patch notes please

patch notes please

in Guild Wars 2 Discussion

Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

patch notes please!

new patch is here soon.

please let us have the patch notes.

thanks!

patch notes please

in Guild Wars 2 Discussion

Posted by: Yargesh.4965

Yargesh.4965

midnight PST I really don’t think they want to post anything like a patch note.

patch notes please

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

they always post patch notes few hours before patch goes live.

i just wish they post them up earlier.

patch notes please

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Posted by: FlamingFoxx.1305

FlamingFoxx.1305

^— Actually the majority of the patch notes have been released no more than an hour, and quite often after, the patch goes live.

They aren’t at work at the moment… So I think you kind of have to forgive them for not posting them.

patch notes please

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Posted by: Nuka Cola.8520

Nuka Cola.8520

10 new mini games, rewards, rewards ,rewards and that’s it. Here’s your patch notes. I like their new weapons but if there’s nothing added to use them in why should i care about a weapon/armor skin? I want content to play… Add new fractals, release this stupid fractal 50 barrier, make a new very challenging dungeon, just do something!!!!!! i don’t want your free skins, i want things to do.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

patch notes please

in Guild Wars 2 Discussion

Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

^— Actually the majority of the patch notes have been released no more than an hour, and quite often after, the patch goes live.

They aren’t at work at the moment… So I think you kind of have to forgive them for not posting them.

dur.

well i still think it would not do much harm if they post the patch notes like 1 or 2 days earlier.

patch notes please

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

10 new mini games, rewards, rewards ,rewards and that’s it. Here’s your patch notes. I like their new weapons but if there’s nothing added to use them in why should i care about a weapon/armor skin? I want content to play… Add new fractals, release this stupid fractal 50 barrier, make a new very challenging dungeon, just do something!!!!!! i don’t want your free skins, i want things to do.

Because dungeons/fractals are the only content that matters. (coughs).

I think a whole lot of people are going to like the racing minigame…but what do I know?

patch notes please

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Posted by: Vazir.5867

Vazir.5867

Gunnar’s Hold ยท Draugur [Drgr] Brimhorn and yes I have a pink quaggan backpack

patch notes please

in Guild Wars 2 Discussion

Posted by: Nuka Cola.8520

Nuka Cola.8520

10 new mini games, rewards, rewards ,rewards and that’s it. Here’s your patch notes. I like their new weapons but if there’s nothing added to use them in why should i care about a weapon/armor skin? I want content to play… Add new fractals, release this stupid fractal 50 barrier, make a new very challenging dungeon, just do something!!!!!! i don’t want your free skins, i want things to do.

Because dungeons/fractals are the only content that matters. (coughs).

I think a whole lot of people are going to like the racing minigame…but what do I know?

okay so what else matters, WvW? Like what do you do with new skins? Not only that but last time they added anything to pve that has half decent longevity was fotm which received no new additions since and hardlocked at lev50. Like the update comes, i will get dat staff which looks cool but then what? I don’t care about their mini games made for your girlfriend so i pretty much has nowhere but wvw to use their new skin… how fun.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

patch notes please

in Guild Wars 2 Discussion

Posted by: Nuka Cola.8520

Nuka Cola.8520

You read all of this and there’s three things you notice in caps everywhere. REWARDS, ACHIEVEMENTS (yay right?…) and GEM STORE (with every patch). So disappointing.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

patch notes please

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

10 new mini games, rewards, rewards ,rewards and that’s it. Here’s your patch notes. I like their new weapons but if there’s nothing added to use them in why should i care about a weapon/armor skin? I want content to play… Add new fractals, release this stupid fractal 50 barrier, make a new very challenging dungeon, just do something!!!!!! i don’t want your free skins, i want things to do.

Because dungeons/fractals are the only content that matters. (coughs).

I think a whole lot of people are going to like the racing minigame…but what do I know?

okay so what else matters, WvW? Like what do you do with new skins? Not only that but last time they added anything to pve that has half decent longevity was fotm which received no new additions since and hardlocked at lev50. Like the update comes, i will get dat staff which looks cool but then what? I don’t care about their mini games made for your girlfriend so i pretty much has nowhere but wvw to use their new skin… how fun.

For some people jumping puzzles matter. I happen to like some of the guild missions, those matter. I particularly like rushes, though I find them challenging. And you know, I like some of the stuff. I liked Dragonball a lot, except for the stupid AFKers. I like the look of the race that’s coming up.

Dungeons are, and have always been, my least favorite parts of an MMO.

Think about this. The reason why Guild Wars 1 wasn’t considered a true MMO is because it didn’t have a persistent world. It was a lobby game.

But if you play an MMO and you do mostly dungeons, all you’re doing is standing around in cities until your queue pops, you’re playing a lobby game anyway. Instanced content is not something that makes an MMO an MMO.

I’ve been waiting for a long time for an MMO to take the open world seriously. I thought Rift would do it (and maybe they have by now) but this is the first time I’ve really enjoyed the open world of a game.

We failed the Balthazar Temple event tonight, but I was there and it was a close thing. It’s a tough fought battle to keep those guys alive. It’s not a dungeon, but I really enjoy it. In fact, I enjoy the entire event chain in Straits, all the way to the temple.

patch notes please

in Guild Wars 2 Discussion

Posted by: Nuka Cola.8520

Nuka Cola.8520

10 new mini games, rewards, rewards ,rewards and that’s it. Here’s your patch notes. I like their new weapons but if there’s nothing added to use them in why should i care about a weapon/armor skin? I want content to play… Add new fractals, release this stupid fractal 50 barrier, make a new very challenging dungeon, just do something!!!!!! i don’t want your free skins, i want things to do.

Because dungeons/fractals are the only content that matters. (coughs).

I think a whole lot of people are going to like the racing minigame…but what do I know?

okay so what else matters, WvW? Like what do you do with new skins? Not only that but last time they added anything to pve that has half decent longevity was fotm which received no new additions since and hardlocked at lev50. Like the update comes, i will get dat staff which looks cool but then what? I don’t care about their mini games made for your girlfriend so i pretty much has nowhere but wvw to use their new skin… how fun.

For some people jumping puzzles matter. I happen to like some of the guild missions, those matter. I particularly like rushes, though I find them challenging. And you know, I like some of the stuff. I liked Dragonball a lot, except for the stupid AFKers. I like the look of the race that’s coming up.

Dungeons are, and have always been, my least favorite parts of an MMO.

Think about this. The reason why Guild Wars 1 wasn’t considered a true MMO is because it didn’t have a persistent world. It was a lobby game.

But if you play an MMO and you do mostly dungeons, all you’re doing is standing around in cities until your queue pops, you’re playing a lobby game anyway. Instanced content is not something that makes an MMO an MMO.

I’ve been waiting for a long time for an MMO to take the open world seriously. I thought Rift would do it (and maybe they have by now) but this is the first time I’ve really enjoyed the open world of a game.

We failed the Balthazar Temple event tonight, but I was there and it was a close thing. It’s a tough fought battle to keep those guys alive. It’s not a dungeon, but I really enjoy it. In fact, I enjoy the entire event chain in Straits, all the way to the temple.

Liking jumping puzzles is fine but that’s not exactly what keeps you logging in daily. Jumping puzzles have zero longevity, you do them once (if you even care about them) and move on. To what exactly their flashy new Zenith skins serve to, doing jumping puzzles? This is what i don’t understand… They add mini dungeons, mini games, mini jumping puzzles… I WANT SOMETHING THAT ISN’T MINI lol. Guess i’ll do what i’ve done every passed patch with their “free rewards banaza, just press F and collect everything”, get their Zenith staff/GS, do a lev48 fotm and log out.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

patch notes please

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

10 new mini games, rewards, rewards ,rewards and that’s it. Here’s your patch notes. I like their new weapons but if there’s nothing added to use them in why should i care about a weapon/armor skin? I want content to play… Add new fractals, release this stupid fractal 50 barrier, make a new very challenging dungeon, just do something!!!!!! i don’t want your free skins, i want things to do.

Because dungeons/fractals are the only content that matters. (coughs).

I think a whole lot of people are going to like the racing minigame…but what do I know?

okay so what else matters, WvW? Like what do you do with new skins? Not only that but last time they added anything to pve that has half decent longevity was fotm which received no new additions since and hardlocked at lev50. Like the update comes, i will get dat staff which looks cool but then what? I don’t care about their mini games made for your girlfriend so i pretty much has nowhere but wvw to use their new skin… how fun.

For some people jumping puzzles matter. I happen to like some of the guild missions, those matter. I particularly like rushes, though I find them challenging. And you know, I like some of the stuff. I liked Dragonball a lot, except for the stupid AFKers. I like the look of the race that’s coming up.

Dungeons are, and have always been, my least favorite parts of an MMO.

Think about this. The reason why Guild Wars 1 wasn’t considered a true MMO is because it didn’t have a persistent world. It was a lobby game.

But if you play an MMO and you do mostly dungeons, all you’re doing is standing around in cities until your queue pops, you’re playing a lobby game anyway. Instanced content is not something that makes an MMO an MMO.

I’ve been waiting for a long time for an MMO to take the open world seriously. I thought Rift would do it (and maybe they have by now) but this is the first time I’ve really enjoyed the open world of a game.

We failed the Balthazar Temple event tonight, but I was there and it was a close thing. It’s a tough fought battle to keep those guys alive. It’s not a dungeon, but I really enjoy it. In fact, I enjoy the entire event chain in Straits, all the way to the temple.

Liking jumping puzzles is fine but that’s not exactly what keeps you logging in daily. Jumping puzzles have zero longevity, you do them once (if you even care about them) and move on. To what exactly their flashy new Zenith skins serve to, doing jumping puzzles? This is what i don’t understand… They add mini dungeons, mini games, mini jumping puzzles… I WANT SOMETHING THAT ISN’T MINI lol. Guess i’ll do what i’ve done every passed patch with their “free rewards banaza, just press F and collect everything”, get their Zenith staff/GS, do a lev48 fotm and log out.

I do a dungeon once or twice, just to see it. Once I’m done with it, it’s like a jumping puzzle to me. Why is a jumping puzzle a mini thing, but a dungeon a major thing? That’s just a matter of personal taste.

patch notes please

in Guild Wars 2 Discussion

Posted by: Nuka Cola.8520

Nuka Cola.8520

10 new mini games, rewards, rewards ,rewards and that’s it. Here’s your patch notes. I like their new weapons but if there’s nothing added to use them in why should i care about a weapon/armor skin? I want content to play… Add new fractals, release this stupid fractal 50 barrier, make a new very challenging dungeon, just do something!!!!!! i don’t want your free skins, i want things to do.

Because dungeons/fractals are the only content that matters. (coughs).

I think a whole lot of people are going to like the racing minigame…but what do I know?

okay so what else matters, WvW? Like what do you do with new skins? Not only that but last time they added anything to pve that has half decent longevity was fotm which received no new additions since and hardlocked at lev50. Like the update comes, i will get dat staff which looks cool but then what? I don’t care about their mini games made for your girlfriend so i pretty much has nowhere but wvw to use their new skin… how fun.

For some people jumping puzzles matter. I happen to like some of the guild missions, those matter. I particularly like rushes, though I find them challenging. And you know, I like some of the stuff. I liked Dragonball a lot, except for the stupid AFKers. I like the look of the race that’s coming up.

Dungeons are, and have always been, my least favorite parts of an MMO.

Think about this. The reason why Guild Wars 1 wasn’t considered a true MMO is because it didn’t have a persistent world. It was a lobby game.

But if you play an MMO and you do mostly dungeons, all you’re doing is standing around in cities until your queue pops, you’re playing a lobby game anyway. Instanced content is not something that makes an MMO an MMO.

I’ve been waiting for a long time for an MMO to take the open world seriously. I thought Rift would do it (and maybe they have by now) but this is the first time I’ve really enjoyed the open world of a game.

We failed the Balthazar Temple event tonight, but I was there and it was a close thing. It’s a tough fought battle to keep those guys alive. It’s not a dungeon, but I really enjoy it. In fact, I enjoy the entire event chain in Straits, all the way to the temple.

Liking jumping puzzles is fine but that’s not exactly what keeps you logging in daily. Jumping puzzles have zero longevity, you do them once (if you even care about them) and move on. To what exactly their flashy new Zenith skins serve to, doing jumping puzzles? This is what i don’t understand… They add mini dungeons, mini games, mini jumping puzzles… I WANT SOMETHING THAT ISN’T MINI lol. Guess i’ll do what i’ve done every passed patch with their “free rewards banaza, just press F and collect everything”, get their Zenith staff/GS, do a lev48 fotm and log out.

I do a dungeon once or twice, just to see it. Once I’m done with it, it’s like a jumping puzzle to me. Why is a jumping puzzle a mini thing, but a dungeon a major thing? That’s just a matter of personal taste.

So you pretty much do nothing in pve in all mmo’s? GW2 doesn’t have any quality dungeons that’s for sure but doing a fun dungeon such as Underworld just once in gw1 is just stupid in opinion. Not only its fun/challenging but is hugely rewarded not only with money but rare skins as well, which you can’t get anywhere else. What do you get from a jumping puzzle? A green if you’re lucky.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

patch notes please

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

10 new mini games, rewards, rewards ,rewards and that’s it. Here’s your patch notes. I like their new weapons but if there’s nothing added to use them in why should i care about a weapon/armor skin? I want content to play… Add new fractals, release this stupid fractal 50 barrier, make a new very challenging dungeon, just do something!!!!!! i don’t want your free skins, i want things to do.

Because dungeons/fractals are the only content that matters. (coughs).

I think a whole lot of people are going to like the racing minigame…but what do I know?

okay so what else matters, WvW? Like what do you do with new skins? Not only that but last time they added anything to pve that has half decent longevity was fotm which received no new additions since and hardlocked at lev50. Like the update comes, i will get dat staff which looks cool but then what? I don’t care about their mini games made for your girlfriend so i pretty much has nowhere but wvw to use their new skin… how fun.

For some people jumping puzzles matter. I happen to like some of the guild missions, those matter. I particularly like rushes, though I find them challenging. And you know, I like some of the stuff. I liked Dragonball a lot, except for the stupid AFKers. I like the look of the race that’s coming up.

Dungeons are, and have always been, my least favorite parts of an MMO.

Think about this. The reason why Guild Wars 1 wasn’t considered a true MMO is because it didn’t have a persistent world. It was a lobby game.

But if you play an MMO and you do mostly dungeons, all you’re doing is standing around in cities until your queue pops, you’re playing a lobby game anyway. Instanced content is not something that makes an MMO an MMO.

I’ve been waiting for a long time for an MMO to take the open world seriously. I thought Rift would do it (and maybe they have by now) but this is the first time I’ve really enjoyed the open world of a game.

We failed the Balthazar Temple event tonight, but I was there and it was a close thing. It’s a tough fought battle to keep those guys alive. It’s not a dungeon, but I really enjoy it. In fact, I enjoy the entire event chain in Straits, all the way to the temple.

Liking jumping puzzles is fine but that’s not exactly what keeps you logging in daily. Jumping puzzles have zero longevity, you do them once (if you even care about them) and move on. To what exactly their flashy new Zenith skins serve to, doing jumping puzzles? This is what i don’t understand… They add mini dungeons, mini games, mini jumping puzzles… I WANT SOMETHING THAT ISN’T MINI lol. Guess i’ll do what i’ve done every passed patch with their “free rewards banaza, just press F and collect everything”, get their Zenith staff/GS, do a lev48 fotm and log out.

I do a dungeon once or twice, just to see it. Once I’m done with it, it’s like a jumping puzzle to me. Why is a jumping puzzle a mini thing, but a dungeon a major thing? That’s just a matter of personal taste.

So you pretty much do nothing in pve in all mmo’s? GW2 doesn’t have any quality dungeons that’s for sure but doing a fun dungeon such as Underworld just once in gw1 is just stupid in opinion. Not only its fun/challenging but is hugely rewarded not only with money but rare skins as well, which you can’t get anywhere else. What do you get from a jumping puzzle? A green if you’re lucky.

I played Guild Wars 1 for five years. Did Underworld once, Fissure of Woe a couple of times (maybe three), The Deep once, Urgoz’s Warren once, DOA once. I did do some dungeons more than others, but dungeons weren’t my main thing. I did, however, like vanquishing an awful lot.

Dungeons to me have always been contrived. I prefer big fights to boss battles, I hate the term trash mob and I’ve never liked the trinity. Why would I like dungeons?

Again, this comes under a matter of personal taste. What might surprise you is that there are a whole lot of people out there just like me. The kinds of people who play games like Dragon Age and Skyrim…THOSE kinds of dungeons I don’t mind.

I guess it has to do with immersion. Dungeons in MMOs tend to pull me out of the game, because of the stupid, repetitive mechanics. Even the Jormag fight, same thing. You run here, you run there, you know where to stand, you’ know what he’ll do. It’s not interesting or exciting to me.

In a dungeon in Guild Wars 1, you knew what was around every corner. How is that fun or exciting?

I don’t know, I think it’s just a different thought process.

patch notes please

in Guild Wars 2 Discussion

Posted by: Nuka Cola.8520

Nuka Cola.8520

[/quote]

I do a dungeon once or twice, just to see it. Once I’m done with it, it’s like a jumping puzzle to me. Why is a jumping puzzle a mini thing, but a dungeon a major thing? That’s just a matter of personal taste.[/quote]So you pretty much do nothing in pve in all mmo’s? GW2 doesn’t have any quality dungeons that’s for sure but doing a fun dungeon such as Underworld just once in gw1 is just stupid in opinion. Not only its fun/challenging but is hugely rewarded not only with money but rare skins as well, which you can’t get anywhere else. What do you get from a jumping puzzle? A green if you’re lucky.

[/quote]

I played Guild Wars 1 for five years. Did Underworld once, Fissure of Woe a couple of times (maybe three), The Deep once, Urgoz’s Warren once, DOA once. I did do some dungeons more than others, but dungeons weren’t my main thing. I did, however, like vanquishing an awful lot.

Dungeons to me have always been contrived. I prefer big fights to boss battles, I hate the term trash mob and I’ve never liked the trinity. Why would I like dungeons?

Again, this comes under a matter of personal taste. What might surprise you is that there are a whole lot of people out there just like me. The kinds of people who play games like Dragon Age and Skyrim…THOSE kinds of dungeons I don’t mind.

I guess it has to do with immersion. Dungeons in MMOs tend to pull me out of the game, because of the stupid, repetitive mechanics. Even the Jormag fight, same thing. You run here, you run there, you know where to stand, you’ know what he’ll do. It’s not interesting or exciting to me.

In a dungeon in Guild Wars 1, you knew what was around every corner. How is that fun or exciting?

I don’t know, I think it’s just a different thought process.
[/quote]But gw1 had amazing pvp which isn’t the case in gw2 so not liking/being tired of available dungeons is fine because you had dat legendary pvp you can play all day and not be bored. Here we don’t have any pvp i would even call half decent, no content but fotm for pve, but they find time to add mini everything in every patch. Patch comes, they throw you a mini jumping puzzle and a mini boring dungeon with nothing in it worth doing it for unless you like to collect Masterwork items… Its like HERE!!! take these mini pets and go collect them, its what we offer as gameplay… Same could be said with their “rewards”. Take our new skins and go do what you’ve been doing for the passed 10 months…

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

patch notes please

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I do a dungeon once or twice, just to see it. Once I’m done with it, it’s like a jumping puzzle to me. Why is a jumping puzzle a mini thing, but a dungeon a major thing? That’s just a matter of personal taste.[/quote]So you pretty much do nothing in pve in all mmo’s? GW2 doesn’t have any quality dungeons that’s for sure but doing a fun dungeon such as Underworld just once in gw1 is just stupid in opinion. Not only its fun/challenging but is hugely rewarded not only with money but rare skins as well, which you can’t get anywhere else. What do you get from a jumping puzzle? A green if you’re lucky.

[/quote]

I played Guild Wars 1 for five years. Did Underworld once, Fissure of Woe a couple of times (maybe three), The Deep once, Urgoz’s Warren once, DOA once. I did do some dungeons more than others, but dungeons weren’t my main thing. I did, however, like vanquishing an awful lot.

Dungeons to me have always been contrived. I prefer big fights to boss battles, I hate the term trash mob and I’ve never liked the trinity. Why would I like dungeons?

Again, this comes under a matter of personal taste. What might surprise you is that there are a whole lot of people out there just like me. The kinds of people who play games like Dragon Age and Skyrim…THOSE kinds of dungeons I don’t mind.

I guess it has to do with immersion. Dungeons in MMOs tend to pull me out of the game, because of the stupid, repetitive mechanics. Even the Jormag fight, same thing. You run here, you run there, you know where to stand, you’ know what he’ll do. It’s not interesting or exciting to me.

In a dungeon in Guild Wars 1, you knew what was around every corner. How is that fun or exciting?

I don’t know, I think it’s just a different thought process.
[/quote]But gw1 had amazing pvp which isn’t the case in gw2 so not liking/being tired of available dungeons is fine because you had dat legendary pvp you can play all day and not be bored. Here we don’t have any pvp i would even call half decent, no content but fotm for pve, but they find time to add mini everything in every patch. Patch comes, they throw you a mini jumping puzzle and a mini boring dungeon with nothing in it worth doing it for unless you like to collect Masterwork items… Its like HERE!!! take these mini pets and go collect them, its what we offer as gameplay… Same could be said with their “rewards”. Take our new skins and go do what you’ve been doing for the passed 10 months…

[/quote]

I didn’t like PvP at all in Guild Wars 1 and hardly ever played it. When I did it was usually Jade Quarry or Alliance Battles. I had no real interest in Guild Wars 1 PvP.

As I said different strokes.

patch notes please

in Guild Wars 2 Discussion

Posted by: Nuka Cola.8520

Nuka Cola.8520

I do a dungeon once or twice, just to see it. Once I’m done with it, it’s like a jumping puzzle to me. Why is a jumping puzzle a mini thing, but a dungeon a major thing? That’s just a matter of personal taste.

So you pretty much do nothing in pve in all mmo’s? GW2 doesn’t have any quality dungeons that’s for sure but doing a fun dungeon such as Underworld just once in gw1 is just stupid in opinion. Not only its fun/challenging but is hugely rewarded not only with money but rare skins as well, which you can’t get anywhere else. What do you get from a jumping puzzle? A green if you’re lucky.

[/quote]

I played Guild Wars 1 for five years. Did Underworld once, Fissure of Woe a couple of times (maybe three), The Deep once, Urgoz’s Warren once, DOA once. I did do some dungeons more than others, but dungeons weren’t my main thing. I did, however, like vanquishing an awful lot.

Dungeons to me have always been contrived. I prefer big fights to boss battles, I hate the term trash mob and I’ve never liked the trinity. Why would I like dungeons?

Again, this comes under a matter of personal taste. What might surprise you is that there are a whole lot of people out there just like me. The kinds of people who play games like Dragon Age and Skyrim…THOSE kinds of dungeons I don’t mind.

I guess it has to do with immersion. Dungeons in MMOs tend to pull me out of the game, because of the stupid, repetitive mechanics. Even the Jormag fight, same thing. You run here, you run there, you know where to stand, you’ know what he’ll do. It’s not interesting or exciting to me.

In a dungeon in Guild Wars 1, you knew what was around every corner. How is that fun or exciting?

I don’t know, I think it’s just a different thought process.
[/quote]But gw1 had amazing pvp which isn’t the case in gw2 so not liking/being tired of available dungeons is fine because you had dat legendary pvp you can play all day and not be bored. Here we don’t have any pvp i would even call half decent, no content but fotm for pve, but they find time to add mini everything in every patch. Patch comes, they throw you a mini jumping puzzle and a mini boring dungeon with nothing in it worth doing it for unless you like to collect Masterwork items… Its like HERE!!! take these mini pets and go collect them, its what we offer as gameplay… Same could be said with their “rewards”. Take our new skins and go do what you’ve been doing for the passed 10 months…

[/quote]

I didn’t like PvP at all in Guild Wars 1 and hardly ever played it. When I did it was usually Jade Quarry or Alliance Battles. I had no real interest in Guild Wars 1 PvP.

As I said different strokes.[/quote]you played it for 5 years and didn’t like its pvp nor liked it dungeons, what exactly were you doing in a game like that where dungeons/pvp shines?

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.