question about the current game

question about the current game

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Posted by: Adry.7512

Adry.7512

so how is temporary content VS. permanent content going? whats the big difference, anything new? like for example, new dungeons that don’t get taken away and stuff like that. pretty much I want a clear explanation of perma content VS. tempo content. which is thriving, is there at least more than ONE perma content….stuff like that.

ALSO , I logged into the mists the other day…..the pvp rooms were full but the outside area AKA the area where people run around or AFK had few players…..tell me about the community

question about the current game

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Posted by: Adry.7512

Adry.7512

ANSWER MY QUESTIONS!!!!!

question about the current game

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Posted by: Taygus.4571

Taygus.4571

ANSWER MY QUESTIONS!!!!!

yes because that’s going to make people want to answer …

There’s plenty of permanent dungeons and other contact. Living story just adds some temporary content that changes every month.
See you tube, if you don’t get how it works.

question about the current game

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Posted by: Adry.7512

Adry.7512

ANSWER MY QUESTIONS!!!!!

yes because that’s going to make people want to answer …

There’s plenty of permanent dungeons and other contact. Living story just adds some temporary content that changes every month.
See you tube, if you don’t get how it works.

-_____________- ik there r perma dungeons……buuuut are there a significant amount of NEW perma dungeons?

question about the current game

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Posted by: Adry.7512

Adry.7512

ok nvm it still has the same 8 kitten dungeons OMG!!!!!!!! ok ty wiki…..

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Posted by: Ignavia.7420

Ignavia.7420

We are getting a new permanent world boss and a new permanent map within two weeks. This is certainly a nice start into the new year. I do not expect them to keep going like this, but there is probably some permanent content in all living story patches.

question about the current game

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Posted by: Adry.7512

Adry.7512

We are getting a new permanent world boss and a new permanent map within two weeks. This is certainly a nice start into the new year. I do not expect them to keep going like this, but there is probably some permanent content in all living story patches.

ok man that’s cool, and ik they r doin good in the spvp maps and they said they will add new pvp modes BUT what about dungeons….we been fARMing the SAME 8 dungeons for almost 2 YEARSSSS…..well almost 1 1/2 years X). anyways im not the grinding type but still….don’t u think we see new dungeons and things in the grinding world map. dude I mean common……..its a little silly now, there tower was cool and now what? disappeared and never to be seen again….its annoying.

question about the current game

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Posted by: mercury ranique.2170

mercury ranique.2170

I dont know how long you have gone, but yes. living story has more permanent content to it.

Last update: a new worldboss, simular in difficulty to Tequatl (after the revamp in september). This is here to stay.

Before that, toxic off spring around the world that are here to stay as well as a nice redecoration off Kessex hills with some new and more challenging mobs. all here to stay.

Before that they replaced path fw-fw in TA with a new level 80 path that is permanent and is pretty challenging (no easy money though it takes time and good skills to do it).

Yes, living story still provides temporary content, but it is adding new permanent content too and it is atleast a lot more then just a small town (cragstead) where nothing is going on. Ow, and fractals got a redesing, with a come back for some temporary content (molten alliance duingeon, aetherblade dungeon). Basicly they added 5 new fractals
1: first part of the aetherblade dungeon
2: final bossfight of the aetherblade dungeon
3: first part of the molten alliance dungeon
4: final boss fight of the molten alliance dungeon
5: as promised by Ellen kiel a totally new fractal showing the destruction of the thumova reactor in metrica province.

Also in due time, they are expanding the WvW maps iwht the edge of the mist, it will be an overflow map (so you can play WvW while you are in a queue for the regular maps) but at launch it will be the living story map (dunno how they will do that, but I suspect that at launch they have a living story version and when it has ended it will be the new ’WvW map, or something simular)

Arise, ye farmers of all nations
Arise, opressed of Tyria!

question about the current game

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Posted by: Suddenflame.2601

Suddenflame.2601

We are getting a new permanent world boss and a new permanent map within two weeks. This is certainly a nice start into the new year. I do not expect them to keep going like this, but there is probably some permanent content in all living story patches.

ok man that’s cool, and ik they r doin good in the spvp maps and they said they will add new pvp modes BUT what about dungeons….we been fARMing the SAME 8 dungeons for almost 2 YEARSSSS…..well almost 1 1/2 years X). anyways im not the grinding type but still….don’t u think we see new dungeons and things in the grinding world map. dude I mean common……..its a little silly now, there tower was cool and now what? disappeared and never to be seen again….its annoying.

FOTM updated, TA Aetherblade path. Answered your question about dungeons.

More world bosses exist now as well.

Ranger; Warrior; Mesmer; Elementalist; Guardian; Engineer
[GWAM] and [LUST]
Mess with the best, die like the rest.

question about the current game

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Posted by: Adry.7512

Adry.7512

I dont know how long you have gone, but yes. living story has more permanent content to it.

Last update: a new worldboss, simular in difficulty to Tequatl (after the revamp in september). This is here to stay.

Before that, toxic off spring around the world that are here to stay as well as a nice redecoration off Kessex hills with some new and more challenging mobs. all here to stay.

Before that they replaced path fw-fw in TA with a new level 80 path that is permanent and is pretty challenging (no easy money though it takes time and good skills to do it).

Yes, living story still provides temporary content, but it is adding new permanent content too and it is atleast a lot more then just a small town (cragstead) where nothing is going on. Ow, and fractals got a redesing, with a come back for some temporary content (molten alliance duingeon, aetherblade dungeon). Basicly they added 5 new fractals
1: first part of the aetherblade dungeon
2: final bossfight of the aetherblade dungeon
3: first part of the molten alliance dungeon
4: final boss fight of the molten alliance dungeon
5: as promised by Ellen kiel a totally new fractal showing the destruction of the thumova reactor in metrica province.

Also in due time, they are expanding the WvW maps iwht the edge of the mist, it will be an overflow map (so you can play WvW while you are in a queue for the regular maps) but at launch it will be the living story map (dunno how they will do that, but I suspect that at launch they have a living story version and when it has ended it will be the new ’WvW map, or something simular)

wow nice, ty man ill play for sure. oh and tell me about classes balancing….can u actually play 1vs1 in a fair balanced fight between any classes? for example, nothing is OP and the class balance isn’t based of some rock, paper, scissors aspect in which one classes overpowers the other completely ETC ETC….

question about the current game

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Posted by: Suddenflame.2601

Suddenflame.2601

Mesmer is a pain to fight, but its based primary on skill rather than what class you play. Each class plays differently with their own plus and minuses (ranger having the worst minus however due to pet issues). In retrospect 1v1 against any class is possible but it is determined based on player skill.

Ranger; Warrior; Mesmer; Elementalist; Guardian; Engineer
[GWAM] and [LUST]
Mess with the best, die like the rest.

question about the current game

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Posted by: Adry.7512

Adry.7512

Mesmer is a pain to fight, but its based primary on skill rather than what class you play. Each class plays differently with their own plus and minuses (ranger having the worst minus however due to pet issues). In retrospect 1v1 against any class is possible but it is determined based on player skill.

awesome awesome, back in the day it wasn’t like that….from what I remember.

question about the current game

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Posted by: Suddenflame.2601

Suddenflame.2601

Mesmer is a pain to fight, but its based primary on skill rather than what class you play. Each class plays differently with their own plus and minuses (ranger having the worst minus however due to pet issues). In retrospect 1v1 against any class is possible but it is determined based on player skill.

awesome awesome, back in the day it wasn’t like that….from what I remember.

back in the day most people did not know how to play their classes very well some classes were easier to learn than others. Since people have gained skill fights in 1v1 have become a matter of skill rather than class. Mesmers are hard to kill, thieves are just annoying but if your skilled enough you can counter them.

Ranger; Warrior; Mesmer; Elementalist; Guardian; Engineer
[GWAM] and [LUST]
Mess with the best, die like the rest.

question about the current game

in Guild Wars 2 Discussion

Posted by: Adry.7512

Adry.7512

Mesmer is a pain to fight, but its based primary on skill rather than what class you play. Each class plays differently with their own plus and minuses (ranger having the worst minus however due to pet issues). In retrospect 1v1 against any class is possible but it is determined based on player skill.

awesome awesome, back in the day it wasn’t like that….from what I remember.

back in the day most people did not know how to play their classes very well some classes were easier to learn than others. Since people have gained skill fights in 1v1 have become a matter of skill rather than class. Mesmers are hard to kill, thieves are just annoying but if your skilled enough you can counter them.

phew nice….I guess its time I got back in the game…im so rusty though T_T….also im doin my bachelors BUT ill manage. >:) LEZ DO THIS U GOT ME BACK INTO GW2!!

question about the current game

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Posted by: Wolfheart.1938

Wolfheart.1938

Mesmer is a pain to fight, but its based primary on skill rather than what class you play. Each class plays differently with their own plus and minuses (ranger having the worst minus however due to pet issues). In retrospect 1v1 against any class is possible but it is determined based on player skill.

awesome awesome, back in the day it wasn’t like that….from what I remember.

back in the day most people did not know how to play their classes very well some classes were easier to learn than others. Since people have gained skill fights in 1v1 have become a matter of skill rather than class. Mesmers are hard to kill, thieves are just annoying but if your skilled enough you can counter them.

So you are saying me that, given two similarly skilled players with two PvP oriented builds, a Guardian has a fair chance against an Engineer or a Necromancer? (just to make an example)

Not complaining, I think 1 vs 1 balance is not important, but please let’s not lie to ourselves

“We have no first-person view because stupid people would lock into it”
“You can’t have more than 10 HS decks because that would confuse people”
“30 fps is more cinematic”

question about the current game

in Guild Wars 2 Discussion

Posted by: Adry.7512

Adry.7512

Mesmer is a pain to fight, but its based primary on skill rather than what class you play. Each class plays differently with their own plus and minuses (ranger having the worst minus however due to pet issues). In retrospect 1v1 against any class is possible but it is determined based on player skill.

awesome awesome, back in the day it wasn’t like that….from what I remember.

back in the day most people did not know how to play their classes very well some classes were easier to learn than others. Since people have gained skill fights in 1v1 have become a matter of skill rather than class. Mesmers are hard to kill, thieves are just annoying but if your skilled enough you can counter them.

So you are saying me that, given two similarly skilled players with two PvP oriented builds, a Guardian has a fair chance against an Engineer or a Necromancer? (just to make an example)

Not complaining, I think 1 vs 1 balance is not important, but please let’s not lie to ourselves

so its a lie :<?