player discussion: guilds
+Remove restrictions keeping influence/bank tied to home servers.
+Institute an alliance system of some sort.
+More opportunities for smaller guilds to gain influence and enjoy the ‘guild activities’.
+Add guild capes or tabard. All the current options are bad and nothing compared to Gw1. In GW1 I could identify many guilds just by seeing their cape, here I don’t know what the emblem looks like for any guild on my server, in spvp, or anywhere.
+Fun things to spend influence on rather than stat boosts (currently favoring zerg guilds that can keep these running 24/7).
+Some way for guilds to compete on leaderboard (again, preferably in some way not favoring zerg guild, but something where a tight group could excel).
+etc
Zulu Ox Tactics [zulu]
+Some way for guilds to compete on leaderboard (again, preferably in some way not favoring zerg guild, but something where a tight group could excel).
I like this idea a lot.