pick 1 MetaBoss to get the Shatter treatment
I think the Frozen Maw needs the most attention.
It’s pretty much just 5 minutes of smacking the boss until it dies.
(It also kills your fps)
Claw of jormag could use some love I think.
ulgoth the mornir or tabitha covington(and the shaman too so i agree with op suggestion) could have some difficulty added he goes down too quick for my tastes and no to the maw i don’t want starter zone bosses any harder they should stay the same a few minor tweaks maybe but no more harder need to keep started zones user friendly. those three i wish to have an overhaul
The meta bosses weren’t designed with Megaservers and boss timers in mind. They were supposed to be for people on that server and whoever was in the area when they showed up. I remember porting to LA to announce that Jormag was up or the Shatterer, to get enough people to show up. Before Megaservers and after timers, I showed up at a boss or two and I was the only one there, and no one else showed.
So pretty much all of those bosses need a rework to handle the number of people and give them new mechanics to keep people from autoattacking at afk spots.
ANet may give it to you.
Shadow Behemoth.
He’s such a big imposing model and such a wet noodle of a fight.
I mean yeah, he spawns portals, but they’re just filler. The fight would work better if controlling the portal spawns was a key element of the fight, preventing a “critical mass” of shades before SB wipes the map or something.
I’d also like to see more world bosses get fail changes for the maps they’re in, like triple wurm and teq.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
Starter zone bosses like Maw and Shadow Behemoth (which already had a make-over) shouldn’t be made any more difficult because they are in starter zones. You really don’t want to discourage people in starter zones by constantly downing them.
I’ll cast my vote for Claw of Jormag.
To be honest, I’d rather they just remove all of the safe spots first and then determine which would be better to be revamped next. Mega destroyer could be interesting now with gliding.
Karka Queen should be by far and away the stand out choice in my opinion. Maw, Behe etc are all starter zone bosses and Jormag already has enough mechanics to be a lower on the priority list.
I would also argue the Centaur boss in Harathi, since it’s a decent event chain and really it culminates the whole centaur meta building through several maps. It needs a grander ending.
Starter zone bosses like Maw and Shadow Behemoth (which already had a make-over) shouldn’t be made any more difficult because they are in starter zones. You really don’t want to discourage people in starter zones by constantly downing them.
I’ll cast my vote for Claw of Jormag.
Actually, I really do. I remember fire elemental at release, and I remember how hard it was. It let me know that this big boss was a real boss, and that real bosses existed, and that I had reasons to come back to the zone later.
In the process of leveling at the time I really enjoyed that something so nasty existed even right there at the start. It provided me with a defeat that I was able to look back on later with my eventual victory and go “Yeah. I did it. I’m more powerful now” in a system that doesn’t do that a lot because of level scaling.
I’m not saying i disagree with level scaling. I think it’s a good system that GW2 needs. I do, however, disagree with the idea that just because a massive towering world boss is present in a starter zone it should be easier. A challenging world boss in a starter zone is a great way for new players to stumble upon veterans and interact with them, and a good way to create a miniature grudge match with the environment.
As long as it’s just one world boss in the whole zone, I think it’s valuable that it should be on par with any other world boss.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
I know it’s going to sound strange, but I think the next one to get a major workover should be… the Shatterer again.
Give him a different way of fighting, different from the incoming revamp. Different attack patterns, different defenses. Smarter. Nastier. Then, have THAT version show up only about 1 in 10 times, at most.
And don’t put in any patch notes for it.
It’s only a matter of time before people learn the new fight, and it’s pretty much business as usual. But if he sometimes breaks the pattern and fights differently, then people will still get that moment of “Are we in trouble here?” when the fight starts. And if it turns out they are, then they’ll have to scramble to adjust what they’re doing and survive.
delicate, brick-like subtlety.
Svanir Shaman was fine before Megaservers and timers. The best work around to get a slightly more challenging experience with it is to zone into Wayfarer right on the time. It doesn’t need a complexity upgrade since its on a starter map.
Would you like some hard cheeze with your sad whine?
Taidha Covington would be my first choice, no doubt.
Everything about it is boring and not interesting, the pre-event is unnecessarily long and repetitive, way too often people wait for the end of it before jumping in to kill the boss, making the whole thing take even longer due to upscaling.
The boss itself is dull and barely rewarding, considering the time it takes.
I used to like running all world bosses everyday, for no particular reason; Taidha is just… thanks, but no thanks.
In my opinion some of the “world” bosses that this game has should be either completely removed, or get degraded into just some more powerful “Grand Champions” because the battles are absolutely not worthy enough to call that good enough for being a world boss….
World Bosses should be really epic monumental large scale battles that require really a large coordinated group of players to overcome them.
So stuff liek Tequatl, like Gerent, like Vinewrath, like Marionette (was or could become again restored from the junk that lies at Lornars still restored by the Inquest…)
its about tiem that Anet adds the enemy type “Grand Champion” finally. That kind of enemy grade are then all of the following bosses:
- Fire Elemental
- Djungle Wurm (Single)
- Shadow Behemoth
- Mega Destroyer
- Golem Mark II
- Karka Queen (was already from begin on a joke of a boss unworthy to be called world boss)
- Svanir Shaman
- Hydra Queen (that is no hydra at all, god this stupid unfitting name for a boss, makes me cringe everytime and just ask myself where the hell the real hydra is…)
Real World Boss Format have only
- Tequatl
- Shatterer
- Claw of Jormag
- Tri Wurm
Anet should removed the unworthy bosses by degrading them to Grand Champions from the World Boss Timers, increase the speed in how oftenly they appear a bit and replace their spots with real world bosses for the maps (including maybe some maps, that have so far no world boss at all and direly need more attention to have a good reason to constantly revisit these maps also too.
8 Bosses degraded, space for 8 new real World Bosses in 8 Maps
1) A REAL Hydra… you know, these huge beatss with 9 heads, that regrow 2 heads if you slay one off, thats a creature worthy of beign a world boss!!
place that beast into the Timberline Falls Map so that this map finally has salso something big thats worthy to revisit the map
2) Marionette: the remains of the defeated Marionett should be reworked to turn that thign again into a nice world boss for the Lornars Pass with some kind of long pre event chain that prepares the marionette to work again, at least for the time it will take us to smash it again to garbage
3) Put into Diessa a world boss, that is an event consisting out of really alot of GIANTS that are lead by some kind of GOLIATH whos their leader and is the world boss for diessa to have a map, where you can make through this event alot of giant kills …
4) RISEN KRAKEN as a kind of UNDERWATER WORLD BOSS for the first orr map
That places has just so deep water, just perfect for an underwater world boss
5) LORD OF SPIRITS or somethign else spirit inspired for the Fields of Ruin Map
6) We need another new Dragon Champion at Fireheart Rise!!! A champion of Primordus , lets call it the “insert champion name, the Fireheart”
7) Add to Dredgehaunt Cliffs a world boss that is some kind of weirdDredge Invasion with a kind of epic huge dredge machine that causes earthquakes and all…
8) Add to mount maelstrom in the diedres region 8expand the map for that a bit more a GRAND DJINN, Lord of Elements that is not just only a simple weak Elemental of 1 single elemt, but basically a ruler of all elements that also has help of alot of Elelemtals of all types of natural elements as a kind of world boss event that splits off from doing somethign with Diedre there, making that region more than just only a big jumping puzzle but using more eastern space actually to have there a big spot where you can fight agaisnt the grand djinn.
just some ideas out of my head brainstorming that would be potentially good replacements for the weak stuff that we have now that should get better degraded to Grand Champions
The meta bosses weren’t designed with Megaservers and boss timers in mind. They were supposed to be for people on that server and whoever was in the area when they showed up. I remember porting to LA to announce that Jormag was up or the Shatterer, to get enough people to show up. Before Megaservers and after timers, I showed up at a boss or two and I was the only one there, and no one else showed.
So pretty much all of those bosses need a rework to handle the number of people and give them new mechanics to keep people from autoattacking at afk spots.
They always had timers (they used to be instance-based, which is why they were standardized after the megaservers) and most servers had commanders who’d lead a zerg at reset to kill all the bosses, so nothing really changed (except that you can actually kill world bosses after their initial post-reset spawn now).
Also, Claw of Jormag, because mass CC isn’t terribly interesting, nor is standing around being unable to tell whether the golems are actually doing anything to it or not.
The meta bosses weren’t designed with Megaservers and boss timers in mind. They were supposed to be for people on that server and whoever was in the area when they showed up. I remember porting to LA to announce that Jormag was up or the Shatterer, to get enough people to show up. Before Megaservers and after timers, I showed up at a boss or two and I was the only one there, and no one else showed.
So pretty much all of those bosses need a rework to handle the number of people and give them new mechanics to keep people from autoattacking at afk spots.
They always had timers (they used to be instance-based, which is why they were standardized after the megaservers) and most servers had commanders who’d lead a zerg at reset to kill all the bosses, so nothing really changed (except that you can actually kill world bosses after their initial post-reset spawn now).
Also, Claw of Jormag, because mass CC isn’t terribly interesting, nor is standing around being unable to tell whether the golems are actually doing anything to it or not.
No they didn’t always have timers and they were never instance based. (Unless you mean server based). Claw of Jormag used to have something like a 1 hour cool down with a 2 hour spawn window. I remember FE having a much short cool down timer with no time limit. Timers were added when they revamped the bosses. If you had been around when they added those you would have remembered the complaints that players felt the timers were unnecessary.
EDIT:
(edited by Ayrilana.1396)
WvW
/asuramasterrace10char
The meta bosses weren’t designed with Megaservers and boss timers in mind. They were supposed to be for people on that server and whoever was in the area when they showed up. I remember porting to LA to announce that Jormag was up or the Shatterer, to get enough people to show up. Before Megaservers and after timers, I showed up at a boss or two and I was the only one there, and no one else showed.
So pretty much all of those bosses need a rework to handle the number of people and give them new mechanics to keep people from autoattacking at afk spots.
They always had timers (they used to be instance-based, which is why they were standardized after the megaservers) and most servers had commanders who’d lead a zerg at reset to kill all the bosses, so nothing really changed (except that you can actually kill world bosses after their initial post-reset spawn now).
Also, Claw of Jormag, because mass CC isn’t terribly interesting, nor is standing around being unable to tell whether the golems are actually doing anything to it or not.
No they didn’t always have timers and they were never instance based. (Unless you mean server based). Claw of Jormag used to have something like a 1 hour cool down with a 2 hour spawn window. I remember FE having a much short cool down timer with no time limit. Timers were added when they revamped the bosses. If you had been around when they added those you would have remembered the complaibts that players felt the timers were unnecessary.
^
Indeed. Here’s an old reddit thread talking about 1 hour windows and how hard it was to get on a Behemoth spawn. Threads back then were arguing about how often the Behemoth spawned and what were the triggers. Commanders were most definitely not leading zergs from boss to boss.
ANet may give it to you.
Starter zone bosses like Maw and Shadow Behemoth (which already had a make-over) shouldn’t be made any more difficult because they are in starter zones. You really don’t want to discourage people in starter zones by constantly downing them.
I’ll cast my vote for Claw of Jormag.
Actually, I really do. I remember fire elemental at release, and I remember how hard it was. It let me know that this big boss was a real boss, and that real bosses existed, and that I had reasons to come back to the zone later.
In the process of leveling at the time I really enjoyed that something so nasty existed even right there at the start. It provided me with a defeat that I was able to look back on later with my eventual victory and go “Yeah. I did it. I’m more powerful now” in a system that doesn’t do that a lot because of level scaling.
I’m not saying i disagree with level scaling. I think it’s a good system that GW2 needs. I do, however, disagree with the idea that just because a massive towering world boss is present in a starter zone it should be easier. A challenging world boss in a starter zone is a great way for new players to stumble upon veterans and interact with them, and a good way to create a miniature grudge match with the environment.
As long as it’s just one world boss in the whole zone, I think it’s valuable that it should be on par with any other world boss.
While reading your post, I remembered SB from beta, and my own first encounter with the Fire Ele, and I have to agree with you. Being on TS with my guildies and not realizing we’re mirroring a movie when we were shouting to each other, “LOOK at the SIZE of that thing!” and having to give each other sensual body rubs many times over before the end of the event. Good times. Gave you a plus 1.
He’s still too easy and boring to kill even after the update.
And we can still stack like before update, except for the landing phase where he one shots everyone on this spot.
(edited by Infinity Pure.3854)