Hi John,
I saw this video on Extra Credits today.
http://youtu.be/W39TtF14i8IWould you say this is an accurate overview of MMO economics? I think I see a lot of concepts there that match elements of the economy in GW2.
Also, the video talks about how a treasury can influence inflation by controlling how much money is minted and that can be mirrored in an MMO by controlling how much gold is dropped by mobs. We’ve seen you do this with champ bags but do you also control the gold drops from regular mobs in a similar manner?
I’ve never noticed a change in coins from mobs but then it’s such a tiny amount that I typically ignore it. However, a tiny amount for me would be a huge amount on a global scale and any changes to that would have a not insignificant impact on the economy.
It’s an interesting video, but I agree with the comment made in the beginning, that was not enough time to explain the concepts involved.
For example, Printing money and not printing money isn’t really how inflation is controlled in real life, but if you only have 30 seconds to explain what inflation is you aren’t going to start talking about the government policies to change money supply.
I like the medium too, it’s a fun watch, but overall there’s so little content that it leaves me with an incomplete feeling.
In terms of printing money in game: How often have gold rewards been adjusted with the main purpose of adjusting inflation/deflation?
Could you see a significant change in the amount of gold that was present in the economy for exampe after dungeon rewards or champ bags were introduced or gold rewards from champ bags got taken away?
1. No comment :P
2. Yes, the changes in aggregate happen almost immediately.