“Past should inspire the future.”
And boy I was not inspired after reading the devblog.
I truly do not believe the Ascended tier is the solution to the genuine complaint of lacking of progression at end-game. Just look at the game’s predecessor, Guild Wars 1. The only thing I would call “power creeps” are consumables and PvE-only skills; none of them hides behind the mantle of “character progression”. Consumables are foods that give a good stats gain for a moderate amount of time. Their crafting components being the most abundant materials in game, easily farmed and traded, and the craft act as a sink for these items. PvE-only skills, introduced in Factions campaign and becomes a true power creep in Eye of the North expansion, is well balanced and since then became part of the metagame. Like consumables, these skills are very easily obtained by anyone, their power is limited by only allowing each player to have maximum of three PvE-only skills out of eight total skills.
Anyway, from the look of this devblog, I think the following will gradually befall to Guild Wars 2 as its expansions accumulate.
- A gear “progression” system that is similar enough to the other MMORPG, (you know, the one that is pretty much this game is built from ground up to be different), to the degree that one is excluded from pugs doing level x Fractals dungeon for not having y amount of Infusions. ANet does not realize that players who want this kind of discrimination will always feel more at home at the other MMORPG (and the genre of game it “inspired”), and are not who they marketed this game to.
- A few new series of dungeons equivalent to Fractals are introduced in future expansions, featuring their unique resist stats, and require players to farm inside those dungeons to acquire the appropriate gears. Welcome to Gears Wars 2.
- The newer breed of dungeons, like Fractals, will be the de facto PvE end-game content. Players are compelled to farm in whichever of these dungeons that just came out from the latest expansion.
- The Legendary weapons’ power will continue grow in the form of higher stats, as there will be enough expansions before a higher tier than Ascended is introduced.
I’m sorry to inform the devs that there is no way that I can be more excited rather than worried about the future projected in that devblog. Again, the past should inspire the future, and the Ascended equipment and strings attached to them are definitely a relic of the past, which with the wisdom of the past has failed to enlighten.
PS: I tried to “derantify” my post from its original version … hopefully it’s good enough for a discussion rather than a ventilation.
a shard of crystal in the desert.