please fix mega servers.

please fix mega servers.

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

I though that mega servers put you in the same server after if the ma becomes full. There has been countless times where I, or another guildy has been placed in a different server for no reason at all, i can understand if it is full but every tie this has happened, we could zone to each other via party menu and realised that the map is far from full. the other night me and a guildy (also on freinds list and in group) was waiting for a DS map reset, the dragon did its thing and downed every 1, then toy gt rezoned as a dead body, sure enough we was both on different servers.. how does that even work, despite being in the same grp/guild.

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

please fix mega servers.

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

screen shot after ds map reset.

Attachments:

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

please fix mega servers.

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Posted by: simplesimon.2084

simplesimon.2084

DS resets and creates a new map, which means everyone is zoning at the same time. Muiple maps are being created to hold every one. You both get in at the same time and so it puts you into a random map. It can’t really add you to his instance because he doesn’t have one yet either.

Is it really that hard to click on his portat and choose join insurance.

(edited by simplesimon.2084)

please fix mega servers.

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Posted by: Celtic Lady.3729

Celtic Lady.3729

I get thrown into empty maps via the megaserver system all the time.

please fix mega servers.

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Posted by: mcwurth.2081

mcwurth.2081

DS resets and creates a new map, which means everyone is zoning at the same time. Muiple maps are being created to hold every one. You both get in at the same time and so it puts you into a random map. It can’t really add you to his instance because he doesn’t have one yet either.

Is it really that hard to click on his portat and choose join insurance.

I found it cheaper to have my own personal insurance.

please fix mega servers.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I though that mega servers put you in the same server after if the ma becomes full. There has been countless times where I, or another guildy has been placed in a different server for no reason at all, i can understand if it is full but every tie this has happened, we could zone to each other via party menu and realised that the map is far from full. the other night me and a guildy (also on freinds list and in group) was waiting for a DS map reset, the dragon did its thing and downed every 1, then toy gt rezoned as a dead body, sure enough we was both on different servers.. how does that even work, despite being in the same grp/guild.

Your experience is consistent with megaservers working as intended, even if it’s annoying. Maps have several states:

  1. new
  2. partially filled
  3. close-to-full
  4. even-closer-to-full
  5. actually full

In the final state, no one can get into the map. In (3) & (4), a few guildies would be able to get, but guildies (and friends) trying even seconds afterward would be moved to a different map — basically, the game would move the first folks in without knowing that they would be followed by more, and only after ‘recognized’ that the guild needed more space. Further, even as people are entering these maps, others will also be leaving, creating additional space on the target instance.

Thus, there would still be some slots left in the first map, on occasion, even enough for everyone to move over.

Because of the timers in the jungle maps, it will be more common for the game to have trouble prioritizing guilds and friends, because the maps will be gaining lots of people at the same time. This doesn’t happen in the Silverwastes as often, because each map has its own timer; pre-HoT (and now), it happens with world boss maps, too.

Of course I hope that ANet tweaks the system to account for this all-too-common scenario with HoT maps. I can’t imagine it’s easy to get it right — guilds won’t necessarily want to end up on a new map, even as they want everyone to end up together.

One way that ANet could address this is to prioritize squads first and make sure the map has enough room for the squad. In which case, this would work as long as the squad forms before moving — and that, of course, won’t always happen.

tl;dr Frustrating as it is, it’s a mathematical likelihood that guildies and friends won’t always end up on the same map, even when the megaserver system is working as intended. It’s more likely for this to happen in the HoT maps and adjusting it to where we don’t notice is harder than it looks.

John Smith: “you should kill monsters, because killing monsters is awesome.”

please fix mega servers.

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Posted by: mcwurth.2081

mcwurth.2081

I though that mega servers put you in the same server after if the ma becomes full. There has been countless times where I, or another guildy has been placed in a different server for no reason at all, i can understand if it is full but every tie this has happened, we could zone to each other via party menu and realised that the map is far from full. the other night me and a guildy (also on freinds list and in group) was waiting for a DS map reset, the dragon did its thing and downed every 1, then toy gt rezoned as a dead body, sure enough we was both on different servers.. how does that even work, despite being in the same grp/guild.

Your experience is consistent with megaservers working as intended, even if it’s annoying. Maps have several states:

  1. new
  2. partially filled
  3. close-to-full
  4. even-closer-to-full
  5. actually full

In the final state, no one can get into the map. In (3) & (4), a few guildies would be able to get, but guildies (and friends) trying even seconds afterward would be moved to a different map — basically, the game would move the first folks in without knowing that they would be followed by more, and only after ‘recognized’ that the guild needed more space. Further, even as people are entering these maps, others will also be leaving, creating additional space on the target instance.

Thus, there would still be some slots left in the first map, on occasion, even enough for everyone to move over.

Because of the timers in the jungle maps, it will be more common for the game to have trouble prioritizing guilds and friends, because the maps will be gaining lots of people at the same time. This doesn’t happen in the Silverwastes as often, because each map has its own timer; pre-HoT (and now), it happens with world boss maps, too.

Of course I hope that ANet tweaks the system to account for this all-too-common scenario with HoT maps. I can’t imagine it’s easy to get it right — guilds won’t necessarily want to end up on a new map, even as they want everyone to end up together.

One way that ANet could address this is to prioritize squads first and make sure the map has enough room for the squad. In which case, this would work as long as the squad forms before moving — and that, of course, won’t always happen.

tl;dr Frustrating as it is, it’s a mathematical likelihood that guildies and friends won’t always end up on the same map, even when the megaserver system is working as intended. It’s more likely for this to happen in the HoT maps and adjusting it to where we don’t notice is harder than it looks.

source?