playing a war, maybe start a guard/ele/thief?
How do you like to play? They are all great in PvP in different ways.
Thieves are great roamers and small group skirmishers. I don’t think they are quite as good in a ZvZ fight, although some people may disagree. To me, a thief is at his best when someone is looking for him and there’s just enough confusion to make things interesting. Less useful when everyone is just swinging wildly. When I use to run a thief, I would team up with two other thieves or 1 thief and 1 mesmer and take out groups of 6-10 people.
Guardians make amazing tanks, but lack a reasonable ranged option. They are good at diving into a zerg, messing around a bit, and getting back to your side alive. However, Guardians add little or nothing to a siege.
I have played an elementalist the least of the three. D/D elementalists are also really good bunkers (probably not as good as a guardian) that rely on mobility to survive. Equip a staff and they can be helpful in a siege (both assaulting and defending).
edit:
Neither elementalists nor guardians have a good speed bursting sigil, but both have some access to swiftness. A guardian is intentionally one of the least mobile classes, thieves are intentionally the most mobile class. An elementalist is on the mobile side, but you have to swap attunements/use skills to keep up the speed.
(edited by TooBz.3065)
I love speed and mobility, so I think the thief might be fun to try. though I’m thinking I might have troubles initially by being squishy in PvE.
CC is pretty good too though.
I found with the warrior that, while maybe I didn’t choose the best weapon sets, I had little in the way of CC, and if an enemy was hard, I switched to rifle and kited it for awhile. big mobs would overwhelm sometimes though, perhaps that happens with all professions however.