pets healing too much on downed rangers
you can kill the pet after it start healing or knock it back!
No. This is one of our few saving graces as a class. Deal with it. Really, it’s not hard to kill the pet. Even the AI, in PVE is able to do it. xD Sorry, I’m just really not in the mood to see another nerf towards Ranger, when there is not much that calls for it. Do you know how long we have to wait for us to even call our pets, that first time? Calling them instantly revives them, so they can cure us.
(edited by BunnytheSwordsman.4173)
I got a ranger down, pet started healing him.
I was like wtf and i used every attack i had.
But the pet was healing sooo much.
The ranger got up and killed me.
2nd time
Ranger down, pet starts healing and i use all my attacks on the pet.
But it has too much health to get him down in time.
Ranger up, heals pet and i run away ofc, wait… bind, dead. :/
you can kill the pet after it start healing or knock it back!
Problem solved.
Mud Bone – Sylvari Ranger
I remember how I once couldn’t finish a Ranger underwater (hotjoin PvP)… playing a condition Mesmer with trident and three clones up. Killing the pet didn’t help (that’s actually a known bug according to the wiki) and for some reason my bleeding stacks were getting outhealed. Bug aside; it seems like either that heal is able to outheal 2x stacks of bleeding, or one of my clones was attacking some shark. To be honest, that was a while ago, so I don’t remember exactly.
I think the idea of having a capture point underwater was a bad idea just in general.
I remember once this guy accused me of cheating because I was “exploiting” by using my pet to heal me underwater.
I got a ranger down, pet started healing him.
I was like wtf and i used every attack i had.
But the pet was healing sooo much.
The ranger got up and killed me.2nd time
Ranger down, pet starts healing and i use all my attacks on the pet.
But it has too much health to get him down in time.
Ranger up, heals pet and i run away ofc, wait… bind, dead. :/
Is that a poem??
I think all nerf requests should be in haiku format.
See the big kitty
Healing bleeds underwater
Nerf the ranger now
I think anyone posting a “this needs nerfed” thread should be immediately permabanned.
I think all nerf requests should be in haiku format.
See the big kitty
Healing bleeds underwater
Nerf the ranger now
Water no downed kill
Put capture point on island
Please don’t nerf ranger
I agree, I fought a ranger underwater 3v1 and the pet rezzed the ranger faster then we could dish out dmg.
Rangers are near impossible to kill underwater, the healing needs to be scaled back.
Critical Impact [Crit]
Agreed. Lick Wounds is balanced for land, not water. Probably an unintentional balance problem.
NSP – northernshiverpeaks.org
Does the finisher not work underwater? If it does, and you can’t close and use it before Lick Wounds is available and the pet revives and rezes, the problem is with you.
Does the finisher not work underwater? If it does, and you can’t close and use it before Lick Wounds is available and the pet revives and rezes, the problem is with you.
Except that you can move around underwater while in the downed state. Face it, a lot of ppl have this issue, not one person being a noob.
Critical Impact [Crit]
Does the finisher not work underwater? If it does, and you can’t close and use it before Lick Wounds is available and the pet revives and rezes, the problem is with you.
Except that you can move around underwater while in the downed state. Face it, a lot of ppl have this issue, not one person being a noob.
So far, I count 5 people. Is that a lot?
Does the finisher not work underwater? If it does, and you can’t close and use it before Lick Wounds is available and the pet revives and rezes, the problem is with you.
Except that you can move around underwater while in the downed state. Face it, a lot of ppl have this issue, not one person being a noob.
So far, I count 5 people. Is that a lot?
5 out of 13 that have commented. That’s about 40% and I’m not so sure you should be included until you’ve fought a ranger underwater. You’re offering hypothetical criticism on something you have not even done yourself.
Critical Impact [Crit]
Does the finisher not work underwater? If it does, and you can’t close and use it before Lick Wounds is available and the pet revives and rezes, the problem is with you.
So you’re saying it’s appropriately balanced for a pet to rez a player while taking full dmg from three foes..a pet that can’t heal, block or blind.
The thread’s not about how to finish a Ranger underwater, it’s about the pets OP healing ability.
Critical Impact [Crit]
And in response your @Indigo’s question, NO you can not stomp underwater.
Critical Impact [Crit]
Those pets! /15 char
Pain Killer [pK] | Blacktide EU | PVE: Corruptionmancer | PVP: Support Wellmancer
Does the finisher not work underwater? If it does, and you can’t close and use it before Lick Wounds is available and the pet revives and rezes, the problem is with you.
So you’re saying it’s appropriately balanced for a pet to rez a player while taking full dmg from three foes..a pet that can’t heal, block or blind.
The thread’s not about how to finish a Ranger underwater, it’s about the pets OP healing ability.
The thread is about finishing a ranger UW. Lick Wounds is the skill that people are saying is preventing them from doing so. If the issue wasn’t finishing the ranger, no one would give a kitten.
The healing ability is irrelevant if you kill the ranger before it becomes available. Also, if you interrupt the pet the skill goes on a 20 second CD. That should give you the time to finish him off. Most classes have UW interrupts.
But, maybe you’re right. Maybe nerfing one of the class’s few advantages is the right thing to do, despite there being a readily-available counter.
Wow stupid thread lol. because we have something that you can not beat it needs a nerf? How about think you were able to get the ranger down so fast? Because ranger is squishy and nerf the pet heal = you guys drop us fast and finish us fast! lmao
Lets apply the same concept to guardians and their ability to take down 2 vs 1 and tank 4 people for ages? Does that need a nerf because guardians can take on more then 1? Rangers survivability is already kittenty please dont complain about the one thing that they have left.
Please buff ranger damage and pets need more health also our spirits are useless they die faster then they can spawn even our elite skill spirits are trash.
can and do speak to unicorns.” (Arrow The
Unicorn)
I main a ranger and it seems a bit OP to me. There are times I should have died, even in PVe that I haven’t due to my pet healing me.
We were doing a fractal with my group and Old Tom bugged out. The fan wasn’t clearing the mist, so we all died, except one ranger, who kept his pet healing him while he was attacking Old Tom.
You know, it went on for so long, though he was down, he still just about soloed it. And that shouldn’t be possible.
I have played many hundreds of matches as Ranger in sPvP, and I completely agree that the skill [Lick Wounds] is completely overpowered and broken for underwater combat.
Since enemy players cannot finish downed opponents while under water, it makes it a real challenge to kill a downed ranger completely.
I have tanked 4+ players (and sharks) IN DOWNED STATE in the Raid on the Capricorn map, using a full set of Dolyak runes, max toughness, and the skill lick wounds.
There is no argument that you can possibly put forth to tell me that this isn’t broken.
By the time you kill my pet to prevent it from reviving me, Lick Wounds is already recharged…. and guess what? The skill also revives your pet. Use a pet with high toughness and/or hp and bam you are invincible.
The only thing that can kill you if you are able to use lick wounds is downed penalty.
If you don’t have enough players attacking you, it is possible to revive too quickly and get downed again right away. If this happens too many times in a row you will either instantly die, or will not have enough downed-state hp to use lick wounds before death.
It is also completely possible to kill a ranger before he uses lick wounds (since the skill begins on a cooldown when you enter downed state) with burst damage.
The only problem is that under water combat adds the whole vertical as well as horizontal playing field, and it makes it difficult for anyone (except warriors with Tsunami Slash) to actually do so.
I got a ranger down, pet started healing him.
I was like wtf and i used every attack i had.
But the pet was healing sooo much.
The ranger got up and killed me.2nd time
Ranger down, pet starts healing and i use all my attacks on the pet.
But it has too much health to get him down in time.
Ranger up, heals pet and i run away ofc, wait… bind, dead. :/
Thou needst to poison thy foe
Then step on the rangers toe
Knock the pet out of way
Make it stuck in some clay
The ranger now will die
But I will not lie
Use all your burst
Or taste the rangers.. girth.
GL.
Anet, if you ever want to nerf the pet’s healing ability, please leave it as it is now in pve. Thanks.
I agree, I fought a ranger underwater 3v1 and the pet rezzed the ranger faster then we could dish out dmg.
Rangers are near impossible to kill underwater, the healing needs to be scaled back.
And not one of you considered CC-ing the pet?
“AMAGAD! He’s ressing… DPS, DSP!”
This is more a problem about no underwater stomping.
Fix that, not the ranger itself.
“Dear ANet, nerf Paper, Scissors is fine. Sincerely, Rock”
Elysaurus | Warrior | [LOL] | League of the Legendary | Gandara (EU)
There are a lot of issues in PVP underwater combat, lots of professions are totally imbalanced underwater. Most of the problems appear because Skill3 isn’t supposed to be used all the time, most of the time you can’t possibly use it while on land, underwater though, most professions can use their Skill3 without an issue.
Lick Wounds is an overpowered skill while underwater in PVP for two main reasons:
1) Damage underwater is generally less than on land, also there is no finisher, therefore in most cases the Ranger can actually use the skill.
2) There is no Downed Penalty in PVP, so if the Ranger manages to Rally and you down him again, you will have to deal with his full Downed HP all the time which means the Ranger is nearly invinsible underwater. For example, in WvW the power of the skill is mitigated easily by the Downed Penalty, if the Ranger manages to self-rez, they will have 50% of their Downed HP when they get downed again, meaning a far easier kill.
However, it’s not only Rangers that have issues Underwater. Warriors can use Vengeance 99% of the time and get into the action again, only a few times you can kill them faster than that.
I’ve seen Thieves use Shadow Assault over and over and over it’s not even funny, I know people will say that it costs initiative, then explain how can a Thief use it 3-4 times in a row (they can surely do that) to the point of being invulnerable to direct attacks while underwater and absolutely no counter, WHILE contesting the freaking point. At least make cheap tricks like that uncontest a point, like Mesmer Distortion and other Invulnerable skills.
There is a reason Raid on Capricon is not on Tournament rotation and hopefully it will never be.
As a Ranger, I find it sad for our class that people find it harder to kill us when we are downed than when we are moving around fighting.
As a Ranger, I find it sad for our class that people find it harder to kill us when we are downed than when we are moving around fighting.
Actually there are some really good ranger bunker builds out there.
As a Ranger, I find it sad for our class that people find it harder to kill us when we are downed than when we are moving around fighting.
Actually there are some really good ranger bunker builds out there.
I know, I run them in WvW when roaming. I think I’m just sad that there are people out there that want the class nerfed, especially when it’s pets whose AI is just a bit average…
The solution to the OP’s apparent problem is to simply interrupt the ranger, kill the pet or knock back the pet. There are probably many other ways to handle this that haven’t been mentioned yet either.
When you kill a Mesmer you need to know what you’re doing, right? Many class mechanics require the opponent to think rather than apply blind dps. Same with the ranger. Except this is the only class mechanic we have -which only recently started working properly – requiring others to think. And low and behold, people are up in arms because they are not used to having to handle a pet. Try CC, I’ve met enough people that can do it.
Ugh. Not this again. This is a PvP conversation. Go to that forum and complain. For PvE, Lick Wounds is fine. The divergence of skills can’t come fast enough.
I do think Lick Wounds needs to looked at across the board and that includes PvE. Now that Rangers are getting appropriate buffs to weaker aspects this pet ability has been an elephant in the room that people ignored due to the many drawbacks of the class.
In PvP, the healing is needless to say very powerful compared to other methods of healing in the game. You could say “kill the pet”, but with the recent buffs the pets have quite a substantial amount of health now to simply mow it down would be stupid. In a 1v1 fight between non-bunkers this often makes the ranger unstoppable if they get you down at any point in the fight, which often includes after they have already gone down.
In PvE it is also absurd, at least from what I have seen. I recall doing the Flame and Frost bosses in two scenarios where the boss with the gauntlets could not do enough damage to stop the Ranger from healing while downed. I am sorry, but that is just an obscene amount of healing. Other classes need a mechanic like this or it needs to be looked at.
(edited by Nova.8021)
As has been said already, there’s quite some ways to counter Lick Wounds. It’s not that hard to do it, as I’ve seen it being done and I’ve done it too plenty of times. There’s no need at all to nerf this skill, besides fixing the dead pet bug when underwater (but that’s not even a big problem if you know what you’re doing).
In my opinion, it’s just one of the few skills (if not the only) that really works now on a ranger no matter what the fotm build is. Other classes have some powerful downed skills too that can screw you if you don’t know what you’re doing, yet I don’t see anyone calling them for a nerf.
Other classes have some powerful downed skills too that can screw you if you don’t know what you’re doing, yet I don’t see anyone calling them for a nerf.
Give me one example of another profession’s downed skill(s) that allows them to indefinitely tank 5 players in downed state… and live.
Trust me… I know what I am talking about here.
I play ranger in sPvP.
It is completely wrong that you can hold an entire enemy team at the capture point in Raid on the Capricorn.
People accuse you of cheating or hacking.
People say things like “WTF?” “Invincible Ranger?” etc.
It is truly an oversight in the game mechanics.
Here is a bit of proof to show you I’m not someone complaining about how OP rangers are, and I am a ranger player myself who thinks this needs to be nerfed:
(edited by TheBlackLeech.9360)
Infact I want the F3 to be fully functional and the pet return immediately when I am downed—-like a real pet would—and healing would start right away—no waiting.
And as others have said Rangers don’t need another nerf—learn to deal with it.
Asking devs to change something to make your win over other players easier is pretty lame. Use an AE on the downed player and pet, try a little effort.
Definitely needs to be fixed. It’s pretty broken underwater.
Other classes have some powerful downed skills too that can screw you if you don’t know what you’re doing, yet I don’t see anyone calling them for a nerf.
Give me one example of another profession’s downed skill(s) that allows them to indefinitely tank 5 players in downed state… and live.
Trust me… I know what I am talking about here.
I play ranger in sPvP.It is completely wrong that you can hold an entire enemy team at the capture point in Raid on the Capricorn.
People accuse you of cheating or hacking.
People say things like “WTF?” “Invincible Ranger?” etc.
It is truly an oversight in the game mechanics.
Here is a bit of proof to show you I’m not someone complaining about how OP rangers are, and I am a ranger player myself who thinks this needs to be nerfed:
As I said, what needs to be fixed is the dead pet bug. Other than that the skill is fine, and don’t tell me that it doesn’t as it’s pretty easy to kill a ranger if you know what you’re doing, EVEN with that bug. Trust me, I have a ranger too (among other classes, but no need to show our “e-buddies” here).
Also, if you want examples from other classes, take guardian’s 3, that heals quite faster than ranger’s pet if you let them stay in the symbol, or elementalist’s 2, that lets them escape easily from you many many times, or mesmer’s 2, that can fool many bad players. Those skills aren’t OP either, as you can make them worthless with the proper use of your brain… just like with Lick Wounds (read above posts with examples and tactics about how to deal with it). Also, if a downed ranger is tanking five players and he lives through it, trust me, he deserves to survive and even kill all of them.
Anyway, what we see here is people arguing about a nerf on an underwater skill that is used in like 1% of the fights. And maybe that’s the problem (and not that they’re bad players), that people can’t play their character as well as on land due to not being used to it.
so you’re telling me that as an ele who has 2 knockdown skills in the water, and 1 float up skill that you can’t use one on the pet? and not only that you couldn’t outdamage the pet? with more than 1 person?
its not the problem with rangers its you
Other classes have some powerful downed skills too that can screw you if you don’t know what you’re doing, yet I don’t see anyone calling them for a nerf.
Give me one example of another profession’s downed skill(s) that allows them to indefinitely tank 5 players in downed state… and live.
Trust me… I know what I am talking about here.
I play ranger in sPvP.It is completely wrong that you can hold an entire enemy team at the capture point in Raid on the Capricorn.
People accuse you of cheating or hacking.
People say things like “WTF?” “Invincible Ranger?” etc.
It is truly an oversight in the game mechanics.
Here is a bit of proof to show you I’m not someone complaining about how OP rangers are, and I am a ranger player myself who thinks this needs to be nerfed:
As I said, what needs to be fixed is the dead pet bug. Other than that the skill is fine, and don’t tell me that it doesn’t as it’s pretty easy to kill a ranger if you know what you’re doing, EVEN with that bug. Trust me, I have a ranger too (among other classes, but no need to show our “e-buddies” here).
Also, if you want examples from other classes, take guardian’s 3, that heals quite faster than ranger’s pet if you let them stay in the symbol, or elementalist’s 2, that lets them escape easily from you many many times, or mesmer’s 2, that can fool many bad players. Those skills aren’t OP either, as you can make them worthless with the proper use of your brain… just like with Lick Wounds (read above posts with examples and tactics about how to deal with it). Also, if a downed ranger is tanking five players and he lives through it, trust me, he deserves to survive and even kill all of them.
Anyway, what we see here is people arguing about a nerf on an underwater skill that is used in like 1% of the fights. And maybe that’s the problem (and not that they’re bad players), that people can’t play their character as well as on land due to not being used to it.
You clearly do not sPvP.
Everything you have stated thus far is based on your own personal observations.
I challenge you or anyone to kill me in a duel in sPvP on my ranger in an under water battle.
You will lose.
you say 1% of the battles?
Do you sPvP at all?
There is a map that is 50% water and has an under water control point.
You are clearly misinformed.
Also as far as downed skills for other classes you listed.
None of them let you survive for more than an additional 10 seconds tops.
10 seconds is not the same as invincibility.
You clearly do not sPvP.
Yes, I do. And tPvP too. And WvW, if that counts at all, where there’s way more water than in Capricorn.
Everything you have stated thus far is based on your own personal observations.
That can be said of you, too. And about anyone, for that matter.
you say 1% of the battles?
Do you sPvP at all?There is a map that is 50% water and has an under water control point.
You are clearly misinformed.
One control point in one map over how many? And over how many other content PvP and PvE wise? My point still stands, read again what I said.
Also as far as downed skills for other classes you listed.
None of them let you survive for more than an additional 10 seconds tops.10 seconds is not the same as invincibility.
I wasn’t talking about invincibility, but about skills that require that you use your brain instead of just “dps dps dps!!!!111!!1!!”. It’s the same with Lick Wounds, and other posters have said what you do have to do in order to counter it. It’s not that hard, really, specially in cases like your 5vs1.
I challenge you or anyone to kill me in a duel in sPvP on my ranger in an under water battle.
You will lose.
I’m starting to see no point in discussing this anymore, as that’s the same childish response that almost everyone gives when they’re out of real arguments. Of course, I’m sure that if anyone would accept that challenge they won’t hear from you again. Sorry, but I’m out of this game, thank you.
and of course no one mentions that the pet Heals even after it is Dead so theres no point in killing the pet maybe knock it back at most .
and i dare say its an OP Downed skill what does engineer do low damage knockback AoE with a 20s cooldown.Warrior revives but dies if it doesnt kill anyone in 10-15s and doesnt have the trait, ele has vapor form and some earth bleed thing wich also is an active skill and has a cooldown , necro has an AoE poison with 20s cooldown .
so no its not fair that this class not only has a self revive but it is also an unstoppable revive .
Guardian is the perfect example they can heal when downed but it can be stopped with poisons and other methods .
There’s a very easy solution to this; Don’t fight a Ranger underwater!
There’s a very easy solution to this; Don’t fight a Ranger underwater!
and avoid fighting all other classes on the ground brilliant!
What I don’t like is when I get downed as a mesmer, or warrior, or theif (that is all I play), if I take damage, I get a cooldown on my healing skill. A ranger doesn’t get a cooldown when he or his pet is damaged with lick wounds. If I am downed, and being attacked, unless I kill the other player and rally, there is no way for me to heal. A ranger using lick wounds, doesn’t have that problem unless the pet is interrupted or pushed away. You have to counter the pet instead of dealing just damage. How is that not OP. If I don’t have a skill that interrupts, then I have to run away to get out of combat, switch skills, then come back and hope to God that the ranger isn’t up, which they will be. My warrior doesn’t have an interrupt in WvW and sPvP. I use a more defensive build. So am I a bad player because I can’t interrupt a healing pet? Yet I can be killed in seconds by any class that is doing damage to me while I’m downed. The ability is OP because it doesn’t follow the rules everyone else has to play by. The pet healing should be removed, and the ranger should have to use the normal downed heal like everyone else. sPv kitten upposed to be on equal grounds, where you bring the skill, not the class. Super healing pets are not skill, they just ruin the game for everyone. I have killed and been killed by rangers, and I don’t mind it. I understand when someone is better than me, as there are a lot. But, being unable to kill a hunter in the downed state is excessive in the least and should be fixed or removed.
Ranger was downed underwater, pet started to heal him, tried to kill the pet, the pet was unkillabe, the healing was insane… so fast so much, I downed that ranger more than 3 times when he got up in the end I gave up and went to beach and dock, the ranger was holding ruins the entire time.
Yes, please fix this.
elementalist’s 2, that lets them escape easily from you many many times.
For completeness, it is worth noting that it was nerfed pretty heavily. The HP no longer resets when used, so it’s only really good in WvW where you can stay close to a portal so mist form can help you escape properly. If you are caught in the open, it only saves you from the first stomp attempt.