possible that gw2 can use unreal engine 4?
The chances are practically 0%.
The amount of work involved doing this, is basically equal to making a complete new MMO.
You can probably reuse some assets, but in the same time you have to input more work into redoing certain parts/mechanics in the UE4.
Stuff that is deeply coded into the current game engine, will not run easily in a UE4 game.
I would do a lot of stuff for gw2 to look half decent. Imagine if it running with Frostbite 3 (look at DA: Inquisition gameplay) looks amazing and has more destruction than 2 breakable boxes… This will never happen tho. They decided to stay with the same outdated engine just like CoD and its quake 3 engine released in 1999.
Still not as bad as TOR’s engine at least. If I remember correctly, they used some unfinished engine that was in beta in 2008.
Gunnar’s Hold
-Insert some random game engine and appear super smart, give an example to support your claim, state that the game wont be able to run a similar or better engine and finalize like a boss without them ever knowing you didnt know jack squat of what people were talking about-
Legendary SoloQ
The OP really didn’t specify what he was comparing. So I’m just saying that overall GW2’s engine is better than TOR’s simply because it would lag the moment that there were more than 16 people fighting.
Gunnar’s Hold
Sorry to break it down to you, OP, but
“We plan to release our best game ever using our Unreal Engine expertise and the new state-of-the-art Unreal Engine 4 tools.”
You cant re-release a released game. It wont be for us, while we are part of NCSoft, Anet is by definition a freely associated company of their own which can take some decisions (to certain extent)
Doing the game with said program would mean reprograming EVERYTHING from scratch, which we all know wont happen
Legendary SoloQ
op…is this post a joke
the unreal 4 demo was pretty unimpressive. the demo was running on an intel extreme processor and top of the line graphic card……..
the demo itself took shortcut like rendering a nightime scene to avoid render extra detail with reflections and etc….
Its a simple question is it possible i got my answer flat out no lol. Thanks everyone! you gave good reasons and a bit obvious reasons i should of realized before posting!
Anet is not going to rebuild their game from the ground up just to use the Unreal engine. I’m sorry, but there’s no way this will ever happen. Decisions like these needed to be made on Day 1 of the planning stage of development.
I’m not sure the Unreal engine will cope that well with 100s of players on screen, it’s not really meant for that kind of thing.
You would need to look at something like the Lightforge engine, (which was used in Planetside 2 and will be used in the new Everquest) and is designed for lots of players and huge seamless worlds.
(edited by Nasher.6874)
You can’t simply “change” to a different game engine.
You have to completely rebuild 90% of the game.
Its a simple question is it possible i got my answer flat out no lol. Thanks everyone! you gave good reasons and a bit obvious reasons i should of realized before posting!
op, it actually easier for anet to re architect their engine for direct x11 then deal with the garbage engine that everyone uses due to politics
The engine is the very first thing made for a game, as the posibilities and limitations of basically everything else depends on it. Swapping an engine, as others say, isn’t just a matter of just taking one engine out and plugging the new one in, you’d have to basically rewrite the whole game around it.
If they got the engine just now, expect us to know which MMO will be using it in a year or two. And BTW, NCSoft has used the unreal engine for its own games for a while now (Lineage II and Blade and Soul)
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.
They decided to stay with the same outdated engine just like CoD and its quake 3 engine released in 1999.
Well the CoD series is the same game over and over so why would they need to change the engine? They’ll probably still use it to make games for PS4 and it’ll still be the same game but there’ll be no shortage of mugs who’ll queue up and buy it.
They decided to stay with the same outdated engine just like CoD and its quake 3 engine released in 1999.
Well the CoD series is the same game over and over so why would they need to change the engine? They’ll probably still use it to make games for PS4 and it’ll still be the same game but there’ll be no shortage of mugs who’ll queue up and buy it.
“Probably still use it”? They’re using it LOL
Well the art assets are likely salvageable. Geometry/mesh, textures, sound and possibly animations. It’s just all that “glue” which ties it all together will need to be reworked. Every mission, the UI, the cut scenes, etc. It’s no small effort and anything unique will need to be bolted on to UE4.
RIP City of Heroes
At least the Unreal Engine is optimized. Or am I wrong here?
At least the Unreal Engine is optimized. Or am I wrong here?
unreal engine 4 is unproven technology. so, i will consider the engine alot less optimized than the current gw2 engine
at it current state, unreal 4 cannot handle a dragon event or wvwvw
let just beg anet to re architect their engine like usual
i wonder if simplifying or making the sound less dependant on locking will increase performance as someone realized that a sound card increase his fps
At least the Unreal Engine is optimized. Or am I wrong here?
we haven’t gotten a single game running in UE4 yet but UE3 was very well optimized and the most used engine since 06. Im betting UE4 will be very optimized as well and have true next gen visuals (not wiiu graphics such as seen in gw2-.-)
OP, to answer your question. I don’t think so. Changing the engine is as complex as redoing the game.
AFAIK, Anet has its own engine and it’s a really powerful one. It has good physics and great graphics while keeping FPS high. I can’t name a single engine that can handle dragon events like this game does.
OP, to answer your question. I don’t think so. Changing the engine is as complex as redoing the game.
AFAIK, Anet has its own engine and it’s a really powerful one. It has good physics and great graphics while keeping FPS high. I can’t name a single engine that can handle dragon events like this game does.
hahah especially the physics part
OP, to answer your question. I don’t think so. Changing the engine is as complex as redoing the game.
AFAIK, Anet has its own engine and it’s a really powerful one. It has good physics and great graphics while keeping FPS high. I can’t name a single engine that can handle dragon events like this game does.
http://www.havok.com/client-projects/games/guild-wars-2
really??
anet physic engine must be so special that havork is endorsing them hmmmm
Lol what? GW2 uses Havok?
It’s must be a super basic version of it because there is no obvious evidence of it in game.
Same with the “havok AI”. The AI in GWs (like pretty much all MMOs) consists of: if player then attack until dead while spamming abilities as often as possible :/
OP, to answer your question. I don’t think so. Changing the engine is as complex as redoing the game.
AFAIK, Anet has its own engine and it’s a really powerful one. It has good physics and great graphics while keeping FPS high. I can’t name a single engine that can handle dragon events like this game does.
hahah especially the physics part
I meant basic physics (falling, speeds, inertia, push and pull). Meaning what’s enough for an MMO but you are right, I over-expressed that. It’s not, speaking objectively, good.
Anet is not going to rebuild their game from the ground up just to use the Unreal engine. I’m sorry, but there’s no way this will ever happen. Decisions like these needed to be made on Day 1 of the planning stage of development.
Duke Nukem Forever makes a pretty good argument for why that needs to be done.
Not a lot of exploding or destroyable objects in GW2 so none of the obvious particle physics of debris. Maybe cloth. Do ponytails move up when falling?
RIP City of Heroes
I’m calling it.
Lineage 3.
Not a lot of exploding or destroyable objects in GW2 so none of the obvious particle physics of debris. Maybe cloth. Do ponytails move up when falling?
Probably not cloth. Yes to ponytails or at least the equivalent on an sylvari.
Also floppy ears on Asura.
It is also possible some of this stuff is being used during development and then recorded and just replayed instead of being done on the fly on each client. It would be less dynamic but it retains the benefit of being faster to develop and not require all the clients to have sufficiently high spec.
Not a lot of exploding or destroyable objects in GW2 so none of the obvious particle physics of debris. Maybe cloth. Do ponytails move up when falling?
There are quite a few objects that react with physics (cloth in several items, chains in some weapons and armor), also some objects in the world (blades of grass and small stones affected by effects that push or pulls them, more evident in several guardian bubble skills), also in some skills like guardian’s hammer skill “Vanish” (I think warriors get one too) that sends enemies flying backwards bouncing once or twice.
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.
Yes it’s easier to simply have hair and flags as animation rather than physics engine. Gravity and siege engines I can see it being used.
RIP City of Heroes
OP, to answer your question. I don’t think so. Changing the engine is as complex as redoing the game.
AFAIK, Anet has its own engine and it’s a really powerful one. It has good physics and great graphics while keeping FPS high. I can’t name a single engine that can handle dragon events like this game does.
hahah especially the physics part
I meant basic physics (falling, speeds, inertia, push and pull). Meaning what’s enough for an MMO but you are right, I over-expressed that. It’s not, speaking objectively, good.
Why its always “good enough for mmo”? Its 2013… mmo’s are stuck in late 90’s, time to evolve this relic of a genre. Destiny will show everyone how its done.
OP, to answer your question. I don’t think so. Changing the engine is as complex as redoing the game.
AFAIK, Anet has its own engine and it’s a really powerful one. It has good physics and great graphics while keeping FPS high. I can’t name a single engine that can handle dragon events like this game does.
hahah especially the physics part
I meant basic physics (falling, speeds, inertia, push and pull). Meaning what’s enough for an MMO but you are right, I over-expressed that. It’s not, speaking objectively, good.
Why its always “good enough for mmo”? Its 2013… mmo’s are stuck in late 90’s, time to evolve this relic of a genre. Destiny will show everyone how its done.
Simply because while computer power has evolved dramatically since the late 90’s, bandwith hasn’t. Heavy physics use works great for single player games and smaller multiplayer games, but in MMOs the results of the physics calculation need to be 100% consistent in all the clients involved, which means either it’s calculated in the server, which heavily strains it as it needs to calculate for every single thing every player do and then communicate the results to all clients, or needs to communicate the results among all clients to make sure they were the same.
A bit of cloth or a chain looking different in different clients isn’t much of a deal, but imagine for example an explosion throwing a character away in a heavy WvW fight, and it landing in different places on each client looking at it (specially if you need to finish him).
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.