The particle effects really got out of hand with hot. Half the time in pvp i cannot tell wtf is going on from all the skill effects and if i turn on effect lod it straight up prevents some skills from being visible.
Do some of the new skills really have to have such flashy effects? Is it really necessary for the mesmer wells to flash every time they pulls, do the dragon hunter traps really have to have the blue light when they are set on the ground, does dragon’s maw have to take up the entire kitten screen?? Also i noticed that when ever a herald uses a elite skill my fps drops down by alot for a sec, granted my pc is nothing special but still are the wind particles and the crystal tainted ground after the skill is cast really necessary?
And like i said if effect lod is turned it removes some of the skill effects entirely which makes things slightly less hectic, but still leaves a lot of needlessly flashy effects on, and not to mention you can’t tell if you are stood in a ongoing skill such as a well or a field half the time cos they are invisible. Oh you are trying to create some distance from that dragon hunter are you? Well too bad cos you are actually stood inside a dragon’s maw but it is invisible.
This may be a even bigger issue in raids since they are 10 man instances where everyone is nearby to eachother, so the skill effects may end up covering important boss/mob animations.
Bumping an old topic but i have same issue, enemies are flashing like christmas trees and playing class like Thief/DD is almost impossible in a group content since you can’t dodge anything if you can’t even tell witch way enemy is facing.