possible critical issues which could very quickly make the game be responsible for its own failure
Posted by: whosyadaddy.7941
let me start by saying,if there are any typos please ignore them, it’s been a long day at work.
i also want to say, i am a big fan of the guild wars series.
i think the team should be congratulated in progresing the way mmorpg’s are played and i really hope they read this.
there are some key issues which need to be addressed.
this isn’t a rant about pvp or dungeons or general gameplay, i love the game.
however, every game like this is dependant on an economy. now i’m not talking about karma which i think is a nice idea in the game even if it does cause you to grind a lot for these items.
i’m talking about the cash economy. now i know some people have made silly money, i’m not sure how as i’m poor but i think there are some things that need to be changed before it collaspses.
a lot of things cost gold and i don’t have a lot of time to dedicate to making it as, like a lot of other people, i work. one of the best ways to make money in a game like this is through crafting. now the problem with gw2 is that everyone gets 2 crafting professions. it doesn’t take a scientist to see that with 4 of your character slots taking up 2 professions each you can cover every profession. there’s no need for you to pay someone else to craft something for you, you just change to your alt and he’ll do it for you.
now this has had a knock on effect on the ah as ,as soon as you craft something to sell and put it on the ah at a loss as there are already so many items on there, you’ve been undercut by someone else who also wants to level their craft. within 24 hours your stuff is still there unsold and there are another 500-1000 and they’re all cheaper than yours which means you have to sell at a further loss.
the fact that recipes can be discovered and bought with karma means that everyone can do the same thing if they chose so noone has anything that they specialise in which might make them a profit.
on top of this, the fact every single player can farm every single tree, plant and mine every node has meant the prices of items have plummeted. level 80 items and level 400 crafting mats are going for pittance. you can buy level 80 gear cheaper than level 10-20 crafteed gear. every day the price drops down more because people have levelled their crafting up, don’t need the mats and don’t make anythig with them because it’ll be at a loss. it can only get worse. it’s going to become clogged by useless mats and items.
another thing, not really critical, just annoying that needs changing is people putting items on the ah for 1c more than merch just to empty their bags. it clogs it up and prevents items being sold for profit. this is easy to fix though, add a sell to merch button where you get the merchant price for the item and the space clears.
i think the way to save the economy of this game is to limit players to one crafting item per character. make the nodes only farmable by the crafters who can use that mat as well as making more crafter specific trees/mines/food etc which can be worked to create items used for all professions. so an artificier farms a new tree that only arts can use but after he makes planks he can make something with that plank that all profesions can use but no other can make and have this for every level. i’m not saying this is the greatest solution, just a possible one.
there need to be non discovery/non purchase recipes so people can make items others can’t so we can finally make a profit.
i love this game and i don’t want to see it fail, i want it to become the game it should be.
(edited by whosyadaddy.7941)