pve zerge protection [suggestion]

pve zerge protection [suggestion]

in Guild Wars 2 Discussion

Posted by: Zahld.4956

Zahld.4956

A pve champion or boss mechanic that places a shield on foes if damage, cc, or condition become overwhelming for foes. This shield only allows low damage, weak conditons or weak CC affects to go through. This is a spike driven shield that deactivates a few seconds after high spikes have subsided.

pve zerge protection [suggestion]

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Posted by: Azrael.4960

Azrael.4960

Erm, so you want to make minorly rewarding content even longer to do without making the content any more interesting? I’m all for interesting mechanic but this is basically the same as giving the boss 3-5 times more HP without anything actually meaningful added to the fight

pve zerge protection [suggestion]

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Posted by: Mo Mo.1947

Mo Mo.1947

What are you even asking for?

It sounds like you’re asking for a different version of the “Defiant” buff and/or the new defiance bar they are going to add.

There’re already two systems in place that achieve what you seem to be asking for…

pve zerge protection [suggestion]

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Posted by: Zahld.4956

Zahld.4956

it’s for bosses/champs that don’t have defiant… I’m asking for content that doesn’t roll over and just take a roll in the face by any zerg that just comes by. if rewards aren’t enough then add better rewards. no more easy world pve content lol buhahha. more meaningful?…add denser groups of baddies and have them cooperate with each other. add baddies that dodge as many attacks as possible..just add really tough AI so no one can get an easy copper. add baddies that attacks rezzers more aggressively. Add more punishing baddies because everyone just wants easy face roll over, spam 1 1 1 1, high reward, meaningful content. join a zerg group and spam 1 from yards away without having bosses/champs that don’t get overwhelmed easily and take a chest. that’s all anyone wants for interesting.

isn’t more boss defense mechanics more interesting? it may seem like defiance but it has it’s differences.

more meaningful? add three champions together with different defense mechanisms and offence mechanisms and have them support and defend each other and have minions protecting them and each other. is that meaningful enough? when is it meaningful enough?