over instancing breaks the immersion factor?
What? You think this game is overly instancing?
Care to explain how its overly instance in gw2?
Think he means zoning, not instancing. Loadscreens.
Every fifth step? It takes the rest of us about 10 or so minutes to cross a map. What race are you playing, Super-Jotun?
Also, check out Hardcore Adventure Box: World 1, World 2, Lost Sessions
Main Character: Dathius Eventide | Say “hi” to the Tribulation Clouds for me. :)
Think he means zoning, not instancing. Loadscreens.
Probably. One of the things that makes this game such an improvement over GW1 is the fact that the world is not instanced, but shared with the other players, so we can interact with each other and actually play together in the field. Guild Wars was great, but the lack of other player often made the game feel dead and really limited rp – which has been the exact opposite of my experience in this game.
I always wanted to explore Tyria without a mob of npcs, and now I can … I’m in MMO paradise.
I’m sorry I stepped outta yer box, don’ worry, if
ya whine enough they’ll put me right back.
What’s crazy, is that i really enjoyed playing GW1 regardless of it not being zoned with other players .. for that fact alone, im loving GW2 even more.
it doesnt because each zone is like a world. i tend to spend 2-3 hours at a time in a zone, and repeat the cycle until it’s 100% complete. i think of traveling between zones as traveling between worlds (taking a ship across an ocean or something).