[pve] possibly great idea!

[pve] possibly great idea!

in Guild Wars 2 Discussion

Posted by: law.9410

law.9410

You know how monsters give bonus exp if they haven’t been killed in a while? What if events gave bonus exp/chests if they haven’t been done in a while? Might get people away from the mindless zerg mentality and out exploring.

[pve] possibly great idea!

in Guild Wars 2 Discussion

Posted by: Valento.9852

Valento.9852

I’ve suggested something like this in the now defunct suggestions forums, it’s a nice idea and it could be mixed up with certain lore-driven puzzles.

Attempts at ele specs:
Shaman
Conjurer

[pve] possibly great idea!

in Guild Wars 2 Discussion

Posted by: Rauderi.8706

Rauderi.8706

So, instead of decreasing gains on loot, give better loot for lesser-played content. I like it!

Reminds me of something I heard a while back for another game. At first, they penalized players in XP gain if they played for long stretches. Then, they swapped it around to longer XP curves, but players got more XP if they’d been away from the game for a while. And Rest XP was born!

*Rest Loot, 2014. *

Another possible idea: I’d been hearing about scavenger hunts on precursor-related forums. I’m not nearly so ambitious, but what if each zone had 10 (or some other arbitrary number) different locations on the map that could spawn a chest with much better loot chances; or maybe a wandering elite with really good loot.

A guaranteed rare (with a shot at exotics or Ascended crafting components like Damask) would definitely get people hunting!

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