-world PvE it would affect a far, far greater number of people. And many would leave for a game more conducive to what they are looking for. And they would feel betrayed by ANet for no longer delivering on what was originally promised.

Again you do not know if many would leave. You are again presenting ASSUMPTIONS as if they were factual.

I’ve tried 3 mobs this evening for Mira. I killed all of them by auto attack only. No other skills or anything. Would it be so hard if those mobs caused you to have to use your heal skill once and maybe move out of the way once or heaven forbid, dodge?

I, personally, don’t do a lot of open-world PvE these days as I’ve already done it all and it doesn’t provide a great challenge. If I want challenge, I’ll seek it in dungeons and elsewhere. As I suggest for you to try as well. But don’t ask for the only easy place to be made harder because you want a challenge.

I am not asking for a big challenge as much as I ask them to take out automatic wins with auto attack. And this “only easy place” is most of the game.

Oh and I can most certainly ask for it to be made harder. I live in a free country where I am allowed to do this. Even though I am onl asking that basic mobs require more than auto attack and can be reduced in HP as a trade off.

You want a challenge. I get that. I really do. So go seek that challenge. Don’t make things harder for other players because you aren’t willing to make/find your own challenges. Most of those players aren’t asking that all challenging content be nerfed so they can do it. So please don’t demand that their preferred content is buffed so you might feel more of a challenge.

When I want a real challenge I play other games. It’s not a problem. But what I am asking here is not a big challenge but to not fall asleep during lethal combat.

And it’s what I want, I am not demanding anything. That again is an assumption. I have the right to want something and to express it. People can have different opinions but I don’t like it when people make up stuff and then get upset about what they made up instead of what I actually said.

It’s a game forum. The truth is not to be found here.

(edited by Gehenna.3625)

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Posted by: pullnointer.1476

pullnointer.1476

I’m gonna go zerg champs in Queensdale and complain how easy this game is but continue to avoid Orr like the plague because the temple events are too difficult now…

What you guys want is not more difficult content. You got that. Go to Orr. What you want is better loot for your time and risk. That’s why everyone is zerging Queensdale champs. Good loot with low risk.

you don’t know me, stop assuming things about me.

That wasn’t directed at you specifically. Stop trying to start fights on the internet… By the way, that was my first post in this thread, yet your choice of words make the inference that I have repeatedly written to you, which I have not. Don’t assume people are talking directly about you, the world does not revolve around you.

the fact that people upvoted your post disgusts me. people posting in favor of the OP are the very people who never ever. zerg around in queensdale. or orr. anything that can be and is zerged by enough people in this game is not difficult. the only way to make truly difficult content is to limit the number of participants aka instances. what this thread is about – because you don’t seem to have realized it – is the small group/solo leveling difficulty being way off. leveling. leveling difficulty. have you seen any lvl60s in orr? your post only contained off-topic, ignorant remarks and I’m baffed that you weren’t expecting it to be called out.
I wrote the OP so I rightly assumed that you addressed me because that is normal forum usage if you don’t quote anyone, but even if not, your post only insulted everyone who agreed with the OP.

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Posted by: Gehenna.3625

Gehenna.3625

And it will. Maybe not many, but it will, because there ARE players like these in the game.

And there are players that find this too easy. Please explain why you are more important than they are.

“Too easy” doesn’t lock people out of it. “Too difficult” does. That’s why.

Oh so you are more important then?

Listen buddy, when the game becomes to easy and boring it locks people out just the same. Not because it’s impossible to play but because you don’t want to kill your brain.

And I really don’t believe that if mobs that can be killed with just auto attack also require you to cast a heal spell once and maybe one other attack is too difficult for most people…really.

It’s a game forum. The truth is not to be found here.

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Posted by: Dante.1508

Dante.1508

just curious, are you a warr/guard?

I have done open world pve on every class

I have too..
Have you actually done PvE lately because the stuff has gotten a lot harder, on my second Guardian i’m constantly being downed by krait and bandits now, three krait equals death if you cant remove debuffs etc…they last up to a full minute bleeding you cripple etc..

Bandits/Pirates all have Torment now which when removed goes back on instantly and it stacks..

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Posted by: pullnointer.1476

pullnointer.1476

just curious, are you a warr/guard?

I have done open world pve on every class

I have too..
Have you actually done PvE lately because the stuff has gotten a lot harder, on my second Guardian i’m constantly being downed by krait and bandits now, three krait equals death if you cant remove debuffs etc…they last up to a full minute bleeding you cripple etc..

Bandits/Pirates all have Torment now which when removed goes back on instantly and it stacks..

yes, I don’t see it being any harder tbh

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Posted by: Gehenna.3625

Gehenna.3625

just curious, are you a warr/guard?

I have done open world pve on every class

Have you actually done PvE lately because the stuff has gotten a lot harder, on my guardian i’m constantly being downed by krait and bandits now, three krait equals death if you cant remove debuffs etc…they last up to a full minute bleeding you cripple etc..

Bandits/Pirates all have Torment now which when removed goes back on instantly..

I leveled a guardian recently. There were a few places that were trickier. Not denying that you can die, especially against bigger groups, but the problem you describe sounds more like overaggro and not mob difficulty.

One of the things that makes leveling annoying in this game is that mobs seem to have a larger aggro range than I am used to from other games. That makes it tedious. But you can still lure krait and fight one or two at a time. Just takes a bit of doing.

It’s a game forum. The truth is not to be found here.

open world pve is a breeze

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Posted by: SynfulChaot.3169

SynfulChaot.3169

Even a slight change in difficulty will drive many away.

Prove it. I call bullkitten on this. I think it will improve the game and attract more players than it will lose. But I think that, I cannot prove it, that’s why I don’t make such definite statements like you just did.

My example followed that statement. Please make your rebuttals actually group the entire comment together instead of cherry-picking to make me look bad. It only makes you look bad.

Look at AC before and after the dungeon redesign. The difficulty change was not immense. It was pretty small, honestly. A skilled team can actually clear paths 1 and 3 faster than before. But it still decimated the number of players that run it. You also used to frequently see sub-80 charas run it. Now it is an extreme rarity. All that from a slight difficulty change.

Ok we are talking about OPEN WORLD PVE. Get it? Dungeons are not part of the topic especially because they are group content and that doesn’t apply. So try again.

Yes. We are. But I bring up an example of the actual aftereffects of a similiar change in the same game. If it drove people away from AC, what makes you think a similiar change won’t do the same in open-world PvE?

Now if you made a similiar slight difficulty change to open-world PvE it would affect a far, far greater number of people. And many would leave for a game more conducive to what they are looking for. And they would feel betrayed by ANet for no longer delivering on what was originally promised.

Again you do not know if many would leave. You are again presenting ASSUMPTIONS as if they were factual.

I’ve tried 3 mobs this evening for Mira. I killed all of them by auto attack only. No other skills or anything. Would it be so hard if those mobs caused you to have to use your heal skill once and maybe move out of the way once or heaven forbid, dodge?

Some are like that, yes. One-on-one most mobs are decently easy. But not all. Also, you are not always one-on-one. It’s getting hit by more than one that require you to move and evade more. Making everything challenging one-on-one would make some classes nearly impossible in PvE if they ever group up. Which they do. Frequently.

I, personally, don’t do a lot of open-world PvE these days as I’ve already done it all and it doesn’t provide a great challenge. If I want challenge, I’ll seek it in dungeons and elsewhere. As I suggest for you to try as well. But don’t ask for the only easy place to be made harder because you want a challenge.

I am not asking for a big challenge as much as I ask them to take out automatic wins with auto attack. And this “only easy place” is most of the game.

Oh and I can most certainly ask for it to be made harder. I live in a free country where I am allowed to do this. Even though I am onl asking that basic mobs require more than auto attack and can be reduced in HP as a trade off.

Open-world PvE is large, yes. But it was not designed to challenge all players. They designed the other, previously stated things to challenge players. If you want a challenge, go to the challenge. Don’t demand it come to you.

And yes, you can ask for anything. Doesn’t mean you should, though.

You want a challenge. I get that. I really do. So go seek that challenge. Don’t make things harder for other players because you aren’t willing to make/find your own challenges. Most of those players aren’t asking that all challenging content be nerfed so they can do it. So please don’t demand that their preferred content is buffed so you might feel more of a challenge.

When I want a real challenge I play other games. It’s not a problem. But what I am asking here is not a big challenge but to not fall asleep during lethal combat.

And it’s what I want, I am not demanding anything. That again is an assumption. I have the right to want something and to express it. People can have different opinions but I don’t like it when people make up stuff and then get upset about what they made up instead of what I actually said.

Some you can and some you can’t. There are places in which I can AFK, yes. Do it in others and you will always come back to a dead chara.

If you really can’t find these harder places, I can provide you with a long, long list of places in which you cannot just auto-attack ‘1’ to win. All involve multiple enemies.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

(edited by SynfulChaot.3169)

open world pve is a breeze

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Posted by: digiowl.9620

digiowl.9620

There is also the “aggro one, get one or two free” mechanic.

Especially as ranged attacks that miss, bounce or pierce do not simply stop, they can easily aggro something in the proximity that are not already hostile.

open world pve is a breeze

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Posted by: arjeidi.2690

arjeidi.2690

And it will. Maybe not many, but it will, because there ARE players like these in the game.

And there are players that find this too easy. Please explain why you are more important than they are.

“Too easy” doesn’t lock people out of it. “Too difficult” does. That’s why.

Oh so you are more important then?

I’m sorry, I didn’t realize you wanted to exclude some players.

Being bored doesn’t prevent you from doing something. You can decide its not worth it, or that you don’t want to, but it is not impossible for you to do it. Being too difficult does make it impossible.

And you may consider turning the difficulty from 1 to 2, but that’s purely subjective. For all you know someone out there finds it to be at 6 or 7 right now. Your attitude is “too bad” while you crank it up to 9 (on their scale).

So you don’t like PvP, or WvW, and Dungeons don’t suit you… so basically you don’t want the difficult content the game already offers. So changes need to be made that will affect everyone?