qol suggestions again

qol suggestions again

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Posted by: Napo.1230

Napo.1230

I no its been mentioned a lot but is there any plans to introduce the following qol changes?

Forge all. Self explanatory.
Open all. An option for all the bags, boxes and boxes in boxes to be opened.

Also the salvage all Implement was amazing.

Revamp of minor/major sigils either let us salvage them into something, even just luck would be great….or just stop giving them to us. It’s 2017 who is using green minor sigils on gear or for profit? I get hundreds of these pointless things, the tp is overflowing with them, no buy orders at a vendor they are worthless.

I can’t take the clutter wars anymore.
My ocd inventory thanks you.

(edited by Napo.1230)

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

If there were/will be Dev responses, they would likely be found in the QoL Suggestions Sticky Thread above.

Good luck.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Forge all. Self explanatory.

It’s unlikely; self-explanatory.
More seriously: there are economic reasons why some things are made in the forge and some are made at crafting stations. It affects the economy if forging is faster, mostly in ways that are mostly bad for the poorer players and make little difference to the richer ones. In particular, anything that has a random result needs to be forged more slowly rather than easily crafted.

I think it would be more useful for ANet to revisit the list of things that need to be forged and move some to crafting.

Open all. An option for all the bags, boxes and boxes in boxes to be opened.

Salvage all is mostly reasonably managed, since only a few things can drop from any given item. With ‘containers’, it’s a lot more complicated making sure that there’s enough inventory space.

Further, humans tend to devalue items that drop too easily, as evidenced by the impact of salvage-all on salvage items (since that change, there is a bigger spread between highest buy and lowest sale offer, more often than there used to be) — that is, because we “salvage all” all the time, we don’t always notice when we have a high-value item.

Open-all on bags will have a similar impact, but on many more things.

In short: it’s probably technically feasible, if more complicated than salvage-all; however the implications are bigger and more widespread, i.e. not as easy to implement as it sounds

Revamp of minor/major sigils either let us salvage them into something, even just luck would be great….or just stop giving them to us.

Luck would be a terrible idea — lots of veterans are reaching maximum use of luck already (partly thanks to salvage-all).

It would be good if there were other things to do with minor upgrades (and even majors), but wouldn’t it be better if ANet first revamped how we upgrade gear? That could use some attention, too, and that would impact the gameplay more.

I can’t take the clutter wars anymore.

It might be worth your time to spend a few hours improving your inventory management skills.

I don’t mean that you’ll ever enjoy managing inventory; I do mean it’s possible to reach a point where it’s not a burden, just a necessary part of something you like to do (in the same way that gardeners have to weed).

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: Daddicus.6128

Daddicus.6128

Revamp of minor/major sigils either let us salvage them into something, even just luck would be great….or just stop giving them to us.

A while back, I suggested having a way to declare certain items as “junk” for selling purposes. In other words, I make by sigil of ogre-slaying “junk”, and then every time I hit the “Sell Junk” button, they would go along with all the official junk.

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Posted by: Daddicus.6128

Daddicus.6128

If there were/will be Dev responses, they would likely be found in the QoL Suggestions Sticky Thread above.

Good luck.

That thread has been locked for months.

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Posted by: Daddicus.6128

Daddicus.6128

But, while I don’t support auto-forging, perhaps they could sort out items which can only be used in the MF for one purpose. Like, put all the greens together, all the blues, etc. Or, allow us a filter to show just the possibilities. (Sort of like what happens now; when you double-click a green item, everything BUT the green items greys out.)

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Posted by: Donari.5237

Donari.5237

If there were/will be Dev responses, they would likely be found in the QoL Suggestions Sticky Thread above.

Good luck.

That thread has been locked for months.

Odd, it seems to have gotten new posts just today. https://forum-en.gw2archive.eu/forum/game/gw2/Suggestions-Quality-of-Life-Changes/first

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

If there were/will be Dev responses, they would likely be found in the QoL Suggestions Sticky Thread above.

Good luck.

That thread has been locked for months.

Maybe you are confusing the ‘I posted in this thread’ icon with the ‘Thread locked’ icon. I’m not sure.

Also, you can add/edit to a post by using the little pencil icon (if you were not aware).

Good luck.

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Posted by: Daddicus.6128

Daddicus.6128

I see my problem: There’s another sticky called “Index of Suggestion Threads”, and I thought that was it.

Thanks!

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Posted by: Donari.5237

Donari.5237

Makes sense, Daddicus. The index is just a list of links to other suggestions. Though hmm … it’s missing the QoL thread … Gaile maybe needs to do an edit!

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Posted by: Orion Templar.4589

Orion Templar.4589

I wouldn’t mind a “Salvage All” option on the menu when you right-click a stack of something that can be salvaged. (example: petrified wood)