please separate loot from dps (damage)
All I understood was the 5th line, sorry.
Mud Bone – Sylvari Ranger
I think he is saying that people who do support only and don’t do damage don’t get loot and wants that changed.
Agreed. This is especially bad in WvW.
Didn’t WoW tackle this within the first 6 months after battlegrounds were released? Honor being tied to damage.
Korean OP, calling it.
Didn’t WoW tackle this within the first 6 months after battlegrounds were released? Honor being tied to damage.
Korean OP, calling it.
That’s true. It’s been hashed and rehashed historically throughout multiple development histories. Something definitely should be done. Even older games have taken care of this problem in their versions of open world events.
This doesn’t just cut out support it cuts out anyone else with non-berserker gear. So that includes, CC, support, and condition damage builds.
What builds do no damage? O.o
If your only contribution to an event or world boss is 200 damage autoattacks in exchange for scaling the enemy up, you probably shouldn’t get any loot.
Nothing you did was helpful.
[LOD]
What builds do no damage? O.o
“Don’t do enough damage”
If your only contribution to an event or world boss is 200 damage autoattacks in exchange for scaling the enemy up, you probably shouldn’t get any loot.
Nothing you did was helpful.
Riiiiiight. Because there aren’t Guild events based around keeping one person carrying the McGuffin alive for 5 minutes while waves of monsters try to kill them. No one who spends the entire time keeping heals and perma-swiftness on them could possibly have contributed to the success of the mission as much as the person who killed one whole veteran out of 40.
ANet should be embarrassed how some of these events only count kills/damage done.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
I don’t see why this is an issue. Even if you’re a dedicated support player, if you’re not doing enough damage to at least ONE mob, you’re doing something horribly wrong. There is no reason as to why you can’t both provide boons/healing and do damage. If you’re not, you’re just wasting all that time standing there after you’ve used all your support skills.
When you are covering the guy with the Mcguffin, you are moving with them. Yes, you can peel off and bash on a karka for a while to get logged as a damage dealer – the ONLY role the game actually cares about – but while you’re doing that, you’re not doing your job of Support. The game only knows one way of scoring anything and that’s “didja hit 1 enough times?”
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
If your only contribution to an event or world boss is 200 damage autoattacks in exchange for scaling the enemy up, you probably shouldn’t get any loot.
Nothing you did was helpful.
Riiiiiight. Because there aren’t Guild events based around keeping one person carrying the McGuffin alive for 5 minutes while waves of monsters try to kill them. No one who spends the entire time keeping heals and perma-swiftness on them could possibly have contributed to the success of the mission as much as the person who killed one whole veteran out of 40.
ANet should be embarrassed how some of these events only count kills/damage done.
You know what prevents an escort from dying?
Because…
#DeadEnemiesDealNoDamage
Also your implications are hilarious.
> 5 minute escort
> waves of attackers
> kill one veteran out of forty
> it takes YOU 5 minutes to kill a veteran
My kek is in the stratosphere, reunited with my sides
[LOD]
(edited by Young Somalia.1706)
#Deaddpsisnodps.
Stop being such a drain and actually do your share of the teams DPS.
“Dear ANet, nerf Paper, Scissors is fine. Sincerely, Rock”
Elysaurus | Warrior | [LOL] | League of the Legendary | Gandara (EU)
#Deaddpsisnodps.
Stop being such a drain and actually do your share of the teams DPS.
I really like soloing Mark II Golem; it might take 2 minutes?
I hate zerging Mark II with an audience of 1200-range autoattackers. I could be there from Dusk til Dawn.
And we all know how low precursor drop rates are!
[LOD]
:Game is designed to be non-trinity
:People still trying to play support/tank
Meh, this isn’t the game for you. Go dps. Faster kills = Faster loot
I don’t see why this is an issue. Even if you’re a dedicated support player, if you’re not doing enough damage to at least ONE mob, you’re doing something horribly wrong. There is no reason as to why you can’t both provide boons/healing and do damage. If you’re not, you’re just wasting all that time standing there after you’ve used all your support skills.
You get loot from one mob, while the berserker AoEing gets loot from 10. You get WvW exp and a loot bag from one kill because you are laying down water fields, while the berserker gets 5.
It is a dumb system that just encourages tagging and damaging everything, no matter the benefit to your group.
Young Somalia.1706I hate zerging Mark II with an audience of 1200-range autoattackers. I could be there from Dusk til Dawn.
Agreed but it’s anet fault for making is HP scale ridiculous/tedious and having the electrical field kill you in 2 hits.
More HP/Dmg doesn’t make the encounter fun or better, it just worsen it because it becomes tedious.
It just min damage you need to do to get the loot,dont need zerger gear for it but you need to help out a bit with the DPS
Loot doesn’t scale with DPS, look at all the bearbows with their legendaries.
That said, it absolutely should. If a berserker kills ten guys solo he should get the drops of ten guys. If you sit in the back and do nothing and kill one guy because he happened to walk towards you and get hit while you were ERPing with your buddies, you should get the loot of that guy and no one else.
It’s a pretty fair system as it is. You hit, you loot. You don’t hit, you don’t loot. Can’t get any fairer. The old system in GW1 as damage based and was really kitten Monks and support as they did not get as much stuff because their was no reward for keeping the tank alive. Which is what is wrong with the old trinity system. This new system GW2 has is much more fair and gives everyone responsibility for themselves then others.
The game is not designed for players to not be dealing damage. That said, if I could get more loot bags just because I splashed some boons on some people that killed someone else, I’m totally down for a change like that.
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)
The game is not designed for players to not be dealing damage. That said, if I could get more loot bags just because I splashed some boons on some people that killed someone else, I’m totally down for a change like that.
For instance, if you’re rezzing downed players, you’re not tagging mobs. Reviving downed players makes you lose loot. Good game.
#DeadEnemiesDealNoDamage
…And this is why we can’t have nice things. Because every encounter looks like a DPS race. Tactics? Who needs tactics? Moar Deeps! Moar Deeps!
Also your implications are hilarious.
> 5 minute escort
> waves of attackers
> kill one veteran out of forty
> it takes YOU 5 minutes to kill a veteran
Of course it doesn’t but not every mouth breather wailing on button 1 can take over keeping swiftness on the runner, either.
There are a handful of places in the entire game where finally, FINALLY there’s a real call for Support – and then the rewards system screws you royally for actually providing it. If you can’t see that limits encounters to bloody juvenile one-dimensional snooze-fests, then fear not: the game’s got you covered nicely.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
It hardly limits encounter. Do you know why? Because all forms of buff, cleanse, combo field, and finisher, have cooldowns; autoattacks don’t.
So you’re busy ensuring your escort has the swiftness to flee from his assailants (instead of just killing them), then what? Give him some prot? Then what? Cleanse him? I’ll give you three, maybe four GCDs that you’ll be supporting an NPC, and what else? Do you just hug him?
You have all the time in the world that you could be autoattacking as well. Just because support and control are aspects of the game, it does not dictate that you should tunnel-vision to support or control exclusively, because everyone has control, everyone has support, and everyone has damage.
So what’s your excuse for not actually contributing an offense when you’re not actually contributing a defense? Why have a PhD in giving escorts swiftness, but continue on by ignoring your weapon skills? It clearly doesn’t help you, or the people around you.
Or you need to work on your rotations and stop taking a day to fumble between utilities and weapon sets.
[LOD]
I play a support / tank Guardian both in PvE and WvW, and i have no problem with loots. I have 2k6 Power and 3k1 Armour, dealing critials at around 2k6 in AoE and i have no problem with loots despite my poor DPS.
There’s no need to change the way loot is dropped. If you want to focus on support you can do that. If while throwing boons and rezzing players you can’t manage to get a few hits on an enemy in then you’re doing something wrong.
The game doesn’t make you be a dps master, all you need is a few tags on a mob to get loot.
loot tagging is just fine the way it is. When concentrating on support, are you seriously saying you are not tagging mobs with any damaging skills? I play an engineer and keep stacking might on people with elixirs and do just fine. And spare us that “I rez people” thing, most people do that. Are you doing that 100 % of the time? Very doubtful. Seems like a l2p issue really.
PS: and as far as I know, support skills have cooldowns. So, what are you doing exactly in between? Stare in awe at those mad DPS people or curse at them for their mad loot skillz?
(edited by Algreg.3629)
auto fire/select your weapon skill 1 , then choose in options to stop firing when target changes(because it can be annoying if it doesnt ).
You should no longer have a problem with loot OR keeping up with your party to support.
This is a problem but only for WvW and as far as ANet is concerned, in most cases, F@%! WvW anyway.
WvW – Edge of the mists is starting to get it right with the chests that award the fragments after an objective capture. Make camps/towers this way and all is good.
(edited by thehipone.6812)
If you wonder why the game requires no skill whatsoever, this entire thread. No wonder the gem store is thriving.
So you’re busy ensuring your escort has the swiftness to flee from his assailants (instead of just killing them), then what? Give him some prot? Then what? Cleanse him? I’ll give you three, maybe four GCDs that you’ll be supporting an NPC, and what else? Do you just hug him?
You have all the time in the world that you could be autoattacking as well. Just because support and control are aspects of the game, it does not dictate that you should tunnel-vision to support or control exclusively, because everyone has control, everyone has support, and everyone has damage.
So what’s your excuse for not actually contributing an offense when you’re not actually contributing a defense? Why have a PhD in giving escorts swiftness, but continue on by ignoring your weapon skills? It clearly doesn’t help you, or the people around you.
Or you need to work on your rotations and stop taking a day to fumble between utilities and weapon sets.
The example the person gave was a guild challenge where one player is holding an item. The rest of the guild/group has to keep that player alive by killing the karka and protecting the player (if the player holding the item gets downed, you fail the challenge). Since the player can’t give himself swiftness, other players help out by granting protection/heals/swiftness. So, if you get put on protection duty, you’re going to be near that player, while your teammates are keeping the mobs away from said player. If you’re on that job, it can be kind of difficult to tag anything.
However, I will say that unless you’re in a very small guild, there should be more than one person available to help protect and boost the person, which means you can easily toss some aoes at or even just auto-attack a normal mob or two or three.
If your only contribution to an event or world boss is 200 damage autoattacks in exchange for scaling the enemy up, you probably shouldn’t get any loot.
Nothing you did was helpful.
Riiiiiight. Because there aren’t Guild events based around keeping one person carrying the McGuffin alive for 5 minutes while waves of monsters try to kill them. No one who spends the entire time keeping heals and perma-swiftness on them could possibly have contributed to the success of the mission as much as the person who killed one whole veteran out of 40.
ANet should be embarrassed how some of these events only count kills/damage done.
The player carrying the McGuffin can do the entire event without even getting into combat. This has two implications:
- Swiftness helps but is unneccessary, since unbuffed ooc move speed is the same as in-combat move speed with swiftness
- Healing is unneccesary
So players spamming swiftness and healing are actually not helping as much as you might think. The crucial bit really is to kill the veterans quickly.
This game not about having a 3 class system if all your doing is doing support moves your not realty playing the game your just playing a small part of an over all fight in a way your being lazy. That and if your in a pt your dmg is added to that pt so you get tag for doing any type of dmg.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
This game is not designed to have a trinity system like other games. Players do all three and provide support to their parties. If you focus on primarily support then it’s your own fault for not getting credit. Being in a group also helps tremendously on ensuring you’ll get credit.
EDIT: Letting people do “support” to get credit promotes people to abuse that and leech without really contributing.
(edited by Ayrilana.1396)
I have to agree with the notion that if you’re doing no dps something is wrong, no class is pure support. That being said, I do feel the dps only measure of event involvement is a overly simplistic. A dps only measure allows a person who is only auto-attacking to get the same reward as the person jumping around and actually using his abilities.
However the issue here is not event involvement, since ressing does count last time I checked, it’s mob loot… yet again. Personally I’m of the opinion that if loot is so important you can go ride the train in Queensdale.
However maybe ANet can change how mob loots works in events, how about after the event ends people get trash/junk-items based on their involvements which is in turn more inclusively looks at support as well?
I really like soloing Mark II Golem; it might take 2 minutes?
I hate zerging Mark II with an audience of 1200-range autoattackers. I could be there from Dusk til Dawn.
I’ve noticed this effect. I did Mark II with about 6 people, murdered it in around 2 minutes with some banners and a rifle. A full complement of people shows up, and I’m shooting for 5 minutes straight.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
So essentially this thread boils down to people wanting to do some support and be rewarded the SAME as people doing constant DPS. I have no problem with this what so ever, yet all I see in this thread is “Do damage or get out.” you guys do realize that a lot of your damage comes from support boons right? You know, the guy who makes a build especially for you guys so you can do your uber DPS and have constant boons…?
Of course they do damage too, but half the time they are setting up fields hoping one of you manage to find your other handful of keys to press aside from 1 and trigger a combo. What thanks do they get for it? “lol noob go zerk and full dps!” /facepalms
So essentially this thread boils down to people wanting to do some support and be rewarded the SAME as people doing constant DPS. I have no problem with this what so ever, yet all I see in this thread is “Do damage or get out.” you guys do realize that a lot of your damage comes from support boons right? You know, the guy who makes a build especially for you guys so you can do your uber DPS and have constant boons…?
Of course they do damage too, but half the time they are setting up fields hoping one of you manage to find your other handful of keys to press aside from 1 and trigger a combo. What thanks do they get for it? “lol noob go zerk and full dps!” /facepalms
The problem is that classes can do both and the added damage increase from their boons does not outweigh the loss of DPS from them being support. That type of argument is the same one brought up about staff guardians that justify using staff because of empower or AH/clerics guardians justifying their superior healing ability and condition removal.