i think this is why people think healing power is underestimated in battle since there is so many ways to apply poison even after u cleanse it…i would like a trait to reduce the healing nerf or just change poison to reduce like 20% healing power or less…
i main a guard bunker. which i can handle it in short term fight but if the fight goes on and they are applying poison with no down time it really hinder the support play with really no way to counter it since it can be applyed so fast.