I am writing to you because of the snowy Russia. Use the Google translator. I play with the guild with the release (10). At the start, it was said that there is no three archetypes (tank dps and healing) and each profession can be a heel and a tank and DPS, the player chooses. But in reality, but to play by any other DPS comes out.
I love playing heal, those who Spaeth others. I like to play a tank, the one who stands strong attacks and monitors the battlefield. But here I do not have such opportunities. Contrary to the developers.
I tried all the profession as a healing, even a thief. Most were produktinvym engineer and guardian. But even they are not able to heal the incoming damage by being completely in hile. Most healing abilities in a distance of 600 feet. At Guard they also act only 5 players (shouts for example). How to play my heel, I do not know. I have become uneasy when ask for sogildiytsy heal, but I can not, just nothing. I rolled over and shouts and used a staff and mace hilil use aura, except that did not dance with a tambourine. Distance is small and frail too weak.
As a tank, I ogrebayut very much count DEF does not save any of conditions or from incoming damage. For example on the idea of ??a shield should increase protection. It increases, at 61 def +90 skills (150), is not enough. A block, but I’m sorry there rolled about 30 seconds and last for only 3 seconds. Why shield attack? Why not put in place its defense? Why not give it a property with a certain chance to block damage? And why block shield is now working on all sides? As a warrior booty reflects shocks? I am a historian by profession and I do not remember a single battle where Knight ducked and saved his kitten blow aimed at him.
Ability to control a rather strange, hang a couple of seconds, and roll back a long time. No I am against it to keep the enemy all the time in the camp, or fear. Well, if the player has decided to become controler the field, give him a chance, let him not be damage but will be adequate Exposure controls (Exposure controls system is well done in Warhammer Online, for example).
Why not give a combo field tangible protective properties (except that withdrawal states), but give the increase in damage?
To formulate briefly the main claims that, being feeble, I can not heal. As a tank, I can not keep the tank and blow, as cause. But being the DPS I can kill. It’s not fair.
One more request. Do something with the gate to the fortress, they are actually cardboard. Yesterday we were in 2 (I and what that guy left) captured the fortress, it is not normal.
My guild (Imperial Guard) pvp direction. We spent dozens of hours of tests and inspections in razocherovalsya combat system where there is space only DPS, took a break in the game.
Please do not let the game die. Many good games started only because of inertia umeraet developers and their unwillingness to compromise.
With respect Anton Alekseev.